FXX

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StB500
The real one is a race car, (not street legal) comes with slicks, carbon-ceramic race brakes and i am pretty sure the suspension is fully adjustable.
And probably the spoilers and gearbox can be adjusted to

In GT you get it with hard sport tires, standard brakes, standard gearbox and spoilers are not adjustable.

Understeering like crazy (as the Enzo in GT5) and new: cant't brake in a straight line, back swinging all over the place. (Same with race tires).

Brakes like on tracks and no sign of understeer in this video...



Someone at PD must have an issue with that car.
 
The real one is a race car, (not street legal) comes with slicks, carbon-ceramic race brakes and i am pretty sure the suspension is fully adjustable.
And probably the spoilers and gearbox can be adjusted to

In GT you get it with hard sport tires, standard brakes, standard gearbox and spoilers are not adjustable.

Understeering like crazy (as the Enzo in GT5) and new: cant't brake in a straight line, back swinging all over the place. (Same with race tires).

Brakes like on tracks and no sign of understeer in this video...

Someone at PD must have an issue with that car.
It's fine for me, no issues at all stock. All I did was throw RH tires and racing brakes and it's perfect. I think PD forgot to get the fine details on it, maybe an update. No understeer or hard to control, I get it around Nurb in 6:30 with RH tires with plenty of room for improvement. Do you use a controller? Nothing wrong with it on my DFGT. I agree it should come with RH tires, adjustable suspension and aerodynamics, but it drives great for me.
 
I have no issue with the car with or without slicks, but its due to me adjusting my driving style when it comes to MR cars (painful first days with an NSX). Just be careful with the throttle, feather it oh so slightly, foot down on straights.

On corners, feather the throttle gently, sometimes laying off the gas, steer slightly, and slowly. I've told others who had this problem that being slow with this car will make you faster.

You must be referring to oversteer? MR cars have oversteer, (you steer too much, it spins, rear steps out, and you die) not understeer (you fall off the track, it didn't turn enough, and you die). I think the reason that car in the video doesn't look wrong and is driving amazing, is because thats a GT version of the FXX, with some racing tuning, and its being driven by a racing driver, someone who has mastered and learned this car.

If anything, try tightening the front, and loosen the rear, and raise the front by a few cm. You could also try ballast and placing more on the front. The best bet is continually practice, go slow then speed up, its much more rewarding taming a stallion than sedating it and riding it.
 
Drove this thing a half lap on the nordschleife and cornering speed was higher than normal enzo or other supercars could do. Had no problem with braking at all.
 
Yea I've had no issues with the FXX in terms of control. Very good car. Though I did upgrade the brakes as they seemed noticeably poor.

And the engine audio is the other bad part. It sounds gurgly and good under 6000 RPM but above that it sounds weak and nothing like the F1 car that it should.
 
This thread makes me want to try out an FXX.

It is an awesome car, its just that some people expect to apply Honda Fit techniques to every car, and its much more forgiving imo than an Enzo. It kills lap times like nothing. If you treat the car well, it will pay you back tenfold, push it, and it tries to axe murder you.
 
Listen how the drivers drive the car. (youtube)
There carefull in the corners.
This indicates the car is quite a handfull in the corners.
 
I will be getting one of these as soon as I save the credits, I just had the credits and picked up the 13' veyron and the acura nsx concept. Question, can you paint it, I would love mine all black murdered out lol.
 
Do you use a controller? Nothing wrong with it on my DFGT. I agree it should come with RH tires, adjustable suspension and aerodynamics, but it drives great for me.
Usually with wheel, but today i was just playing around a bit with the DS3.

Trying out a few cars without keeping them.

I was curious about the FXX because the AI was not much faster with it in the IB Allstars than the Huayra.
So i did a lap in Monza and first impression was understeer and the back all over the place under braking in a straight line.
 
it's just a ultra powerful car, and has less downforce comparing to racing cars (need lower speed to take a corner), that it take a lot longer to brake to the correct speed.
it has mild oversteer overall, and with incorrect driving, it's worse.

Here's how scary real life super/hyper car handles.
 
