Gran Turismo Announces New Tire Partnership with Dunlop

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I want to be excited but the announcement seems quite vague as to the extent of the partnership, with the elephant in the room being an official Dunlop tire model in GT7. I guess I'll temper my expectations 😑
 
Hopefully the tire visual model changes like it did with Michelin. The realism of having real tires on the cars was incredible. It also brought needed physical model improvements so I’d imagine Dunlop would use some of their data as well. That said, Dunlop is not necessarily a pioneer in road tire technology these days.
 
Is PD going to do a sponsor rotation of all the tire manufacturers?

Next is Pirelli
Bridgestone
Goodyear
Continental

Why not offer them all at the same time and let us test out of there are any real differences...

What is the use of it ?

Are the tires models going to change from Michelin?

Why not use Sumitomo ??
 
Possible tyre wear will be different....
I can't see this happening.
The current tyre physics are based on PD's tyre model and not on any one type of tyre.
As far as I remember there was no change to the tyre wear when they switched to Michelin branded tyres and there definitely wasn't one when it was removed.
 
There was a physics change and tire modeling change when they announced the partnership with Michelin. It was update v1.49.
This is correct, but when the partnership and branding was removed there was no change to tyre handling/wear.
 
I think the tyre model is ok as it is right now. We don't really need changes there, do we?
I just hope for the visuals!
In my opinion, massively yes, but it depends what you want from the game.
There's a lot of artificial behaviour in the tyre model at the minute in how it resists input and resists the tyre model.
To me it makes for a very tedious and samey driving feel, because every car characteristic is dominated by what the tyre model isn't letting the car do. It's where all the "real understeer simulator" terms come from.

Previous tyre iterations haven't been bad in that regard. The Michelin branding came with a physics update that had the best tyre feel the game has ever had - super natural behaviour. Just a shame the suspension changes were so busted alongside it.

That was all removed alongside the branding, which in my eyes was a severe regression and I haven't really played since because it just feels bad in comparison.
 
In my opinion, massively yes, but it depends what you want from the game.
There's a lot of artificial behaviour in the tyre model at the minute in how it resists input and resists the tyre model.
To me it makes for a very tedious and samey driving feel, because every car characteristic is dominated by what the tyre model isn't letting the car do. It's where all the "real understeer simulator" terms come from.

Previous tyre iterations haven't been bad in that regard. The Michelin branding came with a physics update that had the best tyre feel the game has ever had - super natural behaviour. Just a shame the suspension changes were so busted alongside it.

That was all removed alongside the branding, which in my eyes was a severe regression and I haven't really played since because it just feels bad in comparison.
Have the tyres changed when they removed the Michelin branding? I srsly can't remember.
My take is that I'm ok with the current tyre model. It's not perfect ofc but it's ok. And tbh I wanna see some constancy in the game now, I think we had enough changes for physics and tyres, I would prefer no more changes in this regard.
But for sure I want the visuals 'cause the Michelins looked so much better than the unbranded standard tires we have right now.
 
Have the tyres changed when they removed the Michelin branding? I srsly can't remember.
My take is that I'm ok with the current tyre model. It's not perfect ofc but it's ok. And tbh I wanna see some constancy in the game now, I think we had enough changes for physics and tyres, I would prefer no more changes in this regard.
But for sure I want the visuals 'cause the Michelins looked so much better than the unbranded standard tires we have right now.
Yea in the January update they changed the physics to what they are now. Michelin branding/physics only lasted 6 months.

I don't play anymore as I think the current physics are really bad with how the tyre behaves - so I'd like them to change, but I mean if they don't then I'll just continue to not play so you know, whatever really.

It'll mean that I'll never buy Dunlops in real life though because clearly if they represent GT7 tyres then all I'll know about Dunlops is that if I buy them I'll understeer off a roundabout and die.
 
I am a bit shock that Michelin left the game after all the years of working with them on the tire models, I am happy to have Dunlop come abord but I feel it’s Manufacturers losing interest in gt7 and not looking to stick around if we get gt8, i’m with some big Sim racing titles coming. Gran Turismo could be in serious hot water.
 
The current tyre physics are based on PD's tyre model and not on any one type of tyre.
As far as I remember there was no change to the tyre wear when they switched to Michelin branded tyres and there definitely wasn't one when it was removed.
Maybe GT7 had Michelin tech from the beginning.

Am I the only one who finds PD's lack of transparency when it comes to the in-game physics-based tire model, annoying? Maybe I'm asking too much of them but considering they're doing these partnerships, I expect more than just stickers.
 
