Gran Turismo 6 Sounds (With a Sound System)

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aphan111
All these threads about GT6 sounding like lawnmowers and a Sears Testing facility gave me disappointment and added more dread if I would pick a car like a 177 and expect gardening sounds.

Then I saw some more threads about those that used a sound system and said it improved their experience and sounds dramatically.

Hearing that, I rummaged in my garage for my two Yamaha speakers and an amp and bass, and in one hour, my ps3 was movie theater quality (in terms of sound).

Loading up the game, and everything else was just louder and crisper, I then went to car selection and picked the Cobra Daytona, IMMEDIATELY I was shocked at how loud and rumble the engine was. It was pre recorded so I didn't want to give too much credit, so I took it on a test drive, and noticed how the bass amplified the muscle car-ness of the Cobra. I was more pre-occupied on just revving the engine than going around the track, and it was downright addicting. Tried it with other models like the Type-R Civic and the 458 and 599 all improvements.

Maybe this is how Gran Turismo 6 is supposed to be played, with a sound system, I can't imagine what it would sound like when the sound patch comes in.

I would also want to know about others that played Gran Turismo 6 with/without a sound system and how they rate the engine noise and overall sound of it.

GT6 from TV: 4/10
GT6 with SS: 11/10 so far
 
I was never bothered by the actual sounds personally.

What angers me is when they give the V12 Lamborghini Aventador the same sound that they give the V10 Gallardo. If you're going to use fake sounds for the car, at least use one that sounds like a freaking V12!
 
I agree, there were certain cars, especially with the Italian base. A 458 is not a 599 nor is it a 430. Yet they all sound the same.

Hopefully the patch fixes that though.
 
All these threads about GT6 sounding like lawnmowers and a Sears Testing facility gave me disappointment and added more dread if I would pick a car like a 177 and expect gardening sounds.

Then I saw some more threads about those that used a sound system and said it improved their experience and sounds dramatically.

Hearing that, I rummaged in my garage for my two Yamaha speakers and an amp and bass, and in one hour, my ps3 was movie theater quality (in terms of sound).

Loading up the game, and everything else was just louder and crisper, I then went to car selection and picked the Cobra Daytona, IMMEDIATELY I was shocked at how loud and rumble the engine was. It was pre recorded so I didn't want to give too much credit, so I took it on a test drive, and noticed how the bass amplified the muscle car-ness of the Cobra. I was more pre-occupied on just revving the engine than going around the track, and it was downright addicting. Tried it with other models like the Type-R Civic and the 458 and 599 all improvements.

Maybe this is how Gran Turismo 6 is supposed to be played, with a sound system, I can't imagine what it would sound like when the sound patch comes in.

I would also want to know about others that played Gran Turismo 6 with/without a sound system and how they rate the engine noise and overall sound of it.

GT6 from TV: 4/10
GT6 with SS: 11/10 so far


People love to rag on anything these days in general (especially on the internets). Everyone wants to one up the other in sensationalizing something or making a situation worse than it really is. GT6 is a great game and will only get better. I play with the PS3 wireless circle surround 7.1 headsets (set it to > small theatre >) and it sounds fantastic; my experience :gtplanet:
 
5.1 surround sound when i bought our ps3
and I like the sounds; always room for improvement though; and on one challenge it was lap 2 before the engine sound came on
 
Yeah I have a 5.1 Sony surround sound and the sounds are fine to me. One trick you gotta do is go into the options and change settings to Large Theater instead of Living Room. Although for some reason it makes music quiet while the cars are the only loud thing. Not a problem but I do like the music.
 
"wow i hear more bass the sound is improved!" this is the Bose effect, the samples are still terrible, still no backfire or popping on downshifts, no chassis or suspension noise whatsoever, you're only fooling yourself.
Apart from the backfire noises, this is exactly the same as a certain game on a Microsoft system. The Bose effect + distortion turns otherwise dreary samples into monstrous engine sounds. But there's still no chassis and suspension sounds there, yet it's sounds are regarded as superior.

