Home
News
Forums
New posts
Registered members
Media
New media
New comments
Search media
Latest activity
Guides
Store
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Games
Gran Turismo
Gran Turismo 5
Gran Turismo 5 modding discussion
Log in
Register
Install the app
Install
Welcome to GTPlanet!
Create Your FREE Account
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="TheAdmiester, post: 13174254, member: 127351"] Thanks to some very talented folks who have now discovered how to unpack and repack GT5's file structure, I figured it was time to create an equivalent to the GT2 modding thread. As with the GT2 thread and the site-wide rules, [U][B]discussion of emulation/piracy/disc images etc are not permitted[/B][/U]. This thread is simply for showcase and discussion of mods for GT5. To kick off the thread, I have a few examples of things that can be edited with simple XML tweaks, for instance: [B]- Adding dealers and standard cars to the premium dealership:[/B] [ATTACH=full]941513[/ATTACH] [ATTACH=full]941514[/ATTACH] [B]- Adding new cars to event AI selections (including post-release cars):[/B] [ATTACH=full]941511[/ATTACH] [ATTACH=full]941512[/ATTACH] Additionally, as it turns out, events are [I]extremely [/I]modular and customisable - it's very easy to change which tracks a race takes place on, which AI are allowed to enter, their restrictions and permitted cars, etc. It's even possible to set up per-car delays with a custom non-random grid, essentially allowing GT4's mission races to be recreated given enough knowledge. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
Games
Gran Turismo
Gran Turismo 5
Gran Turismo 5 modding discussion