Gran Turismo 6 and feedback with the public

  • Thread starter Thread starter Duphman
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Should PD/Kaz Yamauchi be more active on their site/Twitter/Facebook

  • Polyphony or Sony should do more to interact with their fans in the future via Twitter/Facebook/offi

    Votes: 57 81.4%
  • The amount of info we have been getting is fine. Being mysterious is preferred.

    Votes: 13 18.6%

  • Total voters
    70
Messages
855
I was just noticing the lack of information we are getting from Polyphony as of now and wanted to gauge how GTPlanet felt about it.

In the future, would you guys rather have a Twitter or Facebook account used by the Polyphony team or at the very least the SCEE, SCEJ or SCEA team associated with Gran Turimso give constant feedback to the fans as to what they are doing.

The only current source of news in regards to Gran Turismo comes from the GTAcademy Twitter (https://twitter.com/GTAcademy) which has little to nothing with the game.

Meanwhile, there is no live official site for Gran Turismo itself that hasn't been sitting idle for months.

Compare that with Forza 5 (who is dealing with much more complicated track and car models and thus should have their hands tied). Their Twitter (https://twitter.com/ForzaMotorsport) has been giving constant new info or at the very least feedback and responses to the public almost everyday.
 
You can go to official gran-turismo site and go to GT6 for info. Here in news section also it updates rather quick.

I am aware of the website, I am just saying that most other development teams are a lot more active in regards to what they are doing (which is why I posted the Forza link).
The last game related news on any of the Gran Turismo sites was on the 11th of July.
 
I quite like how PD have approached this for GT6, loosely comparable with Rockstar and GTA5, what's the point in knowing every detail of the game 6 months before you can even play it, personally think it destroys some of the fun of playing said game!
 
I really think that if they interacted with the community a lot more than they do, they could provide a better game overall.

When the xbone and the ps4 were announced MONTHS and months before their release, MS responded to all the negative feedback and tried to improve their product. I don't think that PD or Sony should hide all the details of a once again rushed product to display to the public. Not that they would make significant changes, but it would work a lot better to keep everyone informed and try to understand how they can change or alter a product to benefit the community instead of just telling everyone details and that's what you get! GT4 was great, but there is a lot of unfortunate things that they think are good qualities to the game that they might understand if they interacted with the community more than they do.
 
You can go to official gran-turismo site and go to GT6 for info. Here in news section also it updates rather quick. BTW gamescom is on this Wednesday, 20th. So GT6 info, videos is not far away: http://gamescom.eu.playstation.com/

Updates rather quickly? There have been a grand total of three news articles directly about GT6 on the website. Three articles in three months.

http://www.gran-turismo.com/gb/news/?t=gt6

I quite like how PD have approached this for GT6, loosely comparable with Rockstar and GTA5, what's the point in knowing every detail of the game 6 months before you can even play it, personally think it destroys some of the fun of playing said game!

They don't have to spew out info on the game each time but they can at least show some sort of presence. Give us general updates on how they're doing, give us some insight into what the staff are doing, give us some names and faces behind the game.

The only time we hear from PD is when they're pressed for it in interviews or when Kaz decides it's time to publicly speak on a grand scale. Except for that they're almost in a bubble, in another world.
 
Updates rather quickly? There have been a grand total of three news articles directly about GT6 on the website. Three articles in three months.

Which doesn't anything about how quickly those articles were published, but instead describes how frequent they were published.

When it comes to releasing news, I would personally prefer fewer and bigger presentations, rather than having fractions of news dripping out every two or three days.

When it comes to community feedback, it seems like game developers that do have a close communication with the gamers spends most of their time explaining to fans why they won't to what they're asking for. The actual influence on the game seems to remain minimal.
 
Which doesn't anything about how quickly those articles were published, but instead describes how frequent they were published.

What else is quickly supposed to mean in that case? That they wrote it and then published it five minutes later? How is that helpful to anyone?
 
I quite like how PD have approached this for GT6, loosely comparable with Rockstar and GTA5, what's the point in knowing every detail of the game 6 months before you can even play it, personally think it destroys some of the fun of playing said game!

This 👍.

Call me old fasioned, social media and being spoon fed every minute detail isn't for me.

Although a little acknowledgement would be appreciated every now and then.
 
I quite like how PD have approached this for GT6, loosely comparable with Rockstar and GTA5, what's the point in knowing every detail of the game 6 months before you can even play it, personally think it destroys some of the fun of playing said game!

I have to agree with this. Although PD should give out at least 1 or 2 tidbits of information regarding development from time to time, no matter how vague instead of deathly silence.