The only way to not fool yourself is to either make your own racing game or go racing for real right now. You can't expect perfection in the sound area from any company right now really. This thread is about how surround system improves the otherwise poor samples and I have to agree that it does.👍
 
"wow i hear more bass the sound is improved!" this is the Bose effect, the samples are still terrible, still no backfire or popping on downshifts, no chassis or suspension noise whatsoever, you're only fooling yourself.

I have Yamaha btw, not Bose. ;p I think when it comes to sounds, PDI are trying to pull off what it would sound like clean, like just pure engine noise and such, because I think putting in backfires would be quite difficult, (when would it sound, wheres the timing? turbo anti lag or spooling?) downshifts could sound better though. Putting in all the sounds of a real and true racing car would just be hard to do, because you can't actually map all the sounds a racing car could make, its kinda unpredictable.

Whenever PDI decides to update sounds so it sounds good on a TV, then those who have a surround system it would sound just divine, I mean neighbors would call the cops on street racing when your just playing GT6 at night, or a mini Daytona in your room. I really can't wait for the sound improvements.
 
it's entirely possible, just going to assume it's laziness for the time being, look at iRacing, DTM Experience, Project Cars, etc for examples, PD should really look to outsource.
 
Anything is possible if time and $$$ if put into it, but I think PD wanted to get the game out as quick as they can, and in terms of each developer they have something they excel at. In PDs case it was sheer amount of content and physics, but with so much effort on that, we're left with sounds that could be more desirable. Turn 10 has good engine noise but physics engine and the content amount is incomparable to PD, and so on. I wasn't expecting too much when I installed my system but PD did surprise me at times.
 
Whenever my headphones are charging I use our 5.1 sound system, some of the sounds are not that bad and sound great.
 
it's entirely possible, just going to assume it's laziness for the time being, look at iRacing, DTM Experience, Project Cars, etc for examples, PD should really look to outsource.
All of those games lack tremendous content in almost every other area.

Outsourcing also costs quite a bit. Especially for 1000 cars.
 
All of those games lack tremendous content in almost every other area.

Outsourcing also costs quite a bit. Especially for 1000 cars.


But the content they have at least sound and drive like a car. PD is backed by SONY, has multimillion dollar budget for their projects, international recognition, and this is the best they can do? Maybe they should focus in a more limited range of cars in the next GT. No company has the manpower to do proper physics and sounds for more than 1000 cars, that´s insane.

I want GT to be better and giving GT insane high scores and denying the problems the game has (some since a long time) isn´t going to help.

I use a Sound Blaster Titanium HD with ATH-A700 or AKG 240 with my PS3, the problem is not the sound quality, which is great, the problem is that this is not how a car sounds, engine revs vibrations, transmission, road noise, shocks, chassis, tire squeal, etc they all missing or are wrong in GT.
 
The thing is though PD is at a point where their like the president of the US. Nothing they do will appease 100% of their consumers or even 60% for that matter.

But the content they have at least sound and drive like a car. PD is backed by SONY, has multimillion dollar budget for their projects, international recognition, and this is the best they can do? Maybe they should focus in a more limited range of cars in the next GT. No company has the manpower to do proper physics and sounds for more than 1000 cars, that´s insane.

I want GT to be better and giving GT insane high scores and denying the problems the game has (some since a long time) isn´t going to help.

I use a Sound Blaster Titanium HD with ATH-A700 or AKG 240 with my PS3, the problem is not the sound quality, which is great, the problem is that this is not how a car sounds, engine revs vibrations, transmission, road noise, shocks, chassis, tire squeal, etc they all missing or are wrong in GT.

I agree on how the sound quality of the engines isn't super godlike, but its an improvement, especially with SS. Lets say that PD does do a limited range with a more focus a Forza like appeal. It will appeal those that always wanted the engine sounds and high detail on the cars. But they will provoke those that wanted a gigantic range of cars to pick from (maybe there's people who want 50 skylines and 40 miatas? Who knows...)

What I think is GT's overall gripe is that they were focused in the early series on the direction of their games (1-3) but as time progressed, they tried to branch out more and more into different aspects, forcing as much content as possible, but ignoring the quality of said content. Lets throw in 200 more cars, but about 3 engine sounds, 2 of which sound like garbage but 1 is okay.
 
