Forza Horizon 6 - General Discussion

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The Spin-Off That Ate The Franchise
I had that hunch when FM7 was a barely noticeable change over 6, and FH2 and 3 had been such massive hits.

As for the Sport Spider, I've been aware of Sifo for many years, and have been meaning to sort the logos out for use in FH6.
 
VXR
I had that hunch when FM7 was a barely noticeable change over 6, and FH2 and 3 had been such massive hits.
Hey, at least we got muddy 4K graphics which eventually improved during the game's existence. Tragically, its successor wasn't to be granted that chance before Msoft kicked the legs from under the studio.
 
This is a huge loss. And the Estate could be a building mini-game that teaches to use the EventLab tools which are nonintuitive.
In PG's defense I can see why they wouldn't bring back Seasonal EventLab. You can make EventLabs anywhere in Japan now, not just on preexisting start nodes, which means there's a chance the start node could overlap with an existing event's start node on the map, making accessing that existing event more difficult once you've beaten that EventLab.

I suppose one method they could've used to get around this would be to make it so you can only enter Seasonal EventLabs from the Festival Playlist, thus getting around the issue of even having them on the map at all, but that would require a different frontend for that than simply opening that same EventLab in the Creative Hub would use.
 
I might be way off base and wrong here, but before this merging, was PG still going to T10 for approval on decisions for FH?

Or did PG get full control with the last round of T10 layoffs, over a year ago.

Either way, I hope this gives more creative freedom for PG to do what they want with Forza Horizon.

Sucks to see T10 go though, made some amazing games that many will replay/cherish for a long time.
 
Of all the issues big and small this game has, in my opinion the map/setting is pretty low down the list.

It’s probably the most interesting map in the series, it’s just that it feels like there’s not a lot to do on it sometimes. That’s the fault of other issues, like the uninspired design of the game’s live service (Festival Playlist), tentpole features not resonating with the audience (Estate, Car Meets, Co Lab) etc.
Much agreed, the map is by far the best one to date. The bigger issue is the implementation of features like you've mentioned which sound good on paper, but didn't pan out when executed.
 
I'm in the odd place of not really playing that much but still enjoying it every time I do, so I almost see the detractors' point -- it's a great initial playthrough, but there are some things stifling its postgame liveliness, especially online and socially. I'm hoping they can turn a few things around, and I'd still rather play FH6 than any of the earlier entries (especially since the custom singleplayer racing is a lot more versatile and easy to set up), so I'm not as much of a doomer about it. But this did just cross my mind:

Would it be a good thing or a bad thing if one of the DLCs turned out to be the long-rumored "Drift Island" -- and said island was Fujimi Kaido?

Obviously it would be updated and built on from its FM2023 version, with a couple dozen square miles of surrounding area/roads and extra stunt jumps and other assorted Horizon features. For me, it'd be a fun addition, especially if they bring back all the point-to-point variants in both directions, and they could add those drift attack features and new touge races, too. It's still a huge shame that it arrived in FM2023 just in time for the game to become completely irrelevant. But the way the online fanbase is going, how many people would pitch an absolute fit for having to pay for "recycled" content, no matter how fun it would be in FM6?
 
Seasonal EventLab is no longer a required component of the Festival Playlist, which means popular EventLabs aren't being pushed to everyone, and no streams means no EventLab of the Month, which means there's literally no incentive to make EventLabs, even in CoLab.
They also killed the ability to get skill points in EventLab races. I understand it was because of the skill slop, but they could have made it so their 'Featured' tab still gives them.

This is one of my biggest gripes. They made a big deal about this creativity they are giving us, then completely do nothing with the creations. No streams, no features on the map (even 5 does this, you will see the eventlab symbol next to default races occassionally). They just made a blog post this week about some peoples creations, but the post just feels like it was rushed.
 
Obviously it would be updated and built on from its FM2023 version, with a couple dozen square miles of surrounding area/roads and extra stunt jumps and other assorted Horizon features. For me, it'd be a fun addition, especially if they bring back all the point-to-point variants in both directions, and they could add those drift attack features and new touge races, too. It's still a huge shame that it arrived in FM2023 just in time for the game to become completely irrelevant. But the way the online fanbase is going, how many people would pitch an absolute fit for having to pay for "recycled" content, no matter how fun it would be in FM6?
I think it would be fun, but I believe you’re right. I can already hear the howls of “Lazy devs!” from the chud subset of fans.
 
I still need to do the specific LINK skills too, so I’d def be down for a convoy to knock those out :cheers:

And if anyone else here needs assistance with them or something else, we could do a group session :)

Yeah sounds good to me. I’ve been looking for a spot to do the barrel roll which is much harder than I thought but there’s a spot on the Matsumi bridge that works but it’s still pretty difficult to get right. I might make a separate thread and post good locations for the barrel roll and the destruction skills because you need to have at least 2 of the objects in question that are close enough together in order to get the LINK skill.
 
If they brought in Fujimi Kaido, it absolutely has to be an Otaku's wet dream, or else they'd never hear the end of it.
 
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VXR
If they brought in Fujimi Kaido, it absolutely has to be an Otaku's wet dream, or else they'd never hear the end of it.
the-simpsons-never-try.gif
 
Yeah sounds good to me. I’ve been looking for a spot to do the barrel roll which is much harder than I thought but there’s a spot on the Matsumi bridge that works but it’s still pretty difficult to get right. I might make a separate thread and post good locations for the barrel roll and the destruction skills because you need to have at least 2 of the objects in question that are close enough together in order to get the LINK skill.
If I may make a suggestion, there are plenty of ramps in the dock area that make for great barrel rolls.
 
Honestly, I think the same line of thinking that even genuine critics are pursuing is the same line of thinking that led us to Mexico in the first place. If nothing else, what that map (and Hot Wheels Park) was perfect for was allowing them to push their hypercars to the limit at every given opportunity, precisely because it was so flat and full of high-speed corners.

If FH7 goes to Germany, which I imagine it will, it'll probably do just that with its map--cater to the high-speed Autobahn and just double down on Mexico's design decisions, and abandon what makes Japan so great: its scenic topography and the very concept of constantly going 'higher' the farther north you go. The fact that you can see Mount Fuji from almost anywhere on the map makes Japan worth it for me.
I certainly hope not! Japan is really starting to become my favorite map of all the horizon games. It's like they heard all my complaints about the map design in FH5 and remedied a good majority of them. It's waaay too early to start thinking about where FH7 is set, but even still I hope they don't listen to the complainers so we can get another great map for 7. If I wanna drive on some very long straight roads I'll just go play FH3 or FH5 again.
 
I certainly hope not! Japan is really starting to become my favorite map of all the horizon games. It's like they heard all my complaints about the map design in FH5 and remedied a good majority of them. It's waaay too early to start thinking about where FH7 is set, but even still I hope they don't listen to the complainers so we can get another great map for 7. If I wanna drive on some very long straight roads I'll just go play FH3 or FH5 again.
I never played FH3, was Australia really Mexico levels of bad?
 
I never played FH3, was Australia really Mexico levels of bad?
It wasn't quite as bad as FH5's felt but I remember it being pretty flat nevertheless. I remember that also being a complaint when the game was still the newest one out, but it seems some are coming around to it. I think what helps FH3's map and what makes it better than 5's is that it still has the little hidden areas and assorted things to find (like the mine thing in the outback).

This is getting a little off-topic but FH3's color palette still looks great to me. FH6 looks great too don't get me wrong, but they got the colors bang on in FH3. Very colorful game, but it's not over-saturated.
 
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