Friend and I were just talking about the Michelin thing a day or two before this happened. He was like "Ohhhh yeeeaaa! What ever happened to that?" to which I said they removed it after a short time and unsure if it had any direct, meaningful impact on the game. For all we know, whatever physics or tire behavior changes were made in the game could've been completely divorced from any input by these manufacturers and was purely just a marketing tool.

So I suspect this is also just another marketing thing. But that's fine if it's a way for PD to get funds to continue making the game, since they refuse to sell DLC cars.
 
I hope this collab actually involves direct simulated tyre development and research studies to improve the game's tyre model rather than just a surface-level "slap your sticker here" marketing stunt.


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Hopefully the tire visual model changes like it did with Michelin. The realism of having real tires on the cars was incredible. It also brought needed physical model improvements so I’d imagine Dunlop would use some of their data as well. That said, Dunlop is not necessarily a pioneer in road tire technology these days.
I love it as well however it clashes with liveries that have other tire brands. At least with the unlicensed tires you can imagine it's said tire brand. It wouldn't even be that hard to allow us to swap between the branded and unbranded ones as well just have it be in the livery editor like how some race cars have it. That basically my only gripe with it. One day we can hope they allow us to put branding on road car tires.
 
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I happened to hate the v1.49 physics. There was no grip at all compared to previous generations. The physics changed again after Michelin left and it got a lot better, IMO. Then PD thought all the players with a T300RS wheel needed their FFB reduced to nothing and all steering feel was lost. They seemed to have corrected that issue and the game feels fine again.

If PD changes the physics again, I may quit the game all together. As it is, I only play maybe once a month. PD has made the game unenjoyable with all the physics changes they make for absolutely no reason. It screws up the suspension settings in your cars, it screws up the PP ratings on your cars. You have to retune all your cars and learn a completely new driving style. I couldn’t imagine any other game developer changing the running/jumping characteristics of your character and thinking that was completely fine to do. Or how about they change how your weapons work, or what about your enemies. Just change those for the sake of changing them? Sure, why not. Nerf this, boost that, make this completely useless and force the players to completely rehash their playing style. That should give the game more life. Maybe change everything again in 6 months because that will buy time until we can put out another game or major update.
 
I happened to hate the v1.49 physics. There was no grip at all compared to previous generations. The physics changed again after Michelin left and it got a lot better, IMO. Then PD thought all the players with a T300RS wheel needed their FFB reduced to nothing and all steering feel was lost. They seemed to have corrected that issue and the game feels fine again.

If PD changes the physics again, I may quit the game all together. As it is, I only play maybe once a month. PD has made the game unenjoyable with all the physics changes they make for absolutely no reason. It screws up the suspension settings in your cars, it screws up the PP ratings on your cars. You have to retune all your cars and learn a completely new driving style. I couldn’t imagine any other game developer changing the running/jumping characteristics of your character and thinking that was completely fine to do. Or how about they change how your weapons work, or what about your enemies. Just change those for the sake of changing them? Sure, why not. Nerf this, boost that, make this completely useless and force the players to completely rehash their playing style. That should give the game more life. Maybe change everything again in 6 months because that will buy time until we can put out another game or major update.
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Maybe GT7 had Michelin tech from the beginning.

Am I the only one who finds PD's lack of transparency when it comes to the in-game physics-based tire model, annoying? Maybe I'm asking too much of them but considering they're doing these partnerships, I expect more than just stickers.
I'm annoyed by PD's lack of transparency about anything but I'm well used to that by now.
 
I think the tyre model is ok as it is right now. We don't really need changes there, do we?
I just hope for the visuals!
Im with you, I like the model we have after 1.49 update
In my opinion, massively yes, but it depends what you want from the game.
There's a lot of artificial behaviour in the tyre model at the minute in how it resists input and resists the tyre model.
To me it makes for a very tedious and samey driving feel, because every car characteristic is dominated by what the tyre model isn't letting the car do. It's where all the "real understeer simulator" terms come from.

Previous tyre iterations haven't been bad in that regard. The Michelin branding came with a physics update that had the best tyre feel the game has ever had - super natural behaviour. Just a shame the suspension changes were so busted alongside it.

That was all removed alongside the branding, which in my eyes was a severe regression and I haven't really played since because it just feels bad in comparison.
After 1.49 the improvement we had in wet tyres is massive for me (positively speaking)
Before 1.49 the wets were useless because you could surf any dounpour on inters with no consecuences.

Now the difference in race pace between inters and wets is real, and also how they wear when the surface starts to dry.

Another thing that was wrong for me before 1.49 was that you could easily make some laps on a fully red tyre.
Tyre saving wasnt that necessary as it is right now, and I see that as a good thing.
 
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