Gran Turismo 7 Undocumented Changes Thread (Update 1.60)

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RACECAR

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Based on the original thread format by @Johnnypenso


For every update released, there is the potential for changes not listed in the initial patch notes. Please report any undocumented changes you find in the current update and I'll update the OP as much as possible to reflect those changes found.


1. It is encouraged that you make an effort in verifying these changes as much as possible, either through videos or images.
2. If you need help from the community to verify something, don't be afraid to ask.
3. It is strongly advised that you be as specific and detailed as possible with the information including a brief description of the bug or improvement before it was fixed/changed (if applicable) and how. If English is not your first language that's ok, just do it to the best of your ability.


THIS IS NOT A DISCUSSION THREAD ABOUT THE OFFICIAL CHANGES Only any changes not listed on the official site are discussed here
THIS IS NOT A DISCUSSION THREAD ABOUT THE PROS AND CONS OF THE UPDATE or anything else other than undocumented changes in the update. Keep those strictly to the appropriate threads:

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Update (1.60)


Documented Changes


Main Features​

1. Cars
 - The following three cars now join the lineup:
  ・Citroen BX 19 TRS '87 (available at the Used Cars dealership)
  ・Lancia Delta HF Integrale Rally Car '92 (available at the Legend Cars dealership)
  ・Peugeot SUV 2008 Allure '21 (available in Brand Central)

2. Gran Turismo Sophy
 - Gran Turismo Sophy is now implemented in the following track layouts:
  ・Alsace Village

Please note that the 'Gran Turismo Sophy' mode is only available on the PlayStation®5 version of Gran Turismo 7.

3. World Circuits
 - These new events have been added to World Circuits:
  ・Willow Springs International Raceway: Streets of Willow Springs Reverse
   - Sunday Cup
  ・Colorado Springs - Lake
   - World Rally Challenge Gr.B
  ・Watkins Glen Short Course
   - European Sunday Cup 400

4. Café
 - The following Extra Menu has been added:
  ・Extra Menu No.46: Collection: Mercedes-Benz (Collector Level 50)

5. GT Auto
 - Car Maintenance & Service
  Engine Swaps are now available for the following cars (unlocked at Collector Level 50):
  ・Lexus RC F '14
  ・Nissan Silvia K's Dia Selection (S13) '90
  ・Nissan Silvia K's Type S (S14) '94
  ・Nissan Fairlady Z 300ZX TwinTurbo 2seater (Z32) '89
  ・Subaru BRZ S '21

6. Scapes
 - "Scotland" has been added as a featured Curation in Scapes.

Other Improvements and Adjustments​

1. Physics Simulation Model
 - The hybrid system on the Nissan GT-R LM NISMO '15 has been adjusted.
 - We repaired a display issue with the oil pressure gauge needle on certain cars when switching to cockpit view during 'Lobby' multiplayer races.
 - A display issue with the remaining battery indicator when switching to cockpit view during Lobby multiplayer races has been fixed.

2. Controllers
 - We addressed an issue on Fanatec® steering wheel controllers equipped with an encoder function, where the encoder dial inputs did not work as intended.

3. Scapes
 - We repaired an issue where unintended spots were selectable in the following featured Curations:
  ・ Chromatic Drive: Tokyo Outer Ring Road (Ichikawa)
  ・ Rotate the camera vertically: Kabuki-cho

4. Localization
 - Various text localization issues have been addressed.



Undocumented Changes

- Xiaomi Signage now present at The Nurburgring​
 
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June update has arrived so standard protocol: Post only the Changes that were not documented (which means anything NOT shown in the patch notes). Anything discussion not partaining to the undocumented changes such as bugs or physics changes should be posted in the following threads:

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Now you may post.
 
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The patchnotes say the hybrid system on the LM NISMO '15 was adjusted, but they don't mention that due to this it's actually (correctly) classed as a 4WD now instead of a FF.

After taking it out for a spin, I can say the difference is huge, it can keep up with its class now.
 
Could be a huge placebo but does the game look cleaner now with PSSR?
It looks cleaner and the visual issues especially with tail lights seem to be improved.
Still a little bit of aliasing on cables and grids in the distance but it’s by far not as bad as before. - in my opinion -
 
Could be a huge placebo but does the game look cleaner now with PSSR?
It looks cleaner and the visual issues especially with tail lights seem to be improved.
Still a little bit of aliasing on cables and grids in the distance but it’s by far not as bad as before. - in my opinion -
Yup definitely. Physics model also feels a lot better. Polyphony vague with their patch notes as always lol.

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Just did 30 min. My impressions are:

  • Handling still feels great. Maybe even beter.
  • Sense of speed in PSVR2 on PSPRO seems more realistic. Faster.
  • Cockpitdetails in PSVR2 on PSPRO seem even higher. As if the resolution went up a bit.
  • Cockpit lighting in PSVR2 on PSPRO seems more realistic / dynamic.

To me all feels bumped up a notch in quality and sense of speed in PSVR2 on PSPRO. Even more realistic than before.
Keeps getting better and better. Curious if others see/feel the same in PSVR2 on PSPRO.
 
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Just did 30 min. My impressions are:

Handling still feels great. Maybe even beter.
Sense of speed in PSVR2 on PSPRO seems more realistic. Faster.
Cockpitdetails in PSVR2 on PSPRO seem even higher. As if the resolution went up a bit.
Cockpit lighting in PSVR2 on PSPRO seems more realistic / dynamic.

To mee all feels bumped up a notch in quality and sense of speed in PSVR2 on PSPRO. Even more realistic than before.
Keeps getting better and better.
Need to check this out
 
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