Forza Motorsport General Discussion Thread

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Honestly... Fujimi Kaido was worth getting the game for alone. Glorious track that I will spend an obscene amount of time at.

I've spent a few hours on it now and I can safely say it is a good game. I've no intention of completing every race - I just do them while building up a large stockpile of cars then spend most of my time on Rivals mode from that point. Delighted that I can bypass that silly caRPG progression system - as much as I'm sure plenty enjoy it - I despise having my hand held through the game.
 
Honestly... Fujimi Kaido was worth getting the game for alone. Glorious track that I will spend an obscene amount of time at.

I've spent a few hours on it now and I can safely say it is a good game. I've no intention of completing every race - I just do them while building up a large stockpile of cars then spend most of my time on Rivals mode from that point. Delighted that I can bypass that silly caRPG progression system - as much as I'm sure plenty enjoy it - I despise having my hand held through the game.
Glad you like it. Nobody mentioned before but it also has a really good Free Play option with a bunch of settings that makes creating races fun. And you don't have to buy tons of the same car just to have a different liver on it.
I have every car in the game and I can say that they drive uniquely, and are fun. I haven't really found a bad car yet. And that even includes the Maserati Tipo Birdcage. Those of you who have driven that car know exactly what I mean. 😂
Some need to be dialed in with a setup and some you need to up the tires to the sports option because whatever the originals are drive like being on hard plastic. 😄 But I have fun and don't even upgrade the cars much at all if at all. The AI is always placed around wherever your cars PI is at.
 
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Honestly... Fujimi Kaido was worth getting the game for alone. Glorious track that I will spend an obscene amount of time at.

I've spent a few hours on it now and I can safely say it is a good game. I've no intention of completing every race - I just do them while building up a large stockpile of cars then spend most of my time on Rivals mode from that point. Delighted that I can bypass that silly caRPG progression system - as much as I'm sure plenty enjoy it - I despise having my hand held through the game.
Fujimi Kaido is so different from other locations in this game. I cannot say the reason but lighting looks superior as well little details, for example the car kicking up cherry blossoms when you drive over them. The replay is also very different how it is handled compared to other locations. I want to say this location was aided by Playground Games because it looks more like their style but I cannot confirm.
Regardless, it is a beautiful setting and the most unique in the entire game.
I very much like real life racing tracks, however, the fictional tracks in past Forza Motorsport games were very impressive.

*I sorry if my post is not understandable as English is not my first language.
 
It's nice to have Fujimi Kaido but it's not something I use much as it's not really suited to the kind of racing this game aims for, and doesn't "fit" with the rest of the roster.

I've said for a few years that the ideal place for Fujimi Kaido is in Forza Horizon, with it being the centrepiece of a large map. If the Forza Horizon 6 rumours (about the game being set in Japan) are to be believed, maybe that will become a reality.

A Horizon world set around the Hakone/Fuji region, with Fujimi Kaido and the Hakone circuit surrounded by connecting roads, would be pretty fun in my opinion.
 
I don't know. Doesn't the kind of racing this game aims for include drifting? In which I'm not sure how they implemented that seeing as I'm not the biggest fan of drifting. I use Fujimi more than I thought I would. Great fun with the lower E - D - C classes.
I used to use Fujimi Kaido in Assetto Corsa as well. Works fine with even more sim physics too. Why say something only belongs in one certain place and not others?
In Assetto Corsa you can use karts or a T-Rex or even these things around Fujimi. Why not open the fun up? There's no rules. Those Vintage Le Mans cars around Fujimi are fun in FM.

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I decided to buy it, and have spent about an hour with it this afternoon. My verdict is that it's ok, the races are actual races, not a single file procession of rolling roadblocks, which is a positive over GT7. The cars aren't overly expensive, so I think the level of grind will be somewhat ok.

I did make the mistake of purchasing the version that came with access to the DLC, and that's bombarded me with free cars and stuff right from the start, which kind of breaks the game, I expected the DLC to appear in the dealership to buy, and forgot it was just given to you in Forza. That's my mistake, I should've bought the standard version and progressed a bit then paid for the upgrade when I started to get bored.

For half price, I think I'll get my moneys worth, it's not a fantastic game, but I don't think any modern new game will ever really capture that magic the earlier GT and Forza titles did. The structure of the game is ok, there's some progression through the tours, even if I don't need to buy cars for many of them anymore.

