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- DRIFTGOD187
i just got the MAY 2004 issue of GAMEPRO magazine, and here are some parts of the article i found interesting :
CAR INFO
while specifics remain under wraps,imasaki reports that many european exsotic cars that have been sorely missed in the series, such as PORSCHES, will at last make there debut. all the cars that were in the previous GTs will return alongside new manifactuers, while USED CARS will be back after there dissapointing absence from GT3. "we're tracking popular cars in the U.S., EUROPE, and JAPAN, and our database for the franchise is growing every day" imasaki says. "{SOME MODELS} will be in GT5 if they're not in GT4"
ONLINE
online racing is probobly the most hotly anticipated addition to GT4, and polyphony is cooking up some substantial support. " whatever you see offline in the game, our goal is to bring it online, but there are BANDWIDTH BARRIERS, and some may not make it," imasaki says. races will include a MAXIMUM OF SIX PLAYERS, and you'll be able to create your own TOURNAMENTS or enter SONY-SPONSORED events. a multyplayer rankings board will track your success across the variety of events, and you'll be able to SHOW OFF your cars in VIRTUAL SHOWROOMS. chat rooms will be categorized by brands and models, and the PS2 HARD DRIVE will be supported in some fashion that SONY has yet to reveal, though downloadable CARS or TRACKS seems likely.
DRAG & DRIFT
drag racing is rumored to be in GT4's lineup, but DRIFT COMPETITIONS are a sure thing. "the idea is for players to be evaluated on how artistic their drifts are on the street," says YAMAUCHI. "we'll probobly model them after the D1 COMPETITIONS," adds imasaki, "and make them look as cool as possible with replays."
LISCENCE TESTS
liscence tests are undergoing a minor facelift, too, and will probobly appear in the game as a RACING SCHOOL mode that focuses more on competitive racing techniques.
DAMAGE
in response to the clamor of fans asking that DAMAGE be included in GT4, imasaki replies that "SOME CAR COMPANIES don't want it, and we have to treat all of the cars the same. another aspect is that POLYPHONY are perfectionists, and they wouldn't just do four CRUMPLED CORNERS- it would be 2000 PATTERNS OF DAMAGE. if we want to do it, we'd do it right, and it would involve a whole other level of graphics. right now, the priority is on physics- and after all, the game sells because the cars look great."
like i said i just pointed out some of the topics i found interesting in this 6 page article, if you want to read the full article go pick up the MAY 2004 issue of GAMEPRO magazine
CAR INFO
while specifics remain under wraps,imasaki reports that many european exsotic cars that have been sorely missed in the series, such as PORSCHES, will at last make there debut. all the cars that were in the previous GTs will return alongside new manifactuers, while USED CARS will be back after there dissapointing absence from GT3. "we're tracking popular cars in the U.S., EUROPE, and JAPAN, and our database for the franchise is growing every day" imasaki says. "{SOME MODELS} will be in GT5 if they're not in GT4"
ONLINE
online racing is probobly the most hotly anticipated addition to GT4, and polyphony is cooking up some substantial support. " whatever you see offline in the game, our goal is to bring it online, but there are BANDWIDTH BARRIERS, and some may not make it," imasaki says. races will include a MAXIMUM OF SIX PLAYERS, and you'll be able to create your own TOURNAMENTS or enter SONY-SPONSORED events. a multyplayer rankings board will track your success across the variety of events, and you'll be able to SHOW OFF your cars in VIRTUAL SHOWROOMS. chat rooms will be categorized by brands and models, and the PS2 HARD DRIVE will be supported in some fashion that SONY has yet to reveal, though downloadable CARS or TRACKS seems likely.
DRAG & DRIFT
drag racing is rumored to be in GT4's lineup, but DRIFT COMPETITIONS are a sure thing. "the idea is for players to be evaluated on how artistic their drifts are on the street," says YAMAUCHI. "we'll probobly model them after the D1 COMPETITIONS," adds imasaki, "and make them look as cool as possible with replays."
LISCENCE TESTS
liscence tests are undergoing a minor facelift, too, and will probobly appear in the game as a RACING SCHOOL mode that focuses more on competitive racing techniques.
DAMAGE
in response to the clamor of fans asking that DAMAGE be included in GT4, imasaki replies that "SOME CAR COMPANIES don't want it, and we have to treat all of the cars the same. another aspect is that POLYPHONY are perfectionists, and they wouldn't just do four CRUMPLED CORNERS- it would be 2000 PATTERNS OF DAMAGE. if we want to do it, we'd do it right, and it would involve a whole other level of graphics. right now, the priority is on physics- and after all, the game sells because the cars look great."
like i said i just pointed out some of the topics i found interesting in this 6 page article, if you want to read the full article go pick up the MAY 2004 issue of GAMEPRO magazine