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Gran Turismo 6
For Those Of You Who Have Forza 6 And GT6, Which Do You Like More?
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[QUOTE="SlipZtrEm, post: 11148455, member: 15895"] Emphasis mine. You'll understand my confusion, then, when you say something like this: ...after owning a game for a month. As [USER=129096]@Imari[/USER] said, while it's [i]technically[/i] true that you will eventually run out of combinations in FM6 versus GT6, it's a bit like saying you'll get to Barnard's Star quicker than you will Sirius. One is only 6 lightyears away, while the other is over 8.5, but really, you're never making it to either in your lifetime. So quick to move the goalposts after crafting numbers out of thin air, it seems. It's good that a car-count-per-$ is important to you. To me, what I can do with those cars is just as important, if not more so. I don't know many people that would consider 464 fully-modelled cars a low number, but I'm sure they're out there. That's fine; I'm more than content with that number (well, I'm up to 500+ now, but that's with the evil paid DLC). The fun thing is that's barely more than GT6's Premium count (438). If PD focus on quality and ditch the standards for GT Sport (and, uh, keep every single Premium), they'll be entering this generation on their back foot from a numbers perspective, but only barely. And that doesn't take into account the models that use adaptive tessellation, or if more are given the treatment. Though all but the rally cars are still missing the under-hood/trunk modelling. You win some, you lose some. What [i]will[/i] be interesting, if GT does lose the gigantic roster calling card it's lorded over the genre for a decade, is how the fanbase will react. Personally, I'd be more than okay with it, as the idea of PD rolling out on the dominant PS4 with nothing but the best quality they can provide us sounds like a fantastic move. [/QUOTE]
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Gran Turismo 6
For Those Of You Who Have Forza 6 And GT6, Which Do You Like More?