Some people think they are entitled to know everything thanks to social media and it gets on my nerves. It's better to not show the full hand than to just come out and admit everything because the minority of fans demand it.
 
I really think that if they interacted with the community a lot more than they do, they could provide a better game overall.
Ooh, I don't agree with this at all. If everyone at PD lived in an ivory tower and had no awareness of the outside world, that would be one thing. But it has come out that at least one or two people keep tabs on websites to see what the fans think and want, and this ranks high on the list. And come on, someone discovered Kaz's own Twitter a few years ago. Which I'm sure thrilled him to death... ;)

This 👍.

Call me old fasioned, social media and being spoon fed every minute detail isn't for me.

Although a little acknowledgement would be appreciated every now and then.
Same here, of course. And I think it's noteworthy that the faceless "spoon feed me goodies all the time" crowd are pretty silent, while the patient folk or who like surprises, or both really, are the ones taking the time to voice their opinions. Rather reminds me of the American electorate... well, the people of the western world, really.

At least this time, the wait isn't all that long - a year less than with GT4, and we had a pretty good game to tide us over. In spring of 2009, it was getting ugly in here.
 
Reading and interacting are two different things. It's all well and good reading places like this but you need some back and forth to it to have a full picture of what people want. I'm pretty sure when Kaz says he wants something in the game he doesn't just say it once to an employee and that's it, no reply, no counter reply.
 
I've actually been impressed so far with the way PD have handled the blurb regarding GT6. It seems to have been designed; a little tidbit every month on the lead-up to release. That's much better than the haphazard information spurts we got with GT5, which may only be a reflection of the relative uncertainty involved in its development.

I don't need interaction with a marketing campaign; I'd rather that interaction were with the game. I do like to hear what the devs are up to (and not filtered through an image-promoting appeal to popularity), but in order for them to tell us, they need to take time out from developing. Yes, there are "community representatives", or whatever, but they probably only know about marketing (they're marketers), not about the game's actual development - someone still needs to tell them what the team is up to; lost in translation, the aforementioned "filtering" etc. still apply.
I quite like that Kaz just casually (Kazually?) drops things into interviews, depending on the questions - that kinda puts the impetus on the journalists to think about the game, because they're all spoon-fed marketing material, too, and they all seem to come up with the same BS questions (with a few exceptions).

Anyway, Gamescom next week (online features); TGS next month (release date, more features) - what's for October, cross-platform stuff? Late November release again? (speculation)

I hope they leave plenty for us to discover in the game; I guess that's the tricky balance, knowing how much to show off to entice purchases but leaving just enough under wraps to make the "experience" "special". It's the same for most media, I would say.
 
I do think that it's better they withheld large information for a large event. However I'd like them to release a little something frequently. Something like a short interview with one of the game designers, or maybe a showcase and hotlap in a newly released car each month. Something more than what we get because what we are getting feels like PD just really doesn't work to keep their fans entertained.

You look at game devs like Bungie or Turn 10 leading up to releases like this, and you really see how much they care about giving fans something to snack on that will hold them to next week (often times with cryptic hints in weekly updates) for the next snack. Looking at them, and many other devs, then looking at PD is really disappointing. I want something cool, a showcase of something small in their game. Hell if PD had a nerf war in their offices I'd love to read about it in some sort of weekly update. This is something they need to do to keep up with current generations of games. Give fans something, don't starve them to once a month events. Doing this causes many fans to be less hyped about the game. Right now I'm not sure I'll preorder because I haven't had anything new to make me say wow.
 
I think they did great job regarding GT6 so far. Did not announce it too early. They probably should have done but GT5 they announced many years ago and released it late, delays then Sony forced them to rush it in the end. GT6 so far everything is fine IMO. Before E3 announced it then E3 after that reveal of goodwood hill track, GT6A now gamescom in few days. It is actually on Tuesday where the press conference will be held then following days for people to try the games. I think they are doing fine job
 
I've actually been impressed so far with the way PD have handled the blurb regarding GT6. It seems to have been designed; a little tidbit every month on the lead-up to release. That's much better than the haphazard information spurts we got with GT5, which may only be a reflection of the relative uncertainty involved in its development.

Indeed. I'm just glad PD isn't treating GT6 the way they did with GT5, that wasn't too good imo. :lol:

Good thing they're being careful about GT6 this time around. :)
 
I quite like how PD have approached this for GT6, loosely comparable with Rockstar and GTA5, what's the point in knowing every detail of the game 6 months before you can even play it, personally think it destroys some of the fun of playing said game!
Agree also. I like the build up. Almost like a scary movie :dopey: it gets all silent and tense then all of a sudden BOOM or Rooowl or whatever :lol:
 
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