Gran Turismo Racing School?

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JohnBM01

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GT Planet, your online non-self-centered, online windbag is back again. Hello.

Gran Turismo's license tests do an impressive job at teaching people how to race effectively. During license tests, you are often given a car, a track, an objective, and time to complete the task. From tests as easy as completing a 0-to-1000m Acceleration, all the way to the damn-near-frustrating Monte Carlo test with a GT-One (personally, I think Apricot Hill Raceway with a GT-One was better (GT2)).

Now, put the license tests aside for a moment and think. Gran Turismo... RACING SCHOOL. Let's explore advantages and disadvantages of this.

Advantages? Simple. You get a racing series to race around on and maybe some money to pick up. You may actually be able to race spec-race cars and modified street cars to test your skills. Since people like to talk about the Complex String, that entire abomination of a track is the test track so you can test certain turns. Maybe some of you recall the International A test where you had a Skyline in the test called "Undulating Corners." You can race any number of school-modified cars to tear up the track. Everything from open-wheelers to downtuned GT race cars.

And then the disadvantages. If such a thing was implemented in GT4, it would mean that people who want to learn racing the old fashioned way would want to learn racing by doing free runs and license tests. So it would defeat the purpose of a License system.

I think if GT Racing School would be in, maybe they would be in close association with Skip Barber, since it is one of the finest in America, if not THE finest racing school (Petty Drving School won't help you win on Nurburgring or Suzuki). So what do you think? GT Racing School or no racing school? I think regardless, this will be a chance for GT fans to be schooled. You don't even need to practice for pit stops. Just go out there and race. If you need to build experience points, take this first, then the license tests. And think about that. It will make you ready for the license tests. MORE ready. So, what do you think?
 
Well I remember saying in another thread that it would be cool to have a voice over explain the track, how to take the turn etc.. almost like an intro video before you actually practice, then after you practiced the voice over will tell you were you messed up and how to improve and were you did great on, for example.. "You made the turn too slow, try going a little fast or breaking a little sooner then hitting the acceleration once your in the middle of the turn" some like that, or "you made that turn a little to wide, try slowing down a bit before the turn then accelerating during the turn" well you know what I mean.

This way people who are knew can get used to the physics etc.. They should have you start off with slower cars, maybe between 50-100hp, then move to 100-200hp, so on and so forth until you begin to drive super cars maybe 500hp+ just to get the feel of everyday cars and super cars as you work your way up, Driving school/license test should be almost a mini game, once you beat B license you unlock A, then Ai etc.. until you reach to super, the rally license should be unlocked from the begining since its a diffrent type of race, you start off stock cars and work up until you race with an impreza or lancer, almost another mini game, something like a "Road test" and Rally test" two sections under the driveing school/license area...

Advantage IMO is people from new to the series to old will get a better feel to the games new physics engine and really make the license tests mean alot rather than beat it and thats it, Winning money at the end of the Tests themselves would be great, not every lesson but the final test like B-license, A-license, etc.. It also in my opinion make the game complate and adds another level of depth to the game..

Disadvantages IMO is that many people old to the series wouldnt want to take the driving portion of it.

If they wanted to make it more deeper, throw in a race or two where you have a time limit to race around the track but you'll have 5 other racers on the track aswell, this will deff get people used to not driving alone but explain how the penalty system work and have people get used to the fact that this is a new game and you cant hit other cars nor hit the wall and not get penalized like the last 3 games, to me implementing this will hopefully turn people into better racers in the game, and race properly. Drifitng could be another lesson if they were to imclude drift competitions to the game, Drag racing is another if they implement it..... All in all the "license tests" needs a little spicing up and make it more in depth to make it really mean something and not just a chore, again this brings the fun factor up a notch with more depth.. Those are my opinions and Id be glade to hear from more people...
 
That's a hard decision IMO. I mean i've only played GT3, and that's the only one i own....but I adapted to the game very well....and i know how to drive really good now, unlike before when i could barely get a bronze on the hard license tests. So I would rather just take the license tests, unless the license tests were implemented into the school mode....then i wouldnt mind....but if the driving school teaches you how to drive, when you already know how to drive, then it might be a waste of time. I guess we'll find out what PD decides to do for the final version of GT4.
 
