Forza Horizon 6 - General Discussion

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For FH6 it is just a car voucher, nothing else.

Info from the terms:
Even another car voucher would've been okay. McDonald's only gave me one. But I have nearly all the cars now.
 
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Oh man FH5 being up that high feels almost criminal. :P I've only played 1, 4, 5 and 6 but even I can tell that 5's base map is 'eh'.

My map tierlist, purely based on vibes in the case of the maps I haven't played but have seen, is as follows:

S: Horizon Britain, Sierra Nueva
A: Horizon Europe, Horizon Japan
B: Horizon Colorado, FH5 Hot Wheels Park
C: Horizon Australia
D: Horizon Mexico
Haven't Played/No Opinion: Blizzard Mountain, Storm Island, Fortune Island, FH3 Hot Wheels Park, FH2 Fast and Furious, Lego Expansion
Here's my ranking of the main game maps and DLC:

S - Japan, FH5 Hot Wheels
A - Australia, Britain, Fortune Island
B - Europe, Mexico, FH5 Rally, Blizzard Mountain
C - Colorado, FH3 Hot Wheels
D - LEGO, Fast & Furious

I never played Storm Island since I only had the X360 version of FH2.
 
Same here. That desert on the north side of the map did nothing for me. Surfers paradise felt Flat as well. A lot of people liked it though

So for the long time players. How would you rate FH6 compared to the other versions? I know the DLC is not out yet for FH6 but the expansions never had a decisive influence on my opinion of the games.
I have played them all since 2012, my opinion:

1. FH5
2. FH4
3. FH1
4. FH6
5. FH2
6. FH3


My experience with FH6 is really inconsistent, some days I really like it and some days it does not click with me at all.
I've played basically every Horizon up to this point, especially since FH3, though I've played FH1 for a bit, but I've never dabbled in FH2.My personal ranking is somewhere along;

1) FH1
2) FH4
3) FH6
4) FH3
5) FH5

I personally feel FH1 is on its own little pedestal, because it's very different in terms of overall mood and atmosphere to the rest of the entries. I did genuinely have fantastic times with FH5 but it's fundamentally the weakest of the series to me, largely due to the uninspiring map, but also just the shallow live-service aspect.
 
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Played FH4, FH5 and FH6. I loved FH4 as it was basically a Goodwood Festival of Speed - the game. Also pretty decent story missions and good Treasure Island dlc. FH5 was very meh as a game to me as I didn’t like the map and hated the characters. Rally dlc was more interesting. FH5 made a lot of improvements for wheel users and had better audio which I liked. FH6 has a great map even though FH4 was more unique to me with the heavy snow. Midway in terms of gameplay. The basic driving aspects are great and the missions better than 5 but worse than 4. Looking forward to seeing where it goes from here.
 
Played them all, the most cohesive package was probably FH4, as a game it’s maybe the best FH.

But FH6 as the best map overall.

FH1, was very short, took me 2 day to 1000G, FH2 was too repetitive with the cycle of the différents 6 festival places, FH3 I don’t remember much, and FH5 was there for way too long.
 
Of all the issues big and small this game has, in my opinion the map/setting is pretty low down the list.

It’s probably the most interesting map in the series, it’s just that it feels like there’s not a lot to do on it sometimes. That’s the fault of other issues, like the uninspired design of the game’s live service (Festival Playlist), tentpole features not resonating with the audience (Estate, Car Meets, Co Lab) etc.
PG, in my eyes, has never been interested in or never allowed to really explore the possibilities of their own open worlds. Other than very modest additions and content, the game is nearly the same, at its core, as the first title. Compare that to how Rockstar has massively expanded what players can do in their open worlds in the same time frame. For me, they have yet to deliver an open world that feels genuinely believable because there is only basic world logic and only superficial interaction (Smash board with car, cut-scene transition to mission or discoverable, robotic NPC behavior, etc). It's never immersive in a way that GTA or RDR or even the NFS open world games are. If the purpose of a game is to inhabit a character that inhabits a world with some degree of freedom, it has to be immersive or players disengage quickly, even if they are not fully conscious as to why. FH4 was the closest to an immersive experience thanks to the setting & seasons - you could squint and kind of almost pretend like you were there in England in the fall.
 
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PG, in my eyes, has never been interested in or never allowed to really explore the possibilities of their own open worlds. Other than very modest additions and content, the game is nearly the same, at its core, as the first title. Compare that to how Rockstar has massively expanded what players can do in their open worlds in the same time frame. For me, they have yet to deliver an open world that feels genuinely believable because there is only basic world logic and only superficial interaction (Smash board with car, cut-scene transition to mission or discoverable, robotic NPC behavior, etc). It's never immersive in a way that GTA or RDR or even the NFS open world games are. If the purpose of a game is to inhabit a character that inhabits a world with some degree of freedom, it has to be immersive or players disengage quickly, even if they are not fully conscious as to why. FH4 was the closest to an immersive experience thanks to the setting & seasons - you could squint and kind of almost pretend like you were there in England in the fall.
I think immersive Horizon Stories and narrative experiences are... not something Horizon's core audience wants. What they want is a map that fits their fantasy of that region and its car culture, with quirky experiences to match, something that would stand up against the test of 'I can't get out and walk around' that Horizon is shoehorned into because it's a Forza game. Introducing more advanced world interaction mechanics might compromise the core gameplay loop and harm pacing of the narrative Stories.

To me, Horizon should pick up the slack by making maps more enjoyable to look at and lose yourself in, rather than elevating the story to the level of your average open world sandbox game, and Japan does that in spades.
 
Ok the UGC thing wouldn't ban me for downloading a livery right??

Pic unrelated


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I haven't even touched the first 3 Horizon games, so my opinion probably doesn't mean a whole lot.
1) FH6
2) FH4
3) FH5

Expansions
1) FH5 Hot Wheels
2) FH4 Lego Valley
3) FH4 Storm Island
4) FH5 Rally Adventure
 
I haven't even touched the first 3 Horizon games, so my opinion probably doesn't mean a whole lot.
1) FH6
2) FH4
3) FH5

Expansions
1) FH5 Hot Wheels
2) FH4 Lego Valley
3) FH4 Storm Island
4) FH5 Rally Adventure

FH3 is definitely worth going back and playing for any Australian
 
Going purely for map diversity, car roster and overall enjoyment of said game:

FH4
FH6
FH3
FH5
FH1
FH2
Pretty much any other racing game you can think of...
Big Rig Over the Hill Racing
FH2 X360
 
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