Three games, two cars, one track. The track is Laguna Seca. The cars are a Mini Cooper and Dodge Viper SRT/10. The games are GT5 on the PS3, FM3 on the 360, and Race Pro on the 360. All played with no assists, though most of my testing was done with ABS=1 in GT5 (I did the Viper both at 0 and 1 and was about a second slower). Driving with controllers, no wheels. I attempted to get the setups as close to each other as possible. It was a little tough since Race Pro just gives you a car. You can't customize it, though the setups are quite deep.
Car #1
Race Pro Dodge Viper SRT/10 - 600 hp, 1552 kg, brakes 61/39 front/rear, roll bars at 50%/10% front/rear, camber -1.4/-1.2, toe -.2/.2, and differential at 60/40. Driving Seca in this thing was a terror. It was REALLY tough getting a clean lap in. Eventually I was getting some good sectors pieced together and rolled in at 1:39.531 for a hot lap. Driving difficulty was a 10/10.
Forza Motorsport 3 '03 SRT - had to add a sports differential, exhaust, filter, pistons, increased displacement, valves, and street camshaft to get the horsepower to match closer to Race Pro. Used stock tires. Ended up with a 601 hp, 1528 kg Viper, so a little lighter than Race Pro. At best you'd expect about 1552/1528-1=1.6% faster lap times. So target would be ~1:38. The car was blazing at 1:32.134 for my best lap. Driving difficulty was a 7/10.
GT5 '06 SRT/10 - had to add racing filter, LSD, ECU tuning, stage 1 engine, sports exhaust, window weight reduction, and full suspension. With stock tires (sports hard), the car came in at 604 hp and 1555 kg. Theoretically it should be pulling in lap times just a tad faster than Race Pro, say 1:38.60. With ABS on 1 I pulled a 1:36.749. With ABS at 0 I did 1:37.969. Driving difficulty was a 6/10.
Verdict? Well who knows. One thing we can say is that a SRT10 ACR was run at Laguna Seca in 2009 and set a lap time of 1:33.915. Details at http://www.prnewswire.com/news-rele...tures-lap-record-at-laguna-seca-72949852.html, and the car had 600 hp and weighed 3400 lbs or so. Can't find good weight data on that particular run. The car had a wing, and none of my trials did. So FM3 was closest to a "real" time, but GT5 and Race Pro had similar performance, though Race Pro was much more demanding to drive.
Car #2
Race Pro Mini Cooper - 210 hp, 1080 kg, brakes 60/40, springs fairly stiff, camber -3.5/-3, and toe at -.25/.5. The car did have a rear wing, and I was pulling consistent laps with the fastest time of 1:45.704. Driving difficulty was 2/10.
FM3 Cooper - I had to implement a weight reduction to get it down to 1138 kg and it rolled out with 208 hp. So it should be faster than Race Pro. No rear wing was used. It was, but not by much at 1:45.503. Driving difficulty was 3/10.
GT5 '07 Mini S - Rolled out at 206 hp and 1089 kg. GT5 won't let you buy aero parts for this car, so it was run with stock body. Time was 1:50.281 and driving difficulty was 4/10.
Verdict? A stock Mini Cooper S pulled a 1:51.98 (http://www.motortrend.com/features/laguna_lap/112_0902_2008_mini_cooper_s_laguna_lap/index.html). That car was 175 hp and about 1200 kg. Scaling that 1:52 down for those lighter and higher power cars on the consoles yields some 30% higher power/weight ratio. So you'd expect the GT5 time to be much faster than the 1:50. FM3 and Race Pro had very similar times.
Overall verdict? Who knows which game is most accurate. It seems to be hit or miss just with 2 different cars. Granted there's no way to dial in exactly the same setup, and you can't quantify the effects of FM3 and Race Pro with their advanced tire models. But all games provided enough challenge to be worth the drive. For grins I did run a one-make race in GT5 with the Viper in both a stock and upgraded version. In both cases the AI was just pathetic. I was gaining a couple of seconds per lap on the AI. Both Race Pro and FM3, in my opinion, have much more compelling AI. They aren't push-overs.
Car #1
Race Pro Dodge Viper SRT/10 - 600 hp, 1552 kg, brakes 61/39 front/rear, roll bars at 50%/10% front/rear, camber -1.4/-1.2, toe -.2/.2, and differential at 60/40. Driving Seca in this thing was a terror. It was REALLY tough getting a clean lap in. Eventually I was getting some good sectors pieced together and rolled in at 1:39.531 for a hot lap. Driving difficulty was a 10/10.
Forza Motorsport 3 '03 SRT - had to add a sports differential, exhaust, filter, pistons, increased displacement, valves, and street camshaft to get the horsepower to match closer to Race Pro. Used stock tires. Ended up with a 601 hp, 1528 kg Viper, so a little lighter than Race Pro. At best you'd expect about 1552/1528-1=1.6% faster lap times. So target would be ~1:38. The car was blazing at 1:32.134 for my best lap. Driving difficulty was a 7/10.
GT5 '06 SRT/10 - had to add racing filter, LSD, ECU tuning, stage 1 engine, sports exhaust, window weight reduction, and full suspension. With stock tires (sports hard), the car came in at 604 hp and 1555 kg. Theoretically it should be pulling in lap times just a tad faster than Race Pro, say 1:38.60. With ABS on 1 I pulled a 1:36.749. With ABS at 0 I did 1:37.969. Driving difficulty was a 6/10.
Verdict? Well who knows. One thing we can say is that a SRT10 ACR was run at Laguna Seca in 2009 and set a lap time of 1:33.915. Details at http://www.prnewswire.com/news-rele...tures-lap-record-at-laguna-seca-72949852.html, and the car had 600 hp and weighed 3400 lbs or so. Can't find good weight data on that particular run. The car had a wing, and none of my trials did. So FM3 was closest to a "real" time, but GT5 and Race Pro had similar performance, though Race Pro was much more demanding to drive.
Car #2
Race Pro Mini Cooper - 210 hp, 1080 kg, brakes 60/40, springs fairly stiff, camber -3.5/-3, and toe at -.25/.5. The car did have a rear wing, and I was pulling consistent laps with the fastest time of 1:45.704. Driving difficulty was 2/10.
FM3 Cooper - I had to implement a weight reduction to get it down to 1138 kg and it rolled out with 208 hp. So it should be faster than Race Pro. No rear wing was used. It was, but not by much at 1:45.503. Driving difficulty was 3/10.
GT5 '07 Mini S - Rolled out at 206 hp and 1089 kg. GT5 won't let you buy aero parts for this car, so it was run with stock body. Time was 1:50.281 and driving difficulty was 4/10.
Verdict? A stock Mini Cooper S pulled a 1:51.98 (http://www.motortrend.com/features/laguna_lap/112_0902_2008_mini_cooper_s_laguna_lap/index.html). That car was 175 hp and about 1200 kg. Scaling that 1:52 down for those lighter and higher power cars on the consoles yields some 30% higher power/weight ratio. So you'd expect the GT5 time to be much faster than the 1:50. FM3 and Race Pro had very similar times.
Overall verdict? Who knows which game is most accurate. It seems to be hit or miss just with 2 different cars. Granted there's no way to dial in exactly the same setup, and you can't quantify the effects of FM3 and Race Pro with their advanced tire models. But all games provided enough challenge to be worth the drive. For grins I did run a one-make race in GT5 with the Viper in both a stock and upgraded version. In both cases the AI was just pathetic. I was gaining a couple of seconds per lap on the AI. Both Race Pro and FM3, in my opinion, have much more compelling AI. They aren't push-overs.