I'm an audio hobbyist (45 tubes on horns/Magnepans). Compared to Forza, GT6 needs work. But there is hope. Last night I stopped on the track with my 2J with big turbo and was very impressed with the idle sound. It sounded exactly like it should. Perfect. So what's the problem the rest of the time? I think PD gets too caught up with wind noise and road noise. If they put more emphasis on actual recorded sounds of a car on a dyno, I think people would be happier.

And make the tire noise a different volume adjustment than engine sound. That screech can be deadly.
 
I'm an audio hobbyist (45 tubes on horns/Magnepans). Compared to Forza, GT6 needs work. But there is hope. Last night I stopped on the track with my 2J with big turbo and was very impressed with the idle sound. It sounded exactly like it should. Perfect. So what's the problem the rest of the time? I think PD gets too caught up with wind noise and road noise. If they put more emphasis on actual recorded sounds of a car on a dyno, I think people would be happier.

And make the tire noise a different volume adjustment than engine sound. That screech can be deadly.

The thing with the dyno though is their recording it in an enclosed garage probably which is where dyno's usually are. I've seen and heard a 458 on a dyno and later on when it was racing around a track. There is a difference in how it sounds. People would recognize a 458 sounding on the track, but in a dyno, the way the sound bounces around and is just pure, to some it would sound unrealistic. Its too refined, it might possibly be too real. Car's shouldn't sound like pod racers from star wars, their throaty, their noise is just divine unrefined dirty awesomeness. PD is just taking all of that out and leaving so little left.

Maybe they should focus on recording it in a more open environment, so the sounds won't get too much reverb and feedback.

Tire noise is way too loud, wind noise is too much, who leaves their windows down in a race car on a track?
 
what happened to the day one patch that would fix the crappy engine sounds ? the one all the fan boys were going on about? I cant hear them over the hoover noise. lol

It was never agreed to be a day one patch. They said it would be fixed in a future update. So we're just waiting.

Are you using a sound system though?
 
it's entirely possible, just going to assume it's laziness for the time being, look at iRacing, DTM Experience, Project Cars, etc for examples, PD should really look to outsource.


One might take some of these comments by you a bit more serious if it weren't for your ridiculous avatar and the litany of negative comments in your comment history. I'm simply going to mark this up as more incessant GT6 trolling from you.

sagan-trollsss.jpg
 
What sound system you recommend for me?, i play with a DS3 at around 3 meters away from TV. As it seems to work and want to try it at least. thanks
 
One might take some of these comments by you a bit more serious if it weren't for your ridiculous avatar and the litany of negative comments in your comment history. I'm simply going to mark this up as more incessant GT6 trolling from you.

Call it what you will, it's easy to dismiss any negative comments as "trolling", in doing so you realize you're part of the problem, GT will continue to stagnate with this mindset. Thankfully the true fans of the series don't share the same way of thinking, after GT5 and now GT6 PD really needs some truthful criticism. I know the flood of negative posts is hard to take for a hardcore fanboy, but it's for the better good of the series.
 
I consider myself an audiophile. I also know a few things about cars, and have been to the racetrack to watch sportscar racing at least twice a year for probably 15 years or more, so I am quite familiar with the varied noises of race tuned engines.

1 - You can't expect some magical experience through the built in TV speakers, so don't. And home theater in a box isn't going to be much better either. This is one thing that's not PD's fault... your setup or lack thereof
2 - I have my setup in the options menu as Small Theater, and run a 5.1 setup. I'd advise after you do that (if you have the luxury of a nice system), go into the quick menu and balance out the sound FX level and the in game music level to your tastes
3 - Fully agreed as noted above, there is not much character on sound during throttle lift or downshifting
4 - I am still unsure as to why there's no appreciable change in the exhaust resonance while in a tunnel. This seems like a massive oversight, but I expect no less from PD at this point given there hasn't been a proper release in the franchise since GT2
5 - It would be nice while in the garage when selecting a car after you hear the startup then settle into idle it would stay idling so you can hear a little more of the exhaust character of that particular vehicle
6 - Overall I'd say the sound is replicated reasonably well, however there's of course a lot of room for improvement (both in general sound characteristics, and also as said above to not just apply a generic Ferrari'ish sound to all the Ferraris and call it a day)
7 - Bigger picture, I'd rather PD put resources into fixing the grotesque amounts of other issues with the game however than tinkering with the exhaust note signatures for all the cars
8 - Given the time they had between releases, and that this is basically GT 5.5, there's no excuse this shouldn't have been done right out of the box
9 - Dyson Ball I support you. If you have a history of negative posts, I can sympathize with you as to your frustrations. If PD doesn't have the resources to do things in house, they should dig into the cash reserves of this massively successful franchise and do the right thing and give loyal fans a properly sorted offering for once
 
