Gran Turismo 7 Car Count Based on Gran Turismo 6 Premiums Only

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Preface: My method was fairly hack and clear in this list, but there are some things that require explaiining.

Firstly, any race cars that are exactly the same apart from liveries were grouped together because they are truly one model of car.

Second, open top race cars from GT4 were excluded because they are excruciatingly rudimentary in the cockpit area and would look even more horrible on a system as capable as the PS4.

Third, there are some premium cars in the very beginning stages of GTR/S2000/MX-5/RX-7 Syndrome. I allowed this to go through to the list because there are no more than 3 of the same car, each has its subtle differences, such as rims, horsepower or other such things.

Fourth, I did not list the cars in the Vision GT menu because they are concepts, and while there are other concepts in the regular manufacturer menus the Visions are Highly fictional (mostly) and there is no guarantee that a manufacturer won't request it to be removed for some possibly ridiculous design secrecy reason.

Fifth, I did not include Stealth models or Chrome line models in the count, if you want them it should be selected just like a colour, not a totally separate car.

Now, all that said I must add a massive disclaimer:

THIS IS NOT IN ANY WAY AN OFFICIAL GT7 CAR LIST. DO NOT START SOME RIDICULOUS HYPE TRAIN HERE PLEASE!

I thought this would be a solid question to throw out there, if GT7 were to come out with only premium cars (even though we know it won't) what would the car count be if we don't account for what cars will be new to the series? I have the answer to this question as well, while it's not a low as you would think, it is heavily deflated from the claimed 1200 cars.

Manufacturers: 75 down from 111
Cars: 349 down from 1201 currently seen in the car search function in game.

Fun Stats:
1. Nissan still has the most cars at 29, but Chevrolet trails behind in second with 20 followed closely by Toyota with 18
2. Of the manufacturers not totally killed in this lopping off Hyundai, Daihatsu, Honda, Mazda, and Mitsubishi lost the most blood. Hyundai managed 10%, Daihatsu Dai'd, just 12.5% cars survived, Honda retained just 13.76% of its lineup, Mazda with a very close 13.86% and Mitsubishi downsizing to 14.06% of their original range. Hyundai gets a strip mall in Tokyo sized booth with 1 car of 10 kept, Daihatsu becomes a corner store with just 2 of 16 cars left, Honda at 15 down from 109, Mazda 14 from 101, and Mitsubishi managed to grasp 9 of their original 64
3. Of the names carrying the weight of 2 or more selection pages Ferrari fared easily the best keeping every single one of its little red wagons in line. Kudos for coming late to the game to Ferrari (pun intended)
4. The largest dealer to be taken out in this well aimed shotgun spree was in fact a 3 way tie between Opel, Vauxhall, and Nismo, each losing all 7 of their cars
5. 34 of the now 75 makes retained 50% or more of their cars

Bonus: In cutting Nissan, Honda, Mazda, and Toyota to only Premium cars the game loses 378 cars

So, what say you? Is 349 enough to play with or do you require a larger playground?

You can see the full list by following this fun little link to my google drive where I embarrassingly used excel as a database, but I used one formula so it counts.

https://drive.google.com/open?id=0B3ufJWlDo4WOR0ZWS1JRb1Mza00
 
Preface: My method was fairly hack and clear in this list, but there are some things that require explaiining.

Firstly, any race cars that are exactly the same apart from liveries were grouped together because they are truly one model of car.

Second, open top race cars from GT4 were excluded because they are excruciatingly rudimentary in the cockpit area and would look even more horrible on a system as capable as the PS4.

Third, there are some premium cars in the very beginning stages of GTR/S2000/MX-5/RX-7 Syndrome. I allowed this to go through to the list because there are no more than 3 of the same car, each has its subtle differences, such as rims, horsepower or other such things.

Fourth, I did not list the cars in the Vision GT menu because they are concepts, and while there are other concepts in the regular manufacturer menus the Visions are Highly fictional (mostly) and there is no guarantee that a manufacturer won't request it to be removed for some possibly ridiculous design secrecy reason.

Fifth, I did not include Stealth models or Chrome line models in the count, if you want them it should be selected just like a colour, not a totally separate car.

Now, all that said I must add a massive disclaimer:

THIS IS NOT IN ANY WAY AN OFFICIAL GT7 CAR LIST. DO NOT START SOME RIDICULOUS HYPE TRAIN HERE PLEASE!

I thought this would be a solid question to throw out there, if GT7 were to come out with only premium cars (even though we know it won't) what would the car count be if we don't account for what cars will be new to the series? I have the answer to this question as well, while it's not a low as you would think, it is heavily deflated from the claimed 1200 cars.

Manufacturers: 75 down from 111
Cars: 349 down from 1201 currently seen in the car search function in game.

Fun Stats:
1. Nissan still has the most cars at 29, but Chevrolet trails behind in second with 20 followed closely by Toyota with 18
2. Of the manufacturers not totally killed in this lopping off Hyundai, Daihatsu, Honda, Mazda, and Mitsubishi lost the most blood. Hyundai managed 10%, Daihatsu Dai'd, just 12.5% cars survived, Honda retained just 13.76% of its lineup, Mazda with a very close 13.86% and Mitsubishi downsizing to 14.06% of their original range. Hyundai gets a strip mall in Tokyo sized booth with 1 car of 10 kept, Daihatsu becomes a corner store with just 2 of 16 cars left, Honda at 15 down from 109, Mazda 14 from 101, and Mitsubishi managed to grasp 9 of their original 64
3. Of the names carrying the weight of 2 or more selection pages Ferrari fared easily the best keeping every single one of its little red wagons in line. Kudos for coming late to the game to Ferrari (pun intended)
4. The largest dealer to be taken out in this well aimed shotgun spree was in fact a 3 way tie between Opel, Vauxhall, and Nismo, each losing all 7 of their cars
5. 34 of the now 75 makes retained 50% or more of their cars

Bonus: In cutting Nissan, Honda, Mazda, and Toyota to only Premium cars the game loses 378 cars

So, what say you? Is 349 enough to play with or do you require a larger playground?

You can see the full list by following this fun little link to my google drive where I embarrassingly used excel as a database, but I used one formula so it counts.

https://drive.google.com/open?id=0B3ufJWlDo4WOR0ZWS1JRb1Mza00
... Shouldn't this be called "Gran Turismo 6 car count based on premiums only." Of course they are going to add or update cars to premium quality.
 
... Shouldn't this be called "Gran Turismo 6 car count based on premiums only." Of course they are going to add or update cars to premium quality.

Possibly, I named it that way because it seems likely that all the premium cars in the game will make it unless there's something horribly wrong with one. I also did it because we don't necessarily know which cars will be taken out for GT7 so it's sort of a worst (or best depending how you shine the light) case scenario of every standard car being taken out.

Edited for spelling
 
Possibly, I named it that way because it seems likely that all the premium cars in the game will make it unless there's something horribly wrong with one. I also did it because we don't necessarily know which cars will be taken out for GT7 so it's sort of a worst (or best depending how you shine the light) case scenario of every standard car being taken out.

Edited for spelling
Well, now take into account development time, compare it to the original premiums that began approx in 2005 for GT:HD, and try to guess how many they will add based on that number... Well its been in development since approximately January 1st 2014 to a likely release date of approximately December 2016. So the development time is 3 years.

Count the amount of premiums added yearly for GT:HD, GT5P, GT5, and GT6. Then make a linear graph, from there we can estimate the actual car count that is added. That's basically how I predicted how many tracks their would be, which is in my signature.
 
How hard is it to copy and paste the models? I'm pretty sure out of the 30 or so Miata's, they don't have drastically different things.
 
Well, now take into account development time, compare it to the original premiums that began approx in 2005 for GT:HD, and try to guess how many they will add based on that number... Well its been in development since approximately January 1st 2014 to a likely release date of approximately December 2016. So the development time is 3 years.

Count the amount of premiums added yearly for GT:HD, GT5P, GT5, and GT6. Then make a linear graph, from there we can estimate the actual car count that is added. That's basically how I predicted how many tracks their would be, which is in my signature.

That's the thing I wouldn't want to speculate on, because PD itself is under what seems to be an expansion of employees, yet they're keeping standards. On the expansion hand it would suggest they're going to ramp up everything including car modeling, suggesting a significant rise in the unplotted graph you've suggested. On the keeping standards hand it suggests they aren't really ready to spend the resources on having GT7 as the last game with standards. Yes I hope that many of them become premium because I like a lot of the cars in GT6, but there's the whole process of finding original cars, getting the owners permission, scanning, and then modeling said car. We'll have to wait and see, or soon as we're accustomed to. :lol:

How hard is it to copy and paste the models? I'm pretty sure out of the 30 or so Miata's, they don't have drastically different things.

... One third of said car is right hand drive, I'm pretty sure they're smart enough now to not spend the money on something they already did and did well.
 
Well, now take into account development time, compare it to the original premiums that began approx in 2005 for GT:HD, and try to guess how many they will add based on that number... Well its been in development since approximately January 1st 2014 to a likely release date of approximately December 2016. So the development time is 3 years.

Count the amount of premiums added yearly for GT:HD, GT5P, GT5, and GT6. Then make a linear graph, from there we can estimate the actual car count that is added. That's basically how I predicted how many tracks their would be, which is in my signature.
There were less than 100 unique premiums added to GT6. Base models and other duplicates brought the number down from 120ish. Off the top of my head I think we had 30 DLC cars in GT5 so call it 130 in 3 years. There are variables that will affect this. New staff can increase the pace of modeling but additional levels of detail like engine bays and more detailed interiors, if included, will slow down the pace of modeling.
 
That's the thing I wouldn't want to speculate on, because PD itself is under what seems to be an expansion of employees, yet they're keeping standards. On the expansion hand it would suggest they're going to ramp up everything including car modeling, suggesting a significant rise in the unplotted graph you've suggested. On the keeping standards hand it suggests they aren't really ready to spend the resources on having GT7 as the last game with standards. Yes I hope that many of them become premium because I like a lot of the cars in GT6, but there's the whole process of finding original cars, getting the owners permission, scanning, and then modeling said car. We'll have to wait and see, or soon as we're accustomed to. :lol:



... One third of said car is right hand drive, I'm pretty sure they're smart enough now to not spend the money on something they already did and did well.
Well GT:HD (2007) had 5 cars. That's 5 cars for year #1... In 2008, GT5P was released with 70 Premium cars, that's 65 new cars in 1 year, assuming duplicates from GT:HD, and all completed cars were present in GT:HD. How many premium did GT5 had 246 according to wikipedia. And GT6 has 388 premiums according to wikipedia.



2007: 5 cars (5 new cars per year)
2008: 70 cars (65 new cars per year)
November 2010: 246 Cars but I counted 30 DLC cars, so 216 (58.4 cars per year)
December 2013: 388 cars (57.3 new cars per year)


Minimum predicted rate:
50x3 = 150 new cars
150 + 388 = 538 cars

GT5-GT6 rate:
58x3 = 174 new cars...
174+388 = 562 cars.

Increased rate with GT5P as base:
65x3= 195 new cars.
195+388 = 583 cars.

Standard to Premium conversions won't take as long maybe, new crew is more efficient than GT5P.
80x3 = 240 premium cars.
240 + 388 = 628 Premium cars

Maximum rate:
100 x3 = 300
300+388 = 688




It's safe to assume that GT7 will have 538-688 premium cars. if it is released Q4 2016 or Q1 2017.



There were less than 100 unique premiums added to GT6. Base models and other duplicates brought the number down from 120ish. Off the top of my head I think we had 30 DLC cars in GT5 so call it 130 in 3 years. There are variables that will affect this. New staff can increase the pace of modeling but additional levels of detail like engine bays and more detailed interiors, if included, will slow down the pace of modeling.

There were 142 new cars... and if you don't count GT5 DLC that's 172 new cars.


... And why would GT have engine bays? It's never had them before... I think.
 
Well GT:HD (2007) had 5 cars. That's 5 cars for year #1... In 2008, GT5P was released with 70 Premium cars, that's 65 new cars in 1 year, assuming duplicates from GT:HD, and all completed cars were present in GT:HD. How many premium did GT5 had 246 according to wikipedia. And GT6 has 388 premiums according to wikipedia.



2007: 5 cars (5 new cars per year)
2008: 70 cars (65 new cars per year)
November 2010: 246 Cars but I counted 30 DLC cars, so 216 (58.4 cars per year)
December 2013: 388 cars (57.3 new cars per year)


Minimum predicted rate:
50x3 = 150 new cars
150 + 388 = 538 cars

GT5-GT6 rate:
58x3 = 174 new cars...
174+388 = 562 cars.

Increased rate with GT5P as base:
65x3= 195 new cars.
195+388 = 583 cars.

Standard to Premium conversions won't take as long maybe, new crew is more efficient than GT5P.
80x3 = 240 premium cars.
240 + 388 = 628 Premium cars

Maximum rate:
100 x3 = 300
300+388 = 688




It's safe to assume that GT7 will have 538-688 premium cars. if it is released Q4 2016 or Q1 2017.





There were 142 new cars... and if you don't count GT5 DLC that's 172 new cars.


... And why would GT have engine bays? It's never had them before... I think.

Excellent maths, I was doing it too admittedly but you beat me to it. The predicted measure begs the question, really more towards the top end, not so much the bottom end, why keep the standards at all? That's a different argument though and I'm pretty sure there's a thread on it. I'd quite like 688 cars, I'm up in the 520's or 30's now on GT6 and with the sort of things I do in terms of my racing series the more premiums the better.

On the release date, since Kaz said it'll come in 2016, but with the seeming mountain of work ahead the earliest I'd expect it out is just in time for Christmas 2016.
 
Excellent maths, I was doing it too admittedly but you beat me to it. The predicted measure begs the question, really more towards the top end, not so much the bottom end, why keep the standards at all? That's a different argument though and I'm pretty sure there's a thread on it. I'd quite like 688 cars, I'm up in the 520's or 30's now on GT6 and with the sort of things I do in terms of my racing series the more premiums the better.

On the release date, since Kaz said it'll come in 2016, but with the seeming mountain of work ahead the earliest I'd expect it out is just in time for Christmas 2016.
Its funny how Kaz said he expects it before 2017 and all of GTPlanet decided that he probably meant December 31st at 11:59 PM in the most western timezone. In the world. XD
 
Its funny how Kaz said he expects it before 2017 and all of GTPlanet decided that he probably meant December 31st at 11:59 PM in the most western timezone. In the world. XD

He really didn't help himself with how long it took to release the GT6 content we have. :lol:
 
Well GT:HD (2007) had 5 cars. That's 5 cars for year #1... In 2008, GT5P was released with 70 Premium cars, that's 65 new cars in 1 year, assuming duplicates from GT:HD, and all completed cars were present in GT:HD. How many premium did GT5 had 246 according to wikipedia. And GT6 has 388 premiums according to wikipedia.



2007: 5 cars (5 new cars per year)
2008: 70 cars (65 new cars per year)
November 2010: 246 Cars but I counted 30 DLC cars, so 216 (58.4 cars per year)
December 2013: 388 cars (57.3 new cars per year)


Minimum predicted rate:
50x3 = 150 new cars
150 + 388 = 538 cars

GT5-GT6 rate:
58x3 = 174 new cars...
174+388 = 562 cars.

Increased rate with GT5P as base:
65x3= 195 new cars.
195+388 = 583 cars.

Standard to Premium conversions won't take as long maybe, new crew is more efficient than GT5P.
80x3 = 240 premium cars.
240 + 388 = 628 Premium cars

Maximum rate:
100 x3 = 300
300+388 = 688




It's safe to assume that GT7 will have 538-688 premium cars. if it is released Q4 2016 or Q1 2017.





There were 142 new cars... and if you don't count GT5 DLC that's 172 new cars.


... And why would GT have engine bays? It's never had them before... I think.
First, there weren't 142 unique cars new to GT6, I specifically mentioned base models and duplicates. Take out the base models and the duplicates and it's less than 100 different cars. Adding a white version of a car with a livery isn't a new car.

Second, you can't use partial games and demos for calculating car count because they likely aren't including all their available content. It's a demo or prologue, not a full game. The 10 year cycle from GT4 to GT6 or 3 year cycle between GT5 and GT6 will be a much more accurate figure and both times it comes in around the same yearly figure of cars modeled. Your math is way, way off.
 
No way GT7 comes out before 2017 unless they just dump PS2/3 tracks in the game as is, a great chunk of content needs to be straight up redone and we're not even taking new tracks into account. Unless anyone wants 3 tiers of content quality now this will take a long while. The car list needs a huge rethinking too, it's way too sparse and outdated at this point, Forza 6 already slaps it around and will have 100 more vehicles by this time next year, up to 550+ premiums.
 
I see at worst over 600 premium cars and the GT6 tracks carried over with updates alongside brand new tracks and returning, updated tracks.
 
There were 142 new cars... and if you don't count GT5 DLC that's 172 new cars.

That's if you're counting the large amount of duplicates that GT6 "added".


... And why would GT have engine bays? It's never had them before... I think.

It never had interiors before, either. :p

Modelling the underbody parts of the car is the logical next step, not only for the graphical side of things, but from a physics- and damage-based view.

Funnily enough, on a semi-related note, I've mapped out the progress of both GT and Forza's car lists during the last five years. The whole spreadsheet is available here (all 2101 cars), while the thread on the subject is here.

My (optimistic) guess: GT7 will ship with somewhere around 500-550 cars, all Premium. A few of the GT5-era cars need touching up (the Gallardo's wheelarches are pretty bad), but that number isn't as high as one would expect given GT6's current Premium count, because I'd only assume the silly Base Model number-padding nonsense would stop, as we'd ideally be getting a livery editor to roll all the same cars into one paintable model.
 
Sup guys Gran Turismo 7 car count will be fixed, will include better than ever high premium, medium premium, low premium, high standard, medium standard, low standard, an all the other standard and premium variations.. I saw this through my crystal ball. GT7 T'will be the new standard for sure. Heard it from me first!

I'm intrigued, say would their be a premium price tag if it mean less is more, or more is less. Nah definately less is more, right, GENIUS, so yeah umm premium it has to be then :boggled: can't expect to pay less for more premiumness.

Some one will start a hype train no matter what, its garuanteed.

Talking about hype trains, I here down the grapevine from an unofficial sauciness standard cars might be a thing of the.... hahaha had you going there, just joking friends! :lol: :lol: :lol:
Very nearly huh :D
 
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Sup guys Gran Turismo 7 car count will be fixed, will include better than ever high premium, medium premium, low premium, high standard, medium standard, low standard, an all the other standard and premium variations.. I saw this through my crystal ball. GT7 T'will be the new standard for sure. Heard it from me first!

I'm intrigued, say would their be a premium price tag if it mean less is more, or more is less. Nah definately less is more, right, GENIUS, so yeah umm premium it has to be then :boggled: can't expect to pay less for more premiumness.



Talking about hype trains, I here down the grapevine from an unofficial sauciness standard cars might be a thing of the.... hahaha had you going there, just joking friends! :lol: :lol: :lol:
Very nearly huh :D
I like the standard cars... its not like they haven't been updated.
 
... all of them look better in GT6 than GT4. Polygon count isn't the only way to improve a model.

Sticking untouched assets in a vastly superior lighting engine tends to do that. It doesn't change that most of the actual models haven't been improved since GT4 (or, more accurately, GTPSP).
 
I think they will add at least 100 more premiums + 100 of GT6 standards, semi standards cars converted to premiums.

