Gran Turismo 7 Visuals Discussion

  • Thread starter Galvston
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I'm making this thread so we can discuss issues and good things about the game's visuals, on PS4 and PS5. I ask you to show what platform you're playing on, on your comments. This thread may help raise awareness about some visual bugs, glitches and oversights.

I'll start with some issues on PS5, that are present on PS4 too.

* Car Models are different on the outside on PS5 vs PS4, but the Cockpit has the exact same LOD level, some issues with that:
- The Subaru Impreza WRX Sti Steering Wheel is low-poly, you can see it on the upper part of the wheel. Some more cars have this problem, notably the Porsche 918 Spyder (centre of the wheel), the Mazda RX8 (the pillars surrounding the windshield) and the Mercedes Benz AMG C63.

Disclaimer: the game looks amazing, and almost all cars have perfect looking cockpits. So these cars stick out like a sore thumb.

* Track limit lines are low poly on the following tracks:
  • Sainte Croix
  • Bathurst
  • 2 turns at Suzuka

* Tracks that look worse than their counterparts (asset wise)
  • Le Mans
  • Dragon Trail
  • Trees on the last straight at Brands Hatch.

* Light Reflections at night, while raining are glitched on the following tracks:
- Spa Francorchamps


DISCLAIMER for the thread: this is as nitpicky as it can get, but documenting this stuff, we can help PD fix those issues. Please post stuff that you notice, like pop-in that is abnormal, visual glitches, wrong lightning. I'll post some improments I noticed along the patches when I get home. The game has had some improvements on shadow quality and anti-aliasing too.
 
On PS5.

2D trees.

The image quality of player made decals in gameplay needs improvement.

The quality of the visible car interior in chase cam:
1671312663111.png


Inconsistent image quality with mirror reflections in cockpit view. The post launch DLC cars seem, in general, to have worserear/side mirror reflections (just compare the 2018 GT-R GT3 to the 2013 one). They look fuzzy and blurry like they're rendered in a lower resolution.

The shadow/draw distance in mirror reflections gets worse and worse with every patch. Cars look like they're floating over the track because their shadows aren't rendered until they're right behind you.

The mirror reflections also don't reflect your actual race suit in cockpit view. You only see the generic default suit. Very noticeable on cars like the Jag XJ13.
 
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On Ps4 Pro I notice a lot of texture pop in on the backs of cars or their spoilers. Not much is going on either when this happens. I notice the reflection in cockpit view in the 918 spider has a really jagged reflection on the window that's distracting and ugly. I notice some of the liveries have really low res decals that look terrible like the Gr4. Porsche.
 
On PS5.

2D trees.

The image quality of player made decals in gameplay needs improvement.

The quality of the visible car interior in chase cam:
View attachment 1216461

Inconsistent image quality with mirror reflections in cockpit view. The post launch DLC cars seem, in general, to have worserear/side mirror reflections (just compare the 2018 GT-R GT3 to the 2013 one). They look fuzzy and blurry like they're rendered in a lower resolution.

The shadow/draw distance in mirror reflections gets worse and worse with every patch. Cars look like they're floating over the track because their shadows aren't rendered until they're right behind you.

The mirror reflections also don't reflect your actual race suit in cockpit view. You only see the generic default suit. Very noticeable on cars like the Jag XJ13.
I think the difference in LOD for the cockpit view when you use the outside camera is intentional. It is using a much lower LOD level, maybe for better performance. It doesn't need to be fully rendered, but at least a level higher should be optimal right? It's very ugly to see the textures, especially when the game's IQ is pin sharp.

On the 2D trees, it's something good imo. It's an improvement from all other games with 2d trees. On GT7, the textures of the rotating tree look really good actually. For GT8, maybe we'll finally have rendered trees.

I don't have the Jag XJ13, does it reflect the driver? I thought the game had the rear view mirrors working as screen, with nothing apart from the road showing. Some real time reflections also present your custom suit and helmet, like on the F1500 for one. The same reflections run at half-rate or 30fps, and it's something that would look so much better at full rate.

On the mirror claim, we should have a way to compare the quality of the reflection between patches. I do know for one, that reflections from puddles and water bodies were upgraded since Launch, I'll try to grab a pic tomorrow

Nice post, you really have an eye for detail. Maybe dissecting the game's visuals may help whoever from PD that reads GTP.
 
I don't have the Jag XJ13, does it reflect the driver?
It's a "fake" reflection on some cars (mostly ones with dash mounted mirrors). Some cars with really shiny instrument gauges also has the same effect.

Problem is it only displays the default white helmet instead of what your driver's actually wearing.

1671337184096.png


There's also a whole lot more asset LOD issues in GT7 in both cockpit and chase cam like Lambo engine bays, or wing mirror decals not being rendered at all on some cars, or wheel covers disappearing when in motion on the new Ferrari VGT.
 
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The CLK-LM roof scoop is see through when turning the camera at a certain angle, I assume this was overlooked as when the game first came out we couldn't rotate the camera. I will post pictures of what I mean later.
 
Playing on PS5:
  • Close-range mountains which are not covered in trees (Dragon Trail, Sardegna, etc) are very ugly with low res textures and obvious texture filtering issues at certain angles.
    18527de113744-screenshotUrl.png
  • Shadow pop-in of things like fences is very obvious on some tracks like Sardegna.
    18527ddef7e32-screenshotUrl~3.jpg
  • Lack of ambient occlusion on objects around the track makes them not appear realistically grounded in the world.
  • Custom decals are too low res when you zoom in.
  • Bring tire smoke back to it's launch state.
  • When driving on dirt the dust trails should last a more realistic amount of time. They disappear far too quickly.
I'm not expecting any of this stuff to be fixed until a PS5-exclusive GT8 is released, however.
 
The Shadows cast from light sources are glitched on SSRX on ps4 and ps5.
The grass texture is bugged on Deep forest on the PS4 .
The mustang GR4 on ps4 is missing its grill texture on ps4 so the emblem floats.
The Hyundai Genesis coupe's wheel arches have visible polygons on the ps5 / ps4 .
The Wrx STI 15' has a lower poly exterior on both ps4 and ps5 .
Some Tracks have 2D trees on the PS5 that could and should be replaced with 3D ones .
Suzuka had a GT sport version with fully rendered 3D trees that were CUT in order to add in 2D trees but the PS5 version has 2d trees so polyphony either lost the build to the track or tree model2 or is too lazy to go back amd take the 20 mins to drop them back in .

Polyphony knows about the bad brands hatch tree wall because they took their time to fix the tree wall in Alstace which was the same .
 
Cool posts guys. I think documenting this stuff may help PD, however I do think they have an eye for detail already, they must be aware of some of these issues. Some stuff like shadow draw distance is actually the same in every track, but some just show the problems more. I think that could be upgraded with a patch.
 
The Shadows cast from light sources are glitched on SSRX on ps4 and ps5.
The grass texture is bugged on Deep forest on the PS4 .
The mustang GR4 on ps4 is missing its grill texture on ps4 so the emblem floats.
The Hyundai Genesis coupe's wheel arches have visible polygons on the ps5 / ps4 .
The Wrx STI 15' has a lower poly exterior on both ps4 and ps5 .
Some Tracks have 2D trees on the PS5 that could and should be replaced with 3D ones .
Suzuka had a GT sport version with fully rendered 3D trees that were CUT in order to add in 2D trees but the PS5 version has 2d trees so polyphony either lost the build to the track or tree model2 or is too lazy to go back amd take the 20 mins to drop them back in .

Polyphony knows about the bad brands hatch tree wall because they took their time to fix the tree wall in Alstace which was the same .
Interesting, I do remember the trees being downgraded for Sport.

I agree that some tracks could have better PS5 version. Trees generally look better on PS5, like on Saint Croix and Le Mans, they are the only part of the tracks that look nice.

Some pictures with issues, I'll continue on other posts so this won't be so big:

*Car Model Problems:
Gran Turismo® 7_20221219003221.jpg

RX8 Spirit, notice the big polygons above the windshield. It's OK to have smaller stuff like vents not being perfectly round. But when it's something as central to the screen as this, it is jarring.

Gran Turismo® 7_20221219002716.jpg

Subaru Impreza STI - notice how the upper part of the steering wheel has several polygons sticking out, and to a lesser importance, the part behind it too. This actively puts me away from this fantastic car, because other models have much more complicated cockpits, and somehow perfectly round steering wheels. (Lack of QA).

*Track Model Issues: Jagged edges.
Mount Panorama Motor Racing Circuit_.jpeg

Mount Panorama Motor Racing Circuit__3.jpeg


This is Bathurst, fantastic track and looks really good apart from the lines, they are jagged all over the track. A similar situation to GT5's Suzuka. That track looked really good on GT5 Prologue, and got downgraded for GT5. Was fixed for GT6.

Circuit de Sainte-Croix - A__3.jpeg

Circuit de Sainte-Croix - A_.jpeg


A more curious case, Saint Croix will have corners perfectly round like this above, and:
Circuit de Sainte-Croix - A__2.jpeg


Circuit de Sainte-Croix - A__1.jpeg

Crooked city. In my opinion, this screams lack of QA.

I have prepared some pictures for the improvements they have made on the visuals: namely shadows on cockpit, reflections and their AA solution has been continuously tweaked for better and worse at times.

The game looks good of course, but these little issues can ruin the immersion, at least for me. I would do the QA for the graphics for free for PD! Stuff like this should be easily fixed
 
Very good thread @Galvston, although I highly doubt anything will change.
As we know, PD doesn't care too much about players' opinions.

The first thing that disappointed me on GT7 was the graphics of the track surroundings.
Almost no significant shift from GT Sport, some tracks from it still have very low-res textures and low-quality objects.

Playing on PS5:
  • Close-range mountains which are not covered in trees (Dragon Trail, Sardegna, etc) are very ugly with low res textures and obvious texture filtering issues at certain angles.View attachment 1216728
  • Shadow pop-in of things like fences is very obvious on some tracks like Sardegna.View attachment 1216729
  • Lack of ambient occlusion on objects around the track makes them not appear realistically grounded in the world.
  • Custom decals are too low res when you zoom in.
  • Bring tire smoke back to it's launch state.
  • When driving on dirt the dust trails should last a more realistic amount of time. They disappear far too quickly.
I'm not expecting any of this stuff to be fixed until a PS5-exclusive GT8 is released, however.
This is exactly what I noticed when I first started the game. And I asked how it is possible that the surroundings of some tracks on the new generation console look worse than in the GT6 or GT5. Objects and shadows keep pop-up so much that it is very disturbing in many places.

Here for comparison, Matterhorn track from GT6, there are big differences between this and Dragon Trail or Sardegna:
GT6-Eiger-Rally-1.jpg
5.bmp_s9Ed2hX.jpg

maxresdefault.jpg
3-1-1-1024x576.jpg
 
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Very good thread @Galvston, although I highly doubt anything will change.
As we know, PD doesn't care too much about players' opinions.

The first thing that disappointed me on GT7 was the graphics of the track surroundings.
Almost no significant shift from GT Sport, some tracks from it still have very low-res textures and low-quality objects.


This is exactly what I noticed when I first started the game. And I asked how it is possible that the surroundings of some tracks on the new generation console look worse than in the GT6 or GT5. Objects and shadows keep pop-up so much that it is very disturbing in many places.

Here for comparison, Matterhorn track from GT6, there are big differences:
View attachment 1216769View attachment 1216770
Thanks. I think documenting it they may have a look on it.

I actually think the graphics are very good, and the most consistent they have ever been since GT3, 2 and 1.

It's just the PS4 really hampered this game, as it needs to run at 60 on that as well. Most cross-gen games run at 30 on the PS4 and 60 on the PS5. The only games comparable are: Modern Warfare 2 (suffers from shadow pop-in and INSTALOD just like GT7.) and F122 (bad lightning and models, decent tracks, awful trees).

GT7 is above average on PS5 but it ends at that. Here are some pictures that I dissect to show how some stuff is actually good in this game, or was improved:

CAR MODELS (EXTERNAL) DURING GAMEPLAY (camera trick on willow springs) ARE THE HIGHEST-POLY MODELS ON CONSOLE (PS5)
Gran Turismo® 7_20220901221458.jpg

Gran Turismo® 7_20221118233026.jpg

Gran Turismo® 7_20221118232740.jpg


They have improved reflections on water bodies and cockpit reflection resolution (OR AA applied to them) on things like screens, chrome trims and plastic features.

Gran Turismo® 7_20221215160014.jpg


Look at how clean the reflection presents itself. Back at launch, this was an awful looking screen and I always was baffled about how they thought it was a good idea to showcase those awful reflections. This made me create this thread. If the have their priorities in fixing minor stuff like this, they could fix alot of the other minor problems with the game's visuals.

ALSO: look at these long distance shadows: Really well made.

Gran Turismo® 7_20220902173832.jpg
 
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