Call it what you will.


I do and I will.

You never offer anything constructive or positive, just more lukewarm jokes and snide remarks toward one hell of a series and the people who create it. Please list the number of racing sims you've programmed or the sound design for any video game tile you've programmed for and I will gladly eat crow.

I've gone to game development school and taken hundreds of hours of programming classes (who cares right?) - I'm saying this is not easy stuff and to deliver (intermittently or not) on this very realised product for such an ever demanding, and sometimes purely petulant fan base, is one hell of a feat. Think about that the next time you're ready to write another childish post calling PD lazy, dumb, out of touch, etc.. for something that nearly no one in these forums will never have accomplished in our collective lives. Makes me wonder what will happen to the lot of the complainers if the world's electric grids were knocked out by a huge solar flare... would you troll the sun on cave walls? :gtplanet:
 
"wow i hear more bass the sound is improved!" this is the Bose effect, the samples are still terrible, still no backfire or popping on downshifts, no chassis or suspension noise whatsoever, you're only fooling yourself.

This ^ and no transmission whine when upgraded to racing spec, no turbo spool (GT/GT2 had it), or supercharger whine (at least to the degree it should be). Also what is troubling to me is that I have to go out of my way and spend extra money on a sound system for one game, when other car racing games and games in general don't require it.

Also the better sounds system on covers the problem, because some people have said it helps and others have said it doesn't help and have said this since GT4.
 
This ^ and no transmission whine when upgraded to racing spec, no turbo spool (GT/GT2 had it), or supercharger whine (at least to the degree it should be). Also what is troubling to me is that I have to go out of my way and spend extra money on a sound system for one game, when other car racing games and games in general don't require it.

Also the better sounds system on covers the problem, because some people have said it helps and others have said it doesn't help and have said this since GT4.

Good points... no tranny whine with straight cut gears, and lack of forced induction noises (pressure build, wastegate giggle, blow off valves).

You should consider a sound system for all your games. It's going to make dramatic improvements in the overall experience, not just for GT.
 
I'm not sure about the rest of you but I have a decent sound system setup. But leave that out of the equation for a moment. Now, this is just one instance where I noticed a serious improvement in characterization for the sound of one car. I'd driven the X2010 several times in GT5. The sound of it there is just a fairly boring screaming of a 2 stroke motor or possibly a General Electric TF39 turbofan used in the C5 Galaxy, which I have heard, more than once, in real life. Either way, it was more annoying than awe inspiring. The other night I completed the current batch of Goodwood events, which culminate with the X2010 Prototype. Keep in mind, I wasn't even using my sound system. It was late, or early, if you like, and had my headset on instead. My initial reaction to that car's new sound in GT6 was an astonished "WTF did they do to the sound?" The more I ran it, took several tries to gold the event, the more I smiled at the sound of that motor at all rev ranges. Letting off the gas even sounded cool. I'm a little scared to run this car with my sound system, for fear I will fall so far down the rabbit hole, I may never drive another car. While my headset (Logitech X540) and sound system (Onkyo TX-NR709, driving a pair of Bose 8.2s and Kenwood center and rears) are nowhere near top of the line, they are more than sufficient to experience the game the way the sound engineers intended.

At any rate, to the OP's concern. Get a decent surround setup. You will not be disappointed. Like some others, I do not recommend a home theater in a box solution either. Be advised, in game back ground music is seriously attenuated when using the Large or Small Theater option from within GT6, hopefully, they fix this at some point soon, but the game sound effects are just so much better.
 
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