Gear Ratios? Brake Bias? Dampers/Suspension?

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Shahban
Hi. I just had a question for anyone really. In Amar's third update he said something about the F40 and GT being good, but to get the best out of them he changed gear ratios, brake bias and dampening/suspension i think. Now i admit, i dont have as much technical knowledge about this sort of stuff as some people here eg. amar.

So could some please explain this to me and basically explain what he meant. Because i really want that F40 to be special, and i want it to be as good as it can be, so could someone, maybe you Amar, explain the changes you made, how to change them and what difference it has, and maybe also what these things actually are??? Thanks alot in advance to anyone!! :)
 
I think, the points will give you an idea if you are modifying your car on a good way. I think the game, I remember it from GT4, explains what all the settings are for.
 
Ok, thanks for the links amte ill give them a read, but could you just describe them for me, and the benfit the f40 for example would have in the game of doing the tuning on it?? Thanks alot.
 
Ok, thanks for the links amte ill give them a read, but could you just describe them for me, and the benfit the f40 for example would have in the game of doing the tuning on it?? Thanks alot.

If you want to know how those things work the read the articles I posted.
 
Ok thanks mate, ive read them but im having a bit of trouble linkiNg this to track performance and the difference id see when driving the f40 on prologue. Sorry im not great with this stuff. Thanks anyway..
 
Amar did not mention anything about suspension settings specifically. He just said he changed the gear ratios to make it accelerate faster. The F40 in GT5P has tremendously long gear ratios that would give it a top speed it could never attain on any of the tracks in the game. By shortening the final drive gear ratio form say 3.30 to 4.11 you would have a lower top speed and your gear ratios would be closer together, giving you more time in the peak power of your rev range. He did say you can adjust the individual gears as well, but the only need to do that is if they are not already equal distances apart, or they are too far apart. Top players in FM2 have different gear ratios for every track in the game, I expect since we can only save three set ups that we will have to make three work on most tracks.
 
I'm not too hot on the tuning side of things. But given the tracks that are in GT5P. I guess we'll only need three different set ups.

I could be getting this total wrong here so excuse me if I do.

1) A closer gearbox for Eiger and London as the are tight technical tracks.

2) A more balanced setting for Fuji and Suzuka.

3) Longer for Daytona and HSR.
 
Thanks alot chadspeed ;) cheers mate. Sounds quite interesting actually, cant wait to start experimenting with it.
 
Take a look at my signature, take the first link to the GT4 tuning guides, download and then print them out.

Grab a drink and have a good read, then apply the results to GT5:P.

While these guides were written with GT4 in mind, they use real world applications and references, they will be updated for GT5:P as soon as I have a copy and the time. However for now they will more that serve the purpose of introducing the concept of tuning and how it effect a car.

Regards

Scaff
 
2) A more balanced setting for Fuji and Suzuka.

3) Longer for Daytona and HSR.

You'd probably be surprised, but HSR setting would probably go under b). It is a fast track, but it's configuration can't be considered au-pair with Daytonas'. Especialy at Professional physics where you can't develop full-speed through 1st turn (or last in reverse direction) as you could in previous games.

New physics makes that slope very dangerous place where you have to be very careful in negotiating it, especialy in high-speeds and especially with non-tuned cars (without aerodinamycs kit).

So, HSR setting is closest to Suzuka's, because there's more speed to be developed on Fuji's straight, then on other 2 tracks mentioned.
 
Cheers scaff mate, ill give them a read. Ive gotta say, everyone on this forum is so friendly! :)
 
Cheers scaff mate, ill give them a read. Ive gotta say, everyone on this forum is so friendly! :)

No problem at all, they should be just what you are looking for (and I will update them for GT5:P).

Glad you find the site a friendly place, its a great place to get info on a lot of subjects (take a look past the GT forums and you will find a lot more here). Part of the reason why we are so friendly and have many long term members is because we have quite a tight policy of post and behaviour here, flaming and poor quality members don't last long, which make it a much nicer place all round.

Regards

Scaff
 
You'd probably be surprised, but HSR setting would probably go under b). It is a fast track, but it's configuration can't be considered au-pair with Daytonas'. Especialy at Professional physics where you can't develop full-speed through 1st turn (or last in reverse direction) as you could in previous games.

New physics makes that slope very dangerous place where you have to be very careful in negotiating it, especialy in high-speeds and especially with non-tuned cars (without aerodinamycs kit).

So, HSR setting is closest to Suzuka's, because there's more speed to be developed on Fuji's straight, then on other 2 tracks mentioned.

Thanks for that amar. Will bear that in mind when I finally get my grubby mits on the EU release.
:)
 
Apologies if this has already been asked somewhere, but are the tuning files saved in the data utility so they can be copied for backup/sharing?
 
Thanks alot chadspeed ;) cheers mate. Sounds quite interesting actually, cant wait to start experimenting with it.

Definitely take a look at Scaffs tuning guides. It really helps when tuning to know why you are doing something to the suspension or gearing. That way when you are having a specific problem, like poor turn in, you know you can experiment with toe adjustments.
 
Wait, I thought HSR was only a video?!
 
Hey i think that everyone is forgetting one thing, before you even start tuning the car, you have to go a few laps with it on a medium length circuit with go amounts of turns and a couple of straights tossed in. Understanding your car is tops, you need to know it's strengths and weaknesses and the occassional quirk.
 
Next time you have a question it mite be faster and more efficient to use the search bar at the top of the page.
 
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