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The main point of this thread is to show what the characterized the most the old Gran Turismo's, in order to discuss about them with you.
Gran Turismo: A challenging game:
We know that earlier GT's were more challenging than the newer ones. We can understand this when for example the license tests weren't easy, as they are today.
Standing starts: Earlier Gran Turismo used standing starts for races. A little melody always was with the starting race, as well as the roaring of the other cars. It was part of Gran Turismo, not anymore. There was more "real" immersion, as well as this very "GT feeling.
Aggressive AI and harded time attacks: Gran Turismo also included more aggressive AI's; they could make mistakes, but they were also faster, adding to the realism and to the challenge. They were also fast from the beginning, which was a good thing, thus you don't experience racing against too lazy AI's, and you have a better value for progressing and having faster cars for races you can't win. Time attacks were harder as well, Gold once was for extremly fast racers and you had a special sensation once you golded the license tests.
Gran Turismo: A polished game:
Gran Turismo was also a very equal game. Locations and cars were less different due to their quality than due to their backround or look. Cars always received equal treatment and received unique treatments: When you went to a dealership, the feeling was always different from one brand to another, either to different soundtrack, to other pictures. For comparison, GT4 Dodge menu was like that:
In GT6 all like this with no difference:
These little details can matter.
Earlier GT's also didn't suffer from quality distinctions. When GT3 was released, all cars were made up again and the game still had lots of success. In GT5 standard cars, which are earlier generation cars, raced against premium cars, which were current generation cars. This quality hole was heavily criticized and gave the feeling of a game finished very fast.
Gran Turismo: a long and complete game:
GT always was a very long game. It could take you hundred of hours before you complete it. When people received GT6, many finished it one one week end. There were also a lot of different kind of races among the career ones: the one make races, drag races, and so on. Career races were also longer. Generally, a series of races sometimes took 20 long races. In GT6 it was usually 3 or 5. Features of the game were all available from the beginning such as B-Spec and there very few bugs.
Gran Turismo: a unique experience:
GT included a lots of different OST for different features, like time attacks to option mode. Every thing you looked was different and unique. Once you start the race, among the sound of the cars there was a little melody which would be with you on every races you initiated. All these little details shaped what we remember from Gran Turismo. All cars were not unlockable from the beginning and some were very secret, and you had to complete every single races in order to unlock them.
And to finish on a more nostalgic note,
Gran Turismo: A challenging game:
We know that earlier GT's were more challenging than the newer ones. We can understand this when for example the license tests weren't easy, as they are today.
Standing starts: Earlier Gran Turismo used standing starts for races. A little melody always was with the starting race, as well as the roaring of the other cars. It was part of Gran Turismo, not anymore. There was more "real" immersion, as well as this very "GT feeling.
Aggressive AI and harded time attacks: Gran Turismo also included more aggressive AI's; they could make mistakes, but they were also faster, adding to the realism and to the challenge. They were also fast from the beginning, which was a good thing, thus you don't experience racing against too lazy AI's, and you have a better value for progressing and having faster cars for races you can't win. Time attacks were harder as well, Gold once was for extremly fast racers and you had a special sensation once you golded the license tests.
Gran Turismo: A polished game:
Gran Turismo was also a very equal game. Locations and cars were less different due to their quality than due to their backround or look. Cars always received equal treatment and received unique treatments: When you went to a dealership, the feeling was always different from one brand to another, either to different soundtrack, to other pictures. For comparison, GT4 Dodge menu was like that:
In GT6 all like this with no difference:
These little details can matter.
Earlier GT's also didn't suffer from quality distinctions. When GT3 was released, all cars were made up again and the game still had lots of success. In GT5 standard cars, which are earlier generation cars, raced against premium cars, which were current generation cars. This quality hole was heavily criticized and gave the feeling of a game finished very fast.
Gran Turismo: a long and complete game:
GT always was a very long game. It could take you hundred of hours before you complete it. When people received GT6, many finished it one one week end. There were also a lot of different kind of races among the career ones: the one make races, drag races, and so on. Career races were also longer. Generally, a series of races sometimes took 20 long races. In GT6 it was usually 3 or 5. Features of the game were all available from the beginning such as B-Spec and there very few bugs.
Gran Turismo: a unique experience:
GT included a lots of different OST for different features, like time attacks to option mode. Every thing you looked was different and unique. Once you start the race, among the sound of the cars there was a little melody which would be with you on every races you initiated. All these little details shaped what we remember from Gran Turismo. All cars were not unlockable from the beginning and some were very secret, and you had to complete every single races in order to unlock them.
And to finish on a more nostalgic note,
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