It drifts around nearly every corner in an unusual fashion, like it's connected to the road via one central pivot. It's more like piloting a fanboat rather than driving a car.
Tried it along side the Zonda R and the Zonda handles far more convincingly, with the road felt through each of its 4 tires.
 
Just don't like the FXX, braking is horrible.
As soon as i have to make the tiniest adjustment in direction the back starts to swerve all over the place.
Also bad brakes, 1st chicane i have to to brake at well over 200m, Zonda just over 100m.
(In the FXX i arrive faster but over 100m is a lot)

Zonda R is 350.000 less and comes with slicks and everything adjustable.

In Monza i do about the same time with both (1:41-42) but on everything with less straights the Zonda should be way faster.

Zonda his hard to drive with pad, even with TC5 the back kicks out all the time. Manageable but costs a lot of time.


Seems like PD treated the FXX like a street car and the Zond R like a full race car.

Both are race version of street supercars, so should be roughly comparable.
But the FXX has way less downforce , no race tires and nothing is adjustable.
 
Sorry , dont get me wrong but some people just cant drive . Or lets say it in this way, they are not skilled. But they are blaming the game for it.

I remember a guy back in GT 5 Cruise Lobby. He had a G27 , 4WD Car + All AIDS ON + Race Soft Tyres and still he was strugling in EVERY corner. One Time i asked him to Turn of all aids and Set the tyre Limit to Sport Hard or Comfort Hard , and he asked why ? I Said: because it adds more to the realism, the Cruise atmosphere will be better (because with Aids and Race Tyres the Kids are crashing all the Time , with comforts they have to drive more carefully)
He didnt turned it off, he said its too hard lol. I said "where is the reason to buy a wheel then"

On the other Hand , i was driving with Le Mans cars on Nordschleife without Aids and Comforts. Such a Big difference.

Thats the reason why iam driving Simulation Games and he (the Guy from GT 5) should Play Arcade Games.
 
Sorry , dont get me wrong but some people just cant drive . Or lets say it in this way, they are not skilled. But they are blaming the game for it.

I remember a guy back in GT 5 Cruise Lobby. He had a G27 , 4WD Car + All AIDS ON + Race Soft Tyres and still he was strugling in EVERY corner. One Time i asked him to Turn of all aids and Set the tyre Limit to Sport Hard or Comfort Hard , and he asked why ? I Said: because it adds more to the realism, the Cruise atmosphere will be better (because with Aids and Race Tyres the Kids are crashing all the Time , with comforts they have to drive more carefully)
He didnt turned it off, he said its too hard lol. I said "where is the reason to buy a wheel then"

On the other Hand , i was driving with Le Mans cars on Nordschleife without Aids and Comforts. Such a Big difference.

Thats the reason why iam driving Simulation Games and he (the Guy from GT 5) should Play Arcade Games.


I agree with that to a certain extent. It is true that for some who people lack the skill to adjust to the car, when they try to enter a hairpin turn at 150mph in a MR car and they spin out or hit the wall, they blame the game.

Though not always, when I was trying to get acclimated to GT6 physics and I drove an NSX I spun out and broke traction with my rear tires several times, no I wasn't drifting lol, but I didn't blame the game or physics, I just assumed that I didn't drive it the right way, so I practiced and adjusted, now MR is my favorite kind of car.

What's good about this game is that you can go about two ways with an "uncontrollable" car like the FXX. One is to actually put time and effort to bring yourself to the level of the car, flow with the car, not against it. The second is to tune the hell out of it and basically bring the car to your level make the car flow with you.
 
The real one is a race car, (not street legal) comes with slicks, carbon-ceramic race brakes and i am pretty sure the suspension is fully adjustable.
And probably the spoilers and gearbox can be adjusted to

In GT you get it with hard sport tires, standard brakes, standard gearbox and spoilers are not adjustable.

Understeering like crazy (as the Enzo in GT5) and new: cant't brake in a straight line, back swinging all over the place. (Same with race tires).

Brakes like on tracks and no sign of understeer in this video...



Someone at PD must have an issue with that car.


Buy it. Tune it. Drive it. Love it.
 
