“I think with every title we push ambition forward,” he says. “It’s definitely our biggest map, and it’s a map that has great contrast as well. I can say that we will have Tokyo City in the game, which is probably our most complex and intricate space of drivable area in a Horizon game yet. And then we contrast that with beautiful open roads, like coastal roads and on the plains with the rice paddies. I think there’s such great contrast in roads that we have in Forza Horizon 6. It’s been amazing balancing that.”
“Especially with the city; balancing that against what a Horizon experience is. Because when you think of Tokyo City, it’s tight streets, it’s lots of traffic. So it’s been a great challenge. The team has been doing a great job establishing that Horizon experience in a biome that is Tokyo City.
“Personally, because I love architecture, Tokyo City is something that is amazing. There are so many amazing locations and landmarks and points of interest that we’re recreating in the game, for Horizon. And honestly, whenever I see a new build of the game, I’m just, like, ‘Wow, this is amazing. I can’t
wait for players to see this.’
Japan is certainly enjoying something of a racing game renaissance in 2025, at least as a backdrop, with the ambitious indie racer
JDM: Japanese Drift Master and the triumphant return of Genki’s
Tokyo Xtreme Racer both arriving in recent months. Arceta is entirely happy to see it.
“It’s great seeing Japan; not only in racing games, but in other genres of games, where Japan’s being celebrated,” he says. “We’re super happy to celebrate Japan, but in Horizon’s way of celebrating a location – and injecting everything that Horizon’s known for, with the freedom and the fun and the beauty of Horizon, in our own way. So yeah, it’s exciting seeing other games do it and we’re super excited to put our own stamp on it as well.”