The AI seems faster in the earlier laps then slows down and once your ahead the races are a breeze. But I haven't played around with the AI difficulty too much yet, I put it up a couple of notches, so I probably just need to put it up a bit more. And the collision penalties are a bit all over the place, I seem to get a penalty when an AI car hits me more frequently than if I hit them. I might just turn those off entirely.

Overall, not a superb entry into the series, but for half price I think it's worth it, especially with the older events being readded over time which will keep expanding the career as I never did them the first time round.

If you come across an event where the P.I. limit is higher than the cars on offer but, the game does not give you the screen to add parts. Back out of that event, pick the car you were going to run, and add parts in the Upgrades menu. Just stay at or below the P.I. (and if there are parts that can't be used), and you should be golden. The A.I. will have upgraded cars too but, building up to the P.I. limit will negate some of the A.I.'s ridiculous speed advantages it will have, should you run the series of races without upgrading. The WTCR races are a prime example of where the A.I. would have such an advantage.
 
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I had another hour with it today, I like that you can back out of an event mid way through and try something else then pickup where you left off. I have upped the AI a few more notches, still want to make it a bit harder, but have more notches to go.

I wanted to keep the medium rule set on for the tyre and fuel wear, but disable the collision warnings/penalties, but I can't seem to do that, or haven't found where yet.

Started the one make tour with the Ginetta series, really like that car. And I did a free race at Fujimi Kaido in a GR86, brilliant track, I remember it well from FM4.

I think this is better as a pick up for 30 mins to an hour play than GT7. And now I'm more familiar with it, I'm looking forward to what new tours will be added (readded) in future.
 
I ran across this driver suit while playing offline, but I didn't recognize it. As far as I can tell, the only suit I'm missing is the gold Mobil1, and this one just doesn't appear appear in my collection - either in color or greyed out. Any chance it was developed but never deployed, thanks to the layoffs, or am I just blind?
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It may be time I drop this game. With no further updates to the AI likely coming ever again, I can't really find a reason to continue. The AI on level 8 are way too easy for everything but the shortest career races, unless you're just in a bad car.

Not only are they easy, but in free play you run into about half the grid being unable to control their cars at all, swerving around the track like the machine learning algorithm has reset to its first day of training and has only just figured out it's meant to complete a lap at some point.

There was so much hope for the AI to continue improving into something worth racing against, but when I can go from last to 3rd over a single lap of Grand Oak, what's the point?

It's such a shame. I'm left with no casual racing games to enjoy in singleplayer until Sophy is finally done, which is only... how many years away?

I just want to race, but I guess I'm too good for the poor AI these games have now and I have no desire to play Wreckfest in public lobbies in anything that isn't actually called Wreckfest. :indiff:

Maybe we need cheating AI again. It's better than nothing.
 
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It may be time I drop this game. With no further updates to the AI likely coming ever again, I can't really find a reason to continue. The AI on level 8 are way too easy for everything but the shortest career races, unless you're just in a bad car.

Not only are they easy, but in free play you run into about half the grid being unable to control their cars at all, swerving around the track like the machine learning algorithm has reset to its first day of training and has only just figured out it's meant to complete a lap at some point.

There was so much hope for the AI to continue improving into something worth racing against, but when I can go from last to 3rd over a single lap of Grand Oak, what's the point?

It's such a shame. I'm left with no casual racing games to enjoy in singleplayer until Sophy is finally done, which is only... how many years away?

I just want to race, but I guess I'm too good for the poor AI these games have now and I have no desire to play Wreckfest in public lobbies in anything that isn't actually called Wreckfest. :indiff:

Maybe we need cheating AI again. It's better than nothing.
I get where you are at, I pretty much hit that point at FM2... not that it had good AI, but I just haven't enjoyed racing against AI in any game since then aside from (ironically) Wreckfest, where the AI at least seemed to kinda actually have some personality. ACC was probably as close as it got for me to having tolerable AI recently, but I mainly liked running multiclass races with them, and when they patched in the Mustang on console they broke the AI for multiclass racing so that kinda ruined that.

I can't play with Sophy since I don't have a PS so I can't speak for it but I remain cynical, as no other game I've found has had AI that is actually enjoyable to race with to the point I've completely given up on it now. Sure, most of the games out there have AI that at least does one thing okay, but none do enough to overall make for fun races. As you metioned part of it is pace, but even several games where the AI are fast, they are still janky, or erratic, or unaware, or too stupid to work pit strategies or traffic, etc.

