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Gran Turismo
Gran Turismo Sport
Flaws of the tyre model simulation
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[QUOTE="mariodiniz21, post: 13157043, member: 248885"] Hi, I'm playing with the Logitech G29. Don't you notice that the way you have to "recover" the wheel after a drift is so unrealistic? You have to fight the wheel constantly, when I bring the steering wheel back to the center to straight the car, it grips and shoots the other direction, which forces me to correct the wheel the other way, it's not like in real life where you can put the car back straight in a smooth way, without correcting steering the other way. Up until GT5 this did not happen, I noticed this strange behavior started in GT6, where straightway I felt the physics beyond the limit of grip changed for much worse in GT. I believe not everybody will not notice this, and will noot be this picky about this matter, but for someone who's used to drifting it's very noticeable and for me ruins the experience. It was huge fun to drive rwd cars beyond the limit in GT5, it really carried over into real life, but not anymore. I want to say though that this is not a GT only problem, some other current games have this too. Like Assetto Corsa, iRacing and Forza (when playing with simulation steering (it's much more realistic with "normal steering")), so maybe it has something to do with a generic tyre/physics model that most games are using right now? Old games like LFS and GT5 had much more realistic physics for example, that carried over to driving over the limit in real life, I learned to drift irl in LFS with a G25. [/QUOTE]
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Flaws of the tyre model simulation