This is just another one of those topics I'm reluctant to post out of general interest. This is what I like to do when posting. Sometimes I do just for fun, but a lot of times, I just want to share ideas. Whether or not someone is actually telling PD about our ideas (remember that "Musical Chairs" race idea I had?). Of course, if such an idea went into play, it would further delay the already impressive GT4. Now, the concept was to come up with a legitimate system is as close as you'll get to Skip Barber.

Give it some thought. So, can you picture GT4, as it will be the the Prince of Persia of racing games (one of the best).
 
Well, why not? It works for MS Flight Simulator.
 
Yes already know GT4P has a school mode, thats like its simulation mode (the main mode of the game/demo) But I wouldnt make the school mode like arcade, Id add it with the license test just to teach people how to race properly, this forces people to listen to the what the person says and do the diffrent objectives before you take the test for that license, just the what weve seen in the past but with more in depth, becaus even though someone could be a master it wouldnt matter seeing everyone has to do it, but by making it a seperate mode people wouldnt care and look past it and then the newbies would drive however they want and not care, but if you implement it so the have to do it then this will teach disapline and show the person how to drive the right way instead of a half fast job and ply it dirty all the time...
 
As a Gran Turismo veteran, I think I kind of learned to play the game with GT1 by racing with little experience. You know... easy spins, collisions into the wall at critical points, once I even used the grass to win the race at Trial Mountain with that slow chicane close to the finish line (esp. in GT2).

So a way I'd talk about this is that, if you're a newcomer to the GT experience (by the way, you'll love it the more you get into it), just race normally. That's the naturalistic approach to the game. You play the way you want to. Bash into people, take turns improperly, run short races, whatever you want. If your practical skills falter during your dry run, THEN go for the licenses. A strategy I tend to use is to try to clear the license tests first before buying a car. When you get a license, save the game and go one better. I learned this while racing GT... I want to say 2 or 3. So, take it from me, a Gran Turismo veteran.

Before I leave, here is a tip from me to you. If you have a PS1 Memory Card with GT1 data, you can convert your data to GT2. But if I were you, I'd race the GT2 tests anyway. No need in cheating. Just play each license test as normal. Just because you smoked GT1's tests doesn't mean you should be exempt from GT2 tests. That may sound harsh, but no matter how good you are with GT1, play GT2 all out, because it is a totally different animal.

Another tip, if you have both GT1 and GT2 data, delete the GT1 data, or put the GT1 data on another Memory Card. If you do not have a second Memory Card with at least 5 blocks to save the game, or if you don't have another one to begin with, go out and buy another one, or if you're ready for GT2, delete the GT1 data. If you leave things as is on your first card, the game will not load GT2 data. I know because I raced the licenses for GT2 while I had GT1 data on it, I went as high as the International B license, but had to do it all over again because I held on to my GT1 data and didn't have a free card.

Well, GT Racing School. I'm thinking of a digital Skip Barber or Bondurant. How about you? Or any more advice?
 
I agree with the points about a video type intro or overview because PD has always been unbelievable with the quality of videos in the whole gran turismo series. I think if that were applied to a larger sense of the game it would give a nice feel, however it might be too much of a drain on the DVD space because they are very limited as is. Also, I can attribute my driving skill in the real world to much that I learned from the GT series. I have been playing this game since it first came out, well before I could ever get near a car. I now can drive and I use many tecniques in the game and apply it to the real driving experience.
PS-Im not saying Im a race driver or Im a crazy driver, I just mean how to brake for corners and whatnot and handle when there is a loss of traction
 
I don't care for the idea, really. I mean, I don't need it, and neither do most of the GT gamers. We already know how to race the cars properly.

Any new GT gamer should learn how to race and tune the cars the same way I did; by reading the insert that comes with the game. Do you think that it's fair to us to wait for PD to spend the money and time to put something in the game that can be completely avoided, if just a couple of stupid, or lazy, noobs whould just spend the time to do a little reading? I don't.
 
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