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Front downforce on road cars is messed up
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[QUOTE="SavageEvil, post: 12312755, member: 49393"] I have an idea, it think that most of these "super car" manufacturers throw out these buzzwords but don't give context. Do they state when those DF claims become applicable? Don't just assume DF claims apply across the board, more than likely those are peak claims and not what you can do normally at all. Folks don't buy super cars to race them, just because folks do doesn't mean they were built for that. Off the show room floor cars are only going to perform as well at it's designed to within a given spectrum. Those numbers you threw out like 200 front DF for the McLaren and such sounds pretty high doesn't it? At what speed does it reach that 150, 220 or at 240mph? The numbers are the max amount of pressure it can generate at whatever speed it reaches that peak. Street cars generate positive lift at speed anyway, which is why some of them come with a lip spoiler at the rear end for highway cruise comfort and mileage range, generate lift but not too much to cause instability. Either way all vehicles pushing through air generate lift by nature, the Bernoulli Effect causes this it's also by taking advantage of this phenomenon which allows aircraft so large to fly. You should wonder less about those numbers since super cars like all other land borne vehicles will generate lift at speed due to air flowing underneath it at all times. Why are wind tunnels used for these cars, to reduce aero drag as much as possible they want that 0-60 time, majority of buyers aren't going to be racing their cars at any length at all, hence the exteriors are muted and don't sport the usual race car menagerie of canards, spoilers and duct work. My bet is on neutral DF at best and some downforce at higher speeds but there is a limit due to the muted design. All in all the aero work is going to be relatively pointless for racing around tracks since much of it is gained at higher speeds than the mechanical grip can cope with. TL;DR Downforce claims in the game are just that and without context should be taken as the peak limit at relatively high speeds. Race cars look fancy outside due to needing the generate DF as quickly as possible so why would a street car be able to generate it faster or at the same pace when it's not even built with that in mind. Those numbers are honestly useless unless you are doing top speed runs where you can lose control due to lack of grip from positive lift that generates automatically as the car increases speed. [/QUOTE]
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Front downforce on road cars is messed up