- 331

- Addison, TX
- MX5_Racer_69
I've been obsessed with Gran Turismo for the last five years or so. The game is responsible for introducing me to many great friends over the years. And it is the primary reason that I bought a sports car and now teach High Speed Driving Education classes at our local track. So it holds a special place in my heart.
I am writing today to talk about a conflict I feel with this game that I've begun to notice and one that I think Kaz and company need to look at very closely. I believe this game has two personalities. And because of that, there are two distinct groups of fans that buy the game and get different things from it. I am going to label those two groups:
1. Car enthusiasts.
2. Racing enthusiasts.
A car enthusiast geeks out about cars. The more the merrier. Some want them to be historically accurate. Others want them in every color in the rainbow, dropped and customized. But to these fans of the franchise, it's all about the cars in their garage and being able to drive a wide assortment of different vehicles in different settings. Photo mode is a big feature for these guys, as is cruising.
On the other side of the isle are the racing enthusiasts. These guys want to simulate the races they see on TV. They want to hone their driving skills in a simulator. They want to then show off these skills online by racing against their friends and others in a way that is consistent with real racing. These guys care about tracks, physics and the ability to customize online races more than anything else. I belong to this second group.
All of us have some measure of the car enthusiast in us as well as the racing enthusiast. Where we fall on that scale determines how we spend most of our time in the game.
With that said, here is the problem that I see. It has taken me several years of watching new GT releases come out to realize that Gran Turismo is not a racing game, it's a driving game. It's heritage and fan base comes primarily from the car enthusiast ranks. All of that is fine because it is a pretty good driving simulator (if they could simulate a clutch, it would be great). But if the game is primarily a driving simulator, then why is every single driving location a race track of some sort? That is what bothers me.
I believe that there are really two games here that could be released separately. I would buy both both of them. Using the same physics and rendering engine, PD could release a driving game (something akin to Forza Horizon 2) where you get to drive the cars in your garage along mountain roads at high speeds and driving with your friends. And then they could release a racing game that focused on track, leagues, spec racing, etc. Again, I would be interested in both because there are times when I just want to drive toy exotic cars around and there are times when I want to race with a simulated race car against opponents with similarly spec'd race cars. This would generate enough money for PD that they could afford to address the issues in both games, in my humble opinion. Food for thought.
What do you think?
I am writing today to talk about a conflict I feel with this game that I've begun to notice and one that I think Kaz and company need to look at very closely. I believe this game has two personalities. And because of that, there are two distinct groups of fans that buy the game and get different things from it. I am going to label those two groups:
1. Car enthusiasts.
2. Racing enthusiasts.
A car enthusiast geeks out about cars. The more the merrier. Some want them to be historically accurate. Others want them in every color in the rainbow, dropped and customized. But to these fans of the franchise, it's all about the cars in their garage and being able to drive a wide assortment of different vehicles in different settings. Photo mode is a big feature for these guys, as is cruising.
On the other side of the isle are the racing enthusiasts. These guys want to simulate the races they see on TV. They want to hone their driving skills in a simulator. They want to then show off these skills online by racing against their friends and others in a way that is consistent with real racing. These guys care about tracks, physics and the ability to customize online races more than anything else. I belong to this second group.
All of us have some measure of the car enthusiast in us as well as the racing enthusiast. Where we fall on that scale determines how we spend most of our time in the game.
With that said, here is the problem that I see. It has taken me several years of watching new GT releases come out to realize that Gran Turismo is not a racing game, it's a driving game. It's heritage and fan base comes primarily from the car enthusiast ranks. All of that is fine because it is a pretty good driving simulator (if they could simulate a clutch, it would be great). But if the game is primarily a driving simulator, then why is every single driving location a race track of some sort? That is what bothers me.
I believe that there are really two games here that could be released separately. I would buy both both of them. Using the same physics and rendering engine, PD could release a driving game (something akin to Forza Horizon 2) where you get to drive the cars in your garage along mountain roads at high speeds and driving with your friends. And then they could release a racing game that focused on track, leagues, spec racing, etc. Again, I would be interested in both because there are times when I just want to drive toy exotic cars around and there are times when I want to race with a simulated race car against opponents with similarly spec'd race cars. This would generate enough money for PD that they could afford to address the issues in both games, in my humble opinion. Food for thought.
What do you think?