Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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I know there's times where most of us will forget we had a certain car in our garage. Tonight was different for me - I seriously had no idea I owned a Forza Edition BMW M2! I was skimming through, looking for something else, and there it was, with the "new" tag in the corner.

How I ever missed that before, I'll never know...
 
The 370z is a playlist exclusive.

The 370z Nismo is not (for some reason)
Always found it slightly annoying that the values have no correlation to real world value at all. Instead it is super random. Some correlation would be more immersive IMHO.
 
I got the 7-Eleven livery for the GR Supra, and it arrived on a new car. I’ve since applied the livery to the GR Supra I already have. So now I’m wondering… if I gift a Supra with the 7-Eleven livery, will the person who receives it get the livery as well? And if yes, will it be in their designs? And can it then be applied to their own Supras? Which can then be gifted? A sudden explosion of people gifting 7-Eleven Supras like a 7-Eleven themed ping pong ball being tossed into a room full of mouse traps all loaded with 7-Eleven ping pong balls, until there are 7-Eleven ping pong balls flying everywhere.
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Looks like I’ll have to buy [does math based on current credits on hand] 1,911 GR Supras, apply the 7-Eleven livery to each, and gift them all.
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If only there were a few (or few thousand) more players with your and Oprah's philanthropic instincts. Then I might have a slightly better chance to be able to say "thank heaven for" this exclusive paint job. As it is I'll probably have to download the Temu version wrap.

Perhaps you should consider auctioning the painted cars to greedy speculators instead. I suspect they'd sell like the proverbial hotcakes at full buyout price. But, somehow, I don't think that's you. Besides, I suspect money ceases to have much meaning in the game for most people once their garages are complete.
 
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Obligatory pic:

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If only there were a few (or few thousand) more players with your philanthropic instincts. Then I might have a slightly better chance to be able to say "thank heaven for" this exclusive paint job. As it is I'll probably have to download the Temu version wrap.

Perhaps you should consider auctioning the painted cars to greedy speculators instead. I suspect they'd sell like the proverbial hotcakes at full buyout price. But, somehow, I don't think that's you. Besides, I suspect money ceases to have much meaning in the game for most people once their garages are complete.
Honestly, the only thing that’s stopping me from doing it is how utterly tedious it would be to buy nearly 2000 Supras, apply the livery to each one, and then gift them out one by one.

Hmm… Maybe I’ll do ten a day. That’s tolerable.

And you’re right about the money. I’ve won so many wheelspin-exclusive and FE cars in the last couple months, but because I have them all, I just give them all away. I’ve got more than enough credits already.
 
Honestly, the only thing that’s stopping me from doing it is how utterly tedious it would be to buy nearly 2000 Supras, apply the livery to each one, and then gift them out one by one.

Hmm… Maybe I’ll do ten a day. That’s tolerable.

And you’re right about the money. I’ve won so many wheelspin-exclusive and FE cars in the last couple months, but because I have them all, I just give them all away. I’ve got more than enough credits already.
At least you're keeping busy.

Perhaps I could spend my surplus cash on completing my wardrobe but I look at the missing clothing items and just think to myself "whyyyyyyyyyyyyyyyy??". Back to Rivals and online play, I guess.
 
The Supra can't be auctioned with the livery. It brings up a generic error. The buyout is pretty low for it regardless. I think it would be a break-even deal as far as credits go.
 
I miss Torbin Tuesdays and the ¡Let’s Go! livestreams, and all the other ways the folks at Playground communicated with us in the past. Now it’s just radio silence interrupted by the occasional “We’re aware of the problem” tweet when something is bugged. It’s just so cold and impersonal now.
Yep, it doesn't feel like they are trying to make Forza a community anymore. It has gotten to the point that a few big forza community creators are abandoning it.

It is getting sad, I remember getting excited for each upcoming update, watching them stream the new features and cars and talk about them. It was fun, even if some were recycled. They used to advertise community made maps a lot, and designs. Now it feels like they just quickly throw together a small 'spotlight' but really do not advertise it as much as they used to.
 
The previous streams were not cheap to make, I believe the production house that did them hosted a few streams for EA a couple of years ago. You get what you pay for though, quality was excellent.

Microsoft probably cut the budget given they scaled back a ton of Forza community activity during the 2025 layoffs.
 
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The previous streams were not cheap to make, the production house that did them hosted a few streams for EA a couple of years ago. Microsoft probably cut the budget.
I have no doubt Microsoft eliminated them to save money. Doesn’t leave me feeling any less alienated.
 
On that, Maverick do regular podcasts about CLUTCH.

Mike Brown said in a recent interview that he enjoys doing them as you get to show off things that are too small for a traditional announcement but still matter to the player (like having a dev explain why a certain thing they did adds to the experience etc.).
 
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More cars = less budget/attention to devote to each individual car.
That and the fidelity of modern games is higher which means each part takes more time to make.

I get why these games have 500+ cars, but personally I’d be fine with around 200 excellently supported cars, similar to NFS Unbound. That game’s customisation is exquisite and somewhat under appreciated. For example, all of the bodykits in Unbound are designed to perfectly fit with every other bodykit for a car so that the panel lines are all seamless.
 
