(Sorry for my badly edited Pic above)
Hello and welcome to my GT6 vs GT5 Damage Thread, today i will compare the damages we had before on GT5 to what we have now on GT6.
Visual Damage in GT (not counting the mechanical damage as it was introduce back on GT2) was first appeared on Gran Turismo 5 as a new feature towards realism, However The damage was depending on which car is so if we took a Standard Quality Vehicle then the damage would be far less effected than what if you took a Premium one. Damages were things like from body shape changes to dents to some dark gray-ish Scratches to bumpers which started to hanging over a bit but for cars like WRC Rally Cars, Nascars and the Blitz Dunlop ER34 Skyline '07, the damages were much more extreme to the point were the Bonnet and the Boot starts to open based on the Level of the road and/or when filping over and such..etc and some of these cars even had their door hanging off which makes the car slower than usual until it falls off which then you could get the speed back (also you get one of Gran Turismo 5 trophy's which is called "watch out falling objects" for getting the door's off your car). Some People claimed that the damage gets more and more extreme with Leveling up but many people denied this.
The Visual Damage had returned in Gran Turismo 6 but there were quite a change on it, The Damage were Toned down a lot, the car's body won't change shape after a major crash, No Bonnet open after too much damage, No doors will fall off. It feels like How Grand Theft Auto IV car Damage compared to Grand Theft Auto V except for the fact while GTA V car damage is possible to make heavy damage if you made the train hit you for dozens of times, GT6 damage is impossible to make something heavy. All the damage GT6 is some bunch of scratches (it's still better than those Ugly dark Gray "scratches" from GT5 which is the only good thing about GT6 visual damage), Also you might see that the damage has a some dents which if you look closely it's actually some illusions to make you feel like it's dented which is not at all (still an okay feature for me but i would prefer more real looking dents).
I mean Visual and Mechanical Damage in Both GT5 and GT6 aren't that good compare to other Racing simulator games but man they really gone some steps back with Down grading the damages at GT6. I don't know why, maybe because Car manufacturers don't want their cars to be shown damaged which in that case i have no problem with it as it's the manufacturer problem not PDI.
I guess i had to leave you discuss with each other, See what the difference with these 4 same car compared in both GT5 and GT6 and decided which one is better.
(sorry if some images were too dark or too light, that's because i captured GT5 screen shots on my Old 2009 LG LCD TV while GT6 Screen Shots are from my brand new LG LED Smart TV). Also most GT5 Screenshots are X1 (only few were X2) as it takes too much time while all Screenshots are X2 in GT6 because it takes far less time.
- Nissan GT-R Black Edition '12
GT5:
GT6:
- Ruf RGT '00
GT5:
GT6:
- Chevrolet 2011 Jeff Gordon #24 Drive to End Hunger CHEVROLET IMPALA
GT5:
GT6:
- Ford Focus RS WRC 07 '08
GT5:
GT6:
The reason why i didn't add anything other than GT5 and GT6 on the vote is because we all know that users will vote "both are bad", project cars, froza..etc is better so i just made it far, i don't want it to end up getting 2 GT 5 vote, 1 GT 6 vote and 83+ vote on "both were bad".
EDIT: Some Random GT5 Screenshots (Thanks @alexnipi for these images)
some dangerous damage
Another Random GT5 damage image (Thanks @mister dog !)

Last edited: