Kake Bake
(Banned)
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- keithb1ack
- keithb1ack
After revisiting pictureghost1's flickr gallery, I got to thinking about the (severe) limitations of photomode in the Forza Motorsport series. When you get to the brass tacks, the photomode (and gross lighting engine) is really the main thing still separating Forza from GT. So, on the eve of a new console generation, replete with clouds and creative plays on the word "avatar," we welcome a new and hopefully improved way to document our antics and exploits. So with that in mind, let's hurl insults at the hard work T10 has heretofore put into their photomode and speculate on what goodies they might have packed into FM5.
Foremost is the invisible tether that keeps curious cameras from straying too far from their cars or the ground. Likely in the interest of hiding low-poly, low-res or plain un-modeled (think beyond tree lines or other purposefully obscurant features) assets from prying eyes. In a perfect Forza 5 world, our photomode cameras would be afforded the same freedom that T10 exercises with their dumb, supernatural flying replay cameras. Think of all the tasty helicopter shots.
Second is the absence of an easy way to photograph car interiors (excepting AutoVista and the first turn of Silverstone). PGR4 lets you toggle between cockpit and exterior view in its photomode. It also has better textures, lighting, night and weather and does it all on a single core of the three available on the 360. Ok, so what if it has a way simpler physics engine and less cars?
The last really obvious issue I can think of is the photomode's suspect depth of field (bokeh, if you will). I'm no photography expert, so I can't really elaborate on this. Although, it does bring me to the overarching problem with Forza's camera: it isn't a camera.
Allow me to clarify, in GT, the characteristics and functions of a real-life camera (probably some Sony-branded SLR) have been recreated in-game. As a result, one familiar with photography could be expected slip into its photomode and be able to produce a great image relatively easily. This is great for fooling the eye, though absolutely terrible for the layperson who just wants to snap photos of their matte lime green Daihatsu Midget.
In Forza, though, you get the sense that you're just using a spectator camera to take screenshots of a game. This means the photomode has great accessibility, but lacks any meaningful depth.
So what are your thoughts about the Forza Motorsport series photomode? What can T10 improve upon? Have I written too much?
Foremost is the invisible tether that keeps curious cameras from straying too far from their cars or the ground. Likely in the interest of hiding low-poly, low-res or plain un-modeled (think beyond tree lines or other purposefully obscurant features) assets from prying eyes. In a perfect Forza 5 world, our photomode cameras would be afforded the same freedom that T10 exercises with their dumb, supernatural flying replay cameras. Think of all the tasty helicopter shots.
Second is the absence of an easy way to photograph car interiors (excepting AutoVista and the first turn of Silverstone). PGR4 lets you toggle between cockpit and exterior view in its photomode. It also has better textures, lighting, night and weather and does it all on a single core of the three available on the 360. Ok, so what if it has a way simpler physics engine and less cars?
The last really obvious issue I can think of is the photomode's suspect depth of field (bokeh, if you will). I'm no photography expert, so I can't really elaborate on this. Although, it does bring me to the overarching problem with Forza's camera: it isn't a camera.
Allow me to clarify, in GT, the characteristics and functions of a real-life camera (probably some Sony-branded SLR) have been recreated in-game. As a result, one familiar with photography could be expected slip into its photomode and be able to produce a great image relatively easily. This is great for fooling the eye, though absolutely terrible for the layperson who just wants to snap photos of their matte lime green Daihatsu Midget.
In Forza, though, you get the sense that you're just using a spectator camera to take screenshots of a game. This means the photomode has great accessibility, but lacks any meaningful depth.
So what are your thoughts about the Forza Motorsport series photomode? What can T10 improve upon? Have I written too much?
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