Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
  • 10,002 comments
  • 985,426 views
Here are some fun facts about this week's cars:

1998 Renault Sport Spider

This car was the result of Renault needing to promote its Renault Sport brand very early on. It ran its own one-make race series called the "UK Spider Cup" from 1996-1999. This channel named Graham Saul was able to find footage of it all the way from 1996.

2006 Vauxhall Astra VXR

The Vauxhall Astra H (2004-2014) is the first-ever Opel Astra/Vauxhall Astra generation to receive a VXR trim (outside of the UK, this similar model was called the Opel Astra OPC GTC, as well as the Holden HSV VXR in Australia).
 
Last edited:
Since we are ranking horizons I'll throw mine out there.

FH1 (GOAT)
FH4
FH6
FH3
FH5
FH2

I love the original and still to this day play it and complete the game 3/4 times every year.
 
I think immersive Horizon Stories and narrative experiences are... not something Horizon's core audience wants. What they want is a map that fits their fantasy of that region and its car culture, with quirky experiences to match, something that would stand up against the test of 'I can't get out and walk around' that Horizon is shoehorned into because it's a Forza game. Introducing more advanced world interaction mechanics might compromise the core gameplay loop and harm pacing of the narrative Stories.
I didn't say there needed to be an immersive narrative and I did not say "get out and walk around" was the solution. I said they need to find a way to make a more immersive world, which is pretty much what you said they need to do also:
To me, Horizon should pick up the slack by making maps more enjoyable to look at and lose yourself in, rather than elevating the story to the level of your average open world sandbox game, and Japan does that in spades.
I mean, that's the whole ballgame. I don't understand the last part of your post though. You're saying they should pick up the slack, but then you said the new map is already doing it. From what I've watched (as PS player, I haven't played it), the Japan map is better than some of the others (also evidenced by posters here) but it isn't meaningfully deeper.
 
People have been modding in various vehicles into the game and uploading liveries with those cars, thumbnail stays as the modded car but downloading the livery just results in a livery applied to the actual model in game (in that case it was just a pure gray Reliant Supervan III).

Also, first post on GTPlanet after being an anonymous reader for 6 1/2 years or so, so... hello
 
People have been modding in various vehicles into the game and uploading liveries with those cars, thumbnail stays as the modded car but downloading the livery just results in a livery applied to the actual model in game (in that case it was just a pure gray Reliant Supervan III).

Also, first post on GTPlanet after being an anonymous reader for 6 1/2 years or so, so... hello
Thank you, and welcome.
 
Here's my Horizon rank....
FH6
FH5
FH1 (I'm not knocking the game but, I just started playing FH1 and still in progress, so 3rd for now)

I haven't played FH2, 3 and 4 so, I can't rank the rest of Horizons but if I counted DLCs, that would be...

FH5 Rally Adventures
FH5 Hot Wheels.

Again, I only ranked 2 DLC map only because I started played FH5 on PS5.

Edit: This week will be my time... 22 points left.
1790292193781.webp
 
Last edited:
CURRENT RANKINGS:

FH4: probably the best mixture of vibe, map quality, side job/story missions, and overall fun. Makes up for in consistent atmosphere what it lacks in biome diversity, and it had a really strong sense of British automotive history and culture.
FH6 (INCOMPLETE): dropped online/social features hurt and the Playlist isn't hitting the way it used to, it but it's my favorite map in the whole series and it's also the best-looking, best-handling, and most versatile-in-singleplayer FH yet. Good DLC, QoL updates, and improved online features would vault this to the top, and I'm banking on some much-wanted improvements taking effect by the time it's launched on PS5.
FH3: love the biome diversity and the dive into Aussie car culture, but having to do drift zones and speed zones with traffic you couldn't phase through stunk. On the other hand, I thought the Bucket List feature was way more interesting than Super 7 just because it felt like it had some lore and purpose to it.
FH5: actually not far behind FH3 even though it still has vocal haters; the stories were kind of corny and the map wasn't super-exciting but there are still memorable aspects. I've seen enough '70s car chase/road movies to appreciate a good run through the desert, and it definitely has the best car selection until FH6 fills its roster out.
FH1: no real freeroam, no tuning, and an environment that isn't entirely eye-popping enough compared to later entries, plus the vaunted "vibe" and "character" were, while not as chirpy and noncombative as later games, still kind of generic think you can hang with me bro antagonism. But the progression worked best here, and the game established a good precedent.
FH2: The "worst" Horizon is better (at least on Xbox One) than most arcade racers, especially open-world ones, so this isn't exactly me damning it as mediocre. It just feels like the transitional move while PG works to figure out the whole Festival format. Great scenery, but there's something about it that isn't entirely memorable enough somehow.
 
Last edited:
I love FH6 and i think the map it's the best in the series but it's serious lacking some new race events.

Basically at this point i'm only playing it to do the weekly stuff of the playlist without much joy.
 
On the FH6 map, I feel there is a disconnect between the north and the other regions, and I only go there when the playlist requires it so, and it needs true storms in winter. Also, the middle valley is rather dull and IMO another urban center other than Tokyo is sorely needed.
 
The Winter Rallies event this week was the usual process of trial and error with me trying to do the Trial and my esteemed teammate who smashed me off the checkpoint providing the errors. At least I got a couple of P1s so it wasn't quite the debacle last week was.
On the FH6 map, I feel there is a disconnect between the north and the other regions, and I only go there when the playlist requires it so, and it needs true storms in winter. Also, the middle valley is rather dull and IMO another urban center other than Tokyo is sorely needed.
Tokyo had its own dedicated dev team so they'd've needed to hire another one if they were to create another city of the same complexity.
 
The Winter Rallies event this week was the usual process of trial and error with me trying to do the Trial and my esteemed teammate who smashed me off the checkpoint providing the errors. At least I got a couple of P1s so it wasn't quite the debacle last week was.

Tokyo had its own dedicated dev team so they'd've needed to hire another one if they were to create another city of the same complexity.
Here's hoping that one of the expansions features Kyoto, which is more traditional and is in hilly terrain.
 
Here's hoping that one of the expansions features Kyoto, which is more traditional and is in hilly terrain.
Also even Osaka and Mt. Rokko for the full Kansai experience.
 
Back