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I suppose I could have put this in any one of the other Ford GT threads, but I thought it was an important enough tip to get a new thread:
As in GT4, the Ford GT in GT5P hates soft tires. The dramatic and uncontrollable snap oversteer (followed by uncontrollable snap-back when you try to counter steer) comes in to play if you use a tire softer than R1. Stick with S3 or R1 tires and the car magically becomes more manageable (except you have to be even more gentle on the throttle). I wasted a lot of hours trying to tune the GT in GT4 before I realized it simply wouldn't work with anything softer than R1s, and I finally tested this today in GT5P and the problem remains.
To test this, take the GT out and put R3s on it. Go to HSR and just lift off in the first turn a little. The rear of the car tries to step out on you very quickly. If you are careful and get back on the throttle properly, you'll find that the car then tends to jerk back straight in a frightening way. Very strange. Now go try that again with R1s or S3s. Much more manageable, yes? It actually starts to feel like a properly balanced MR car.
So, what I would do, would be to start with the assumption that R1s will be the softest tire you will use, and then try to tune from there (although, other than the tire-spin, the car doesn't really need tuning once you use the correct tires).
Note that so far I've only tested this on the road-going Ford GT, not LM concept.
Edit: I have now tested this is the LM concept as well and it does the same thing, but to a lesser extent and at higher speeds. Try it on the Daytona oval. You don't even have to lift off to see this. Take it out with R3s and just leave the hammer down through the wider of the turns. Notice that bizarre left-right oscillation? In the tighter corner you'll have to gently release the gas somewhat to make the turn, which can make this oscillation worse. Now, run the same lap with R1s instead. It is still there, but vastly reduced.
Although this was not a problem I saw with any car in GT4 except the Ford GT, I have noticed similar but much reduced behavior out of a few other cars in GT5P.
This is all with no aids, no assists, etc (as usual).
As in GT4, the Ford GT in GT5P hates soft tires. The dramatic and uncontrollable snap oversteer (followed by uncontrollable snap-back when you try to counter steer) comes in to play if you use a tire softer than R1. Stick with S3 or R1 tires and the car magically becomes more manageable (except you have to be even more gentle on the throttle). I wasted a lot of hours trying to tune the GT in GT4 before I realized it simply wouldn't work with anything softer than R1s, and I finally tested this today in GT5P and the problem remains.
To test this, take the GT out and put R3s on it. Go to HSR and just lift off in the first turn a little. The rear of the car tries to step out on you very quickly. If you are careful and get back on the throttle properly, you'll find that the car then tends to jerk back straight in a frightening way. Very strange. Now go try that again with R1s or S3s. Much more manageable, yes? It actually starts to feel like a properly balanced MR car.
So, what I would do, would be to start with the assumption that R1s will be the softest tire you will use, and then try to tune from there (although, other than the tire-spin, the car doesn't really need tuning once you use the correct tires).
Note that so far I've only tested this on the road-going Ford GT, not LM concept.
Edit: I have now tested this is the LM concept as well and it does the same thing, but to a lesser extent and at higher speeds. Try it on the Daytona oval. You don't even have to lift off to see this. Take it out with R3s and just leave the hammer down through the wider of the turns. Notice that bizarre left-right oscillation? In the tighter corner you'll have to gently release the gas somewhat to make the turn, which can make this oscillation worse. Now, run the same lap with R1s instead. It is still there, but vastly reduced.
Although this was not a problem I saw with any car in GT4 except the Ford GT, I have noticed similar but much reduced behavior out of a few other cars in GT5P.
This is all with no aids, no assists, etc (as usual).