That kinda leaves multiplayer as the last option, and while some may see that is an unfortunate thing, fortunately there are a bunch of communities out there with people who have gone through the same thing you are and are also tired of dirty public lobby driving. While some of them just do boring **** like race GT3 cars at Spa and Silverstone all the time, lots of them actually make interesting/creative races to participate in. I know I've plugged it in here before and I'm probably wasting my figurative breath (not specifically to you, but in general I mean as this is a very single player oriented place) but I cannot recommend finding a good organized group to run with enough. It totally changed how much I play/enjoy these games to the point I've basically raced weekly on Forza since FM3... and I'm actually happy to do it and look forward to the races.

The public lobbies aren't quite as bad as they are made out to be, but yeah they aren't great most of the time. If you are fast enough to beat the AI on the highest level you are fast enough to be ahead of most of the constant shenanigans though, but sadly there are some somewhat quick people who are also stupidly aggressive so you can't always escape it. I'd recommend trying out the Ginetta Jr lobby this week, I've had some pretty good races in those with a number of people, and since they are so slow it seems a lot of the morons think they are "slow and boring" and stay crashing into each other in S class or whatever. Even with some of the clumsy/dirty racing, I find grabbing a few friends to venture into the hoppers makes it more fun as you can kinda warn each other who to watch out, laugh at fails, and work together with the draft... or worst case scenario, at least have someone there for commiseration.

I dunno, I wish there was another option or some hope for things to get better, but the future for Forza looks dim and we really haven't seen AI in racing games make much significant improvement over the years, so I find it hard to be optimistic. You would think the rapid advancement of AI might have an impact on it, but I don't think racing games are high priority for its application. Seems people are too busy trying to use it to do important things like medical advancements... or to replace workers they won't have to pay anymore, or to make naked pictures of celebrities, or somehow make search results less helpful, etc.

goddammit I always type too much, sorry
 
Last night I ran the 3rd race in the Indy Car series at Indianapolis Motor Speedway road course. That was the only race I've ever had where after practice I was estimated to finish dead last even starting in 8th position. But again with this weird career AI strength you can get past them in certain areas and they just won't come back at you. They just sit back and follow. I passed a car after each pitstop because they got to the end of the pitlane and went invisible and didn't accelerate. That's how I got the lead.

The car didn't handle like it did at Watkins Glen. Massive understeer, very hard to control. Once this series is over I want to go back and get a tune for the car and run this specific race again in Free Play to see if anything changes.

I won the race and at the end my fastest lap was 1:15.5 but every other car on the screen was in the 1:13's. It was just bizarre to see a winning car be that slow compared to every other car. But I think they have baked this into the AI where they drop back intentionally then run an alien lap to set their fastest time then go back to just sitting there. At one point while I was leading I saw I had a 3+ second gap back to the other cars, then in a lap or two they were back to under a second back.
 
Has anyone got to the GTP endurance series yet? If so, are there any rain races or evening into night races? I would like to know ahead of time so I can skip that series. I finished up Historic Endurance tonight with that absolutely ridiculous race at Spa that finished at night in the rain and I'm done with running in those conditions. No more.
 
Does anyone know of a way I can have the tyre and fuel wear but disable the collision penalties in the career mode? They drive me mad.

I like having tyre wear and fuel consumption, but I get most penalties from the AI hitting me from behind, and they can be like, 2 seconds sometimes.

I do get some that are deserved, and irritating, but fair enough, but when the AI tries to dive bomb you and you get a penalty because they make contact, that's just annoying. And that's what's happening most of the time.
 
Did the American GT3 event in one session in a Japanese-American car (Acura) and kicked off the Global GTE in a British car (Vantage). They're a bit boat like and unstable... I miss the Formula cars and Birth Of GP which were extremely well-behaved by comparison.
 
Does anyone know of a way I can have the tyre and fuel wear but disable the collision penalties in the career mode? They drive me mad.

I like having tyre wear and fuel consumption, but I get most penalties from the AI hitting me from behind, and they can be like, 2 seconds sometimes.

I do get some that are deserved, and irritating, but fair enough, but when the AI tries to dive bomb you and you get a penalty because they make contact, that's just annoying. And that's what's happening most of the time.
I just hit the rewind button when these things happen.
 

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