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man i feel like we're going backwards with car customization in forza games
Yes, they could've taken the time to model these kits and educate the youths about Japanese tuning history for their game that's set in Japan, but instead they basically just gave us the same copy/paste Rocket Bunny widebody.
 


man i feel like we're going backwards with car customization in forza games

I see two sides to this.... On one side, licensing could be an issue and I'm pretty sure some of those parts companies don't exist anymore. On the other side, I agree Forza's customization has gone downhill, especially since most of the aero is shared through pretty much all cars (Forza wing for example). Imo, they should do something similar to Motorfest and to some extent GT7 and have aero that's custom and non licensed original aero that makes a lot of the cars stand out, and I honestly think Forza should go down that route.
 
Yes, they could've taken the time to model these kits and educate the youths about Japanese tuning history for their game that's set in Japan, but instead they basically just gave us the same copy/paste Rocket Bunny widebody.
A lot of younger people don't really care about Japanese tuning culture since, to them, it's the lame Fast and the Furious movie their dad won't shut up about. Interest in cars nowdays, especially among younger people, is all about supercars. Even when it's not supercars, you rarely see vehicles with body kits anymore, it's just some lowered car on expensive wheels. Tuning culture lost its soul like 15 years ago.
 
A lot of younger people don't really care about Japanese tuning culture since, to them, it's the lame Fast and the Furious movie their dad won't shut up about. Interest in cars nowdays, especially among younger people, is all about supercars. Even when it's not supercars, you rarely see vehicles with body kits anymore, it's just some lowered car on expensive wheels. Tuning culture lost its soul like 15 years ago.
I completely agree, and I think the JDM movement was kind of the death knell for the culture in the US, since it became less about building cool stuff and more about passing a purity test by having more expensive/rare parts than the next guy.

FH6 was in a unique position to bring back some of the dying knowledge and possibly enable players to build cool stuff that harkened back to the 90's and early 00's golden era, but I get that was a lot to hope for. Players these days just want to drive Koenigseggs through the woods at 300mph and slam into each other.
 
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I see two sides to this.... On one side, licensing could be an issue and I'm pretty sure some of those parts companies don't exist anymore. On the other side, I agree Forza's customization has gone downhill, especially since most of the aero is shared through pretty much all cars (Forza wing for example). Imo, they should do something similar to Motorfest and to some extent GT7 and have aero that's custom and non licensed original aero that makes a lot of the cars stand out, and I honestly think Forza should go down that route.
Speaking of non licensed stuff, most of the forza widebodies from FM7 & 8 didn't made it to Horizon side. Those widebody make the cars stand out more. Only a couple made it to Horizon and that was back on FH5.
 
More cars = less budget/attention to devote to each individual car.
That and the fidelity of modern games is higher which means each part takes more time to make.

I get why these games have 500+ cars, but personally I’d be fine with around 200 excellently supported cars, similar to NFS Unbound. That game’s customisation is exquisite and somewhat under appreciated. For example, all of the bodykits in Unbound are designed to perfectly fit with every other bodykit for a car so that the panel lines are all seamless.

I would appreciate Unbound a lot more if it got a more mainstream art style.
 
More cars = less budget/attention to devote to each individual car.
That and the fidelity of modern games is higher which means each part takes more time to make.

I get why these games have 500+ cars, but personally I’d be fine with around 200 excellently supported cars, similar to NFS Unbound. That game’s customisation is exquisite and somewhat under appreciated. For example, all of the bodykits in Unbound are designed to perfectly fit with every other bodykit for a car so that the panel lines are all seamless.
The problem with that is that reducing the car count inevitably means reducing the roster to the same selection of cars as pretty much every other game. And as someone who also considers semi-obscure models like the Pike cars, Honda City II, E30 Corolla, and Skyline R31 as every bit as essential to Japanese car culture as Tokyo Drift bodykits and underglow, it'd be a huge tradeoff for me. Of course the ideal solution would be to have an update every couple months that adds new bodykits to select models, like they did with FH5, but for now it's an issue of having Gran Turismo-esque roster breadth over NFS/The Crew-style customization depth. And as someone who wishes there was more diversity of cars in, say, the new-gen Tokyo Xtreme Racer, the "I've never driven one of these in a game before" factor is one of the things that keeps me coming back to FH6 even when I recognize it still needs improving in a couple longevity factors.
 
More cars = less budget/attention to devote to each individual car.
That and the fidelity of modern games is higher which means each part takes more time to make.

I get why these games have 500+ cars, but personally I’d be fine with around 200 excellently supported cars, similar to NFS Unbound. That game’s customisation is exquisite and somewhat under appreciated. For example, all of the bodykits in Unbound are designed to perfectly fit with every other bodykit for a car so that the panel lines are all seamless.
I think a good compromise for this would be going back to some key models and converting them to "Super Upgrade Heroes"

Cars like the R34 Skyline, S15 Silvia etc. Maybe like 15-25 models. Each car would be updated to have;

  • Multiple widebody kits (4+)
  • New licensed individual body parts
  • Custom forza designed parts
  • New spoiler options
  • Rally and cross country visual mods etc.
  • Also new customization features like Exhaust Tips, Custom Tire Lettering, Air Suspension etc.

It would kind of be like the Benny's vehicles from GTA5.

Might be a good compromise to appease people after more visual customization vs having to increase the customization features across all 600+ cars.
 
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