So 200 premiums is minimum :rolleyes:

I mean we're gonna have ps2 tracks, ps3 tracks and ps4 tracks in this case.

PS3 tracks are good enough. All they need is high res textures, grand stand with some crowds and hopefully they will improve some bad looking trees. Having nice lighting and HDR makes a huge difference. This game still looks great and it is 7yrs old :)


 
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The paint textures have been improved too.

Again, for the third time: not for the majority. The majority of Standards haven't had any improvements, and the <50 "Semi-Premium" are the exception, not the rule.
 
:yuck:

Alto_zps4d4e0ff7.jpg


Please don't be in GT7
 
Preface: My method was fairly hack and clear in this list, but there are some things that require explaiining.

Firstly, any race cars that are exactly the same apart from liveries were grouped together because they are truly one model of car.

Second, open top race cars from GT4 were excluded because they are excruciatingly rudimentary in the cockpit area and would look even more horrible on a system as capable as the PS4.

Third, there are some premium cars in the very beginning stages of GTR/S2000/MX-5/RX-7 Syndrome. I allowed this to go through to the list because there are no more than 3 of the same car, each has its subtle differences, such as rims, horsepower or other such things.

Fourth, I did not list the cars in the Vision GT menu because they are concepts, and while there are other concepts in the regular manufacturer menus the Visions are Highly fictional (mostly) and there is no guarantee that a manufacturer won't request it to be removed for some possibly ridiculous design secrecy reason.

Fifth, I did not include Stealth models or Chrome line models in the count, if you want them it should be selected just like a colour, not a totally separate car.

Now, all that said I must add a massive disclaimer:

THIS IS NOT IN ANY WAY AN OFFICIAL GT7 CAR LIST. DO NOT START SOME RIDICULOUS HYPE TRAIN HERE PLEASE!

I thought this would be a solid question to throw out there, if GT7 were to come out with only premium cars (even though we know it won't) what would the car count be if we don't account for what cars will be new to the series? I have the answer to this question as well, while it's not a low as you would think, it is heavily deflated from the claimed 1200 cars.

Manufacturers: 75 down from 111
Cars: 349 down from 1201 currently seen in the car search function in game.

Fun Stats:
1. Nissan still has the most cars at 29, but Chevrolet trails behind in second with 20 followed closely by Toyota with 18
2. Of the manufacturers not totally killed in this lopping off Hyundai, Daihatsu, Honda, Mazda, and Mitsubishi lost the most blood. Hyundai managed 10%, Daihatsu Dai'd, just 12.5% cars survived, Honda retained just 13.76% of its lineup, Mazda with a very close 13.86% and Mitsubishi downsizing to 14.06% of their original range. Hyundai gets a strip mall in Tokyo sized booth with 1 car of 10 kept, Daihatsu becomes a corner store with just 2 of 16 cars left, Honda at 15 down from 109, Mazda 14 from 101, and Mitsubishi managed to grasp 9 of their original 64
3. Of the names carrying the weight of 2 or more selection pages Ferrari fared easily the best keeping every single one of its little red wagons in line. Kudos for coming late to the game to Ferrari (pun intended)
4. The largest dealer to be taken out in this well aimed shotgun spree was in fact a 3 way tie between Opel, Vauxhall, and Nismo, each losing all 7 of their cars
5. 34 of the now 75 makes retained 50% or more of their cars

Bonus: In cutting Nissan, Honda, Mazda, and Toyota to only Premium cars the game loses 378 cars

So, what say you? Is 349 enough to play with or do you require a larger playground?

You can see the full list by following this fun little link to my google drive where I embarrassingly used excel as a database, but I used one formula so it counts.

https://drive.google.com/open?id=0B3ufJWlDo4WOR0ZWS1JRb1Mza00
Well I'd like to keep the semi-premiums too (except for the Mitsubishi GTO/3000GT spam), and the DeLorean, BMW M3 CSL & GTR, Hyundai Coupe/Tiburon GT, and of course the Supra RZ and Impreza 22B STI. But nice statistics. They're really useful and show where the car list is bloated.
 
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