The real one is a race car, (not street legal) comes with slicks, carbon-ceramic race brakes and i am pretty sure the suspension is fully adjustable.
And probably the spoilers and gearbox can be adjusted to

In GT you get it with hard sport tires, standard brakes, standard gearbox and spoilers are not adjustable.

Understeering like crazy (as the Enzo in GT5) and new: cant't brake in a straight line, back swinging all over the place. (Same with race tires).

Brakes like on tracks and no sign of understeer in this video...



Someone at PD must have an issue with that car.


Your video shows an FXX Evoluzione, which is the tuned version. The normal FXX drives fine for me, even better with racing tires.
It was a little hard in the beginning but now it's fine. And no, nobody at PD has an issue with that car. Stop making new versions of ''pd is super ultra lazy hurr durr'' because it is NOT true.
 
Gran Turismo does not ALWAYS accurately reflect the performance level of the cars they portray in their game. It says this on the "terms and conditions" and on the disclaimer every single time you start the game up. For some cars, like the nascars and the Audi R18, among other premiums the cars differ in their performance level or sound. Most if not all the cars have the right physical geometry in shape and size which is cool. However, as I found out with the R18, dont expect to "get" the real car. You have to take what ends up in front of you and deal with it. I dont mind this game one bit so far, it beats Grand theft Auto V. :)

I have driven the default FXX in GT6 with my G27 numerous times now on racing softs. On softs I've done 1:35 at Daytona Road course, 6:14 on "the Ring", 1:54 at Mt. Panorama. I would say the hardest place to drive this thing is at Daytona braking into turn 1. But its equally hard in any car that "flicks" into a corner. If you hate it crank up the front brake bias and or lower the rear bias. I like a little bit of flick as I can get the car partially through the corner before I've entered.

Any fast race car that's ideally tuned in gran turismo will snap out under braking as you can just flick it into a corner instead of having to step off the brake pedal, although some cars in this game you absolutely must step off the brakes to start turning, heavier cars and high downforce cars can be this way it seems.
 
Tried the Praiano tune... This guy really likes understeer... More stable under braking and better gearing, but the car does not want to turn anymore. Before the car simply turned in when told to, but now you have to persuade it to turn.
 
Tried the Praiano tune... This guy really likes understeer... More stable under braking and better gearing, but the car does not want to turn anymore. Before the car simply turned in when told to, but now you have to persuade it to turn.

Quite contrary, it got faster and made me to "dance" all over the corners due of its "slight" oversteer and wheelspin.

... And it was scary to drive in Suzuka :nervous::nervous::nervous:

Still a freakin' corner eater! :D
 
Quite contrary, it got faster and made me to "dance" all over the corners due of its "slight" oversteer and wheelspin.

... And it was scary to drive in Suzuka :nervous::nervous::nervous:

Still a freakin' corner eater! :D

Well, this car had a kind of fun, controllable oversteer that I really enjoyed. Now it's too stiff. Now you cannot use the throttle to adjust the car. If you go in too fast, you will understeer.

Guess this is why setups are so personal :)
 
Come on, i never said its broken or undriveable.

I just don't like it.

And i think the question why it does not come with any adjustable race parts is legit if you compare it to the Zonda R.
Also the downforce numbers look very low in comparison (to Zonda R). front 100 (200-400) rear 200 (400-650) if i remember right.
This low numbers would also explain that it understeers more than the Zonda and the rear gets light under braking.

So i would like PD to have a look at it to check if they maybe made a mistake.



Also i am not one of those who complain about broken MR cars.
Actually i like them a lot and prefer them over FR cars all the time.
(MP4-12C, NSX-R, Gallard, Elise 190 are probably some of my most favorite cars of all)

Just don't like the FXX because it acts funny under braking and has a tendency to understeer in to corners (and than switches to big oversteer very fast once you are on the throttle).


If you throw another 150k in parts on it you can probably get a better setup.
But past has shown me that is not easy to change a basic tendency with setup, and if you do it often creates new problems.
(as someone said, with the other tune it is stable under braking but the price is further reduced turn in ability)
 
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