Gran Turismo 4 Modding Discussion

  • Thread starter Thread starter TheAdmiester
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Hoping the Taeivon Trampio FTO from older GT games be converted/remade on this and the R390 GT1 LM Road '97 (the Red painted) can also be made..
 
Just as if the GTHD E3 2006 demo build got backported into the PS2. This is awesome!
It's awesome if it ever leads to anything useful. If it's just a look what we got AI to do this time showcase, then it's not really any use to anyone.
 
Well i appreciate my videos being shared by others but thats an unlisted one because it was just a proof of concept and progress that i made based on my findings. I posted it on youtube because it was too big for streamable. It wasnt supposed to go public and i was going to make a more comprehensive video when i finished it. Now it ruined the surprise element. Anyway, people see what i find and what i do before i post these videos so im not worried.
 
Well i appreciate my videos being shared by others but thats an unlisted one because it was just a proof of concept and progress that i made based on my findings. I posted it on youtube because it was too big for streamable. It wasnt supposed to go public and i was going to make a more comprehensive video when i finished it. Now it ruined the surprise element. Anyway, people see what i find and what i do before i post these videos so im not worried.
Apologies, no idea it was unlisted. It was shared on Reddit so I re-shared it here
 


Didn’t think texture editing to add new liveries was a thing yet?

EDIT - texture replacements in PCSX2, makes much more sense
 
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Calling all hackers: are there any codes that can remove the annoying analog deadzones this game has? I'm forced to play with the D-Pad because of this. I'd be interested in codes for GT3 too as well.
 
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