I Just bought prologue saturday and I'm really disapointed...
Am I the only one that find GT4p gameplay really more arcade than GT3 ????? at least with the PS2 controller.
few examples :
- Weight feeling of cars : GT3 >> you press and you feel the car trying to turn and have a nice blury feedback simulating the weight of the car . GT4p >> press the button and the car turns imediately without this really good effect GT3 offered... this is even more shocking on FF cars... looks like Toca race driver 1
- Rally : GT3 --> difficulties to recover from an understeering and slow weight transfert you have to force to get oversteering GT4p--> you're car is like a puppet you can do whatever you want with..
- braking arriving too fast in turns : GT3 --> if you're too fast .. goodbye.. GT4p : brake hard and turn .. the car oversteer but you can turn without great problems...
- oversteering : GT3 --> accelerate too much with a viper in a turn and you'll get a nice 360... and I thing IRL it's the same..
GT4 -> good luck to oversteer in this game... the viper behaves like a S2000 in GT3..
The only thing I find more realistic is the way cars are understeering.. a little bit too much but it's nice...
IMO, GT4p gameplay is more an evolution of GT2 style ... but we can not deny that GT3 had something more than GT2... and this is clearly missing in prologue...
So one clear question : Am I the only one ?
(moreover graphics are not really really so nice.. compared to the official pictures and vids... another bad point...)
oh, I forgot to say that I do not play with any assistance prologue offers...
just play GT3 rally and then grand canion.. you'll see what I mean...
Please answer only if you played enough to give an interresting point of view ! thanks...
Am I the only one that find GT4p gameplay really more arcade than GT3 ????? at least with the PS2 controller.
few examples :
- Weight feeling of cars : GT3 >> you press and you feel the car trying to turn and have a nice blury feedback simulating the weight of the car . GT4p >> press the button and the car turns imediately without this really good effect GT3 offered... this is even more shocking on FF cars... looks like Toca race driver 1
- Rally : GT3 --> difficulties to recover from an understeering and slow weight transfert you have to force to get oversteering GT4p--> you're car is like a puppet you can do whatever you want with..
- braking arriving too fast in turns : GT3 --> if you're too fast .. goodbye.. GT4p : brake hard and turn .. the car oversteer but you can turn without great problems...
- oversteering : GT3 --> accelerate too much with a viper in a turn and you'll get a nice 360... and I thing IRL it's the same..
GT4 -> good luck to oversteer in this game... the viper behaves like a S2000 in GT3..
The only thing I find more realistic is the way cars are understeering.. a little bit too much but it's nice...
IMO, GT4p gameplay is more an evolution of GT2 style ... but we can not deny that GT3 had something more than GT2... and this is clearly missing in prologue...
So one clear question : Am I the only one ?
(moreover graphics are not really really so nice.. compared to the official pictures and vids... another bad point...)
oh, I forgot to say that I do not play with any assistance prologue offers...
just play GT3 rally and then grand canion.. you'll see what I mean...
Please answer only if you played enough to give an interresting point of view ! thanks...