Graphical fidelity

TheeFrogmanlego

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frogmanlego
The new and improved autumn ring has proven that PD is to lazy to spruce tracks up while blaming the ps3's "power"

I mean why does there trade mark track Grand freaking puke texture valley look the same as it did in gt4!!! The autumn ring has birds, a plane tall grass etc. ITs absolutely beautiful and begs me to ask the question? why not the other tracks? :dunce:
 
I'm sorry but the tracks looked very impressive in detail compared to GT5's versions. I noticed very little of the glitches that people mention like strange shadows and things like that. The only thing I noticed in Autumn Ring Mini was shadows going on and off at the far end where the full version of the track could be seen, but it was just on one turn.

Other than that, details on the track look really smooth. I never cared about how tracks looked in GT5, but this is a very impressive improvement from PD.
 
Fine im not buying GT6 if I see that track in there as it is.. , its the one track that's unacceptable along side Trail mountain.. * may i add they actually patched some of the puke textures in trail mountain..*
 
I'm sorry but the tracks looked very impressive in detail compared to GT5's versions. I noticed very little of the glitches that people mention like strange shadows and things like that. The only thing I noticed in Autumn Ring Mini was shadows going on and off at the far end where the full version of the track could be seen.

Other than that, details on the track look really smooth. I never cared about how tracks looked in GT5, but this is a very impressive improvement from PD.
IT LOOKS IDENTICAL, Are you people blind!!! IDENTICAL . but oh they fixed the shadows that were broken in five..
 
Fine im not buying GT6 if I see that track in there as it is.. , its the one track that's unacceptable along side Trail mountain.. * may i add they actually patched some of the puke textures in trail mountain..*

Two tracks will stop you from purchasing a game? :rolleyes:
 
I think that not buying the game just for how some tracks look it's a bit extreme. I don't think the details on the tracks are a big deal. Yes, some tracks are obviously just a direct import from GT4, but others look really nice. And in this demo, PD has proven how much they've improved.

I can honestly say playing this demo was a delight.
 
The new and improved autumn ring has proven that PD is to lazy to spruce tracks up while blaming the ps3's "power"

I mean why does there trade mark track Grand freaking puke texture valley look the same as it did in gt4!!! The autumn ring has birds, a plane tall grass etc. ITs absolutely beautiful and begs me to ask the question? why not the other tracks? :dunce:

Its just more examples of inconsistency in Polyphony Digital's games

The cliffs in Grand Valley are made of an awful blurry texture. Grand Valley's armco and concrete barriers are made of connected straight lego pieces. Contrast that with Autumn Ring's rounded armco and concrete barriers. Its obviously still a PS2/GT4 track.

Sadly it does appear some tracks will remain as "standards" in GT6.
 
Its just more examples of inconsistency in Polyphony Digital's games

The cliffs in Grand Valley are made of an awful blurry texture. Grand Valley's armco and concrete barriers are made of connected straight lego pieces. Contrast that with Autumn Ring's rounded armco and concrete barriers. Its obviously still a PS2/GT4 track.

Sadly it does appear some tracks will remain as "standards" in GT6.

Autumn ring is what all tracks should looks like.
We have this quality present in route X and The ring..
 
Although this was only a demo I will agree Grand Valley East looked the exact same from GT5 to this demo, but given it's only a demo they got time to correct it.

Honestly not going to lie tracks like this will really show if PD is committed to righting the wrongs of GT5 that's all I'll say about that.
 
I didn't realize it was so important to look at birds, leaves, and rabbits while racing.
 
I didn't realize it was so important to look at birds, leaves, and rabbits while racing.

Although a nice environment is part of the experience, especially in a current gen console game, I must admit that some people overreact with how the tracks look.

The way tracks look in GT5 have never bothered me, unless I decide to park the car and take a picture. And with new lighting engine, I didn't noticed anything wrong with the tracks offered in the demo. They serve their purpose.
 
Very poor AA and FPS!

Blurry too!

I remember when GTAcademy came out just before GT5 with FPS issues and not looking as good as GT5p.
Everyone was telling me i was stupid and that PD would definitely up the textures and have rock solid 60fps for GT5, "because PD are perferctionists"
Did it get improved? No!

I will guarantee the framerate and poor AA will be in final GT6 release and Kaz will use the PS3 architecture and memory as the excuse.

Thats why he didn't make it for PS4 - Nothing to blame but himself when it turned out bad because he'd rather focus all his attention on trying to be a second rate race driver!

Physics are fantastic though, i can actually feel grip and progression!
 
The new and improved autumn ring has proven that PD is to lazy to spruce tracks up while blaming the ps3's "power"

I mean why does there trade mark track Grand freaking puke texture valley look the same as it did in gt4!!! The autumn ring has birds, a plane tall grass etc. ITs absolutely beautiful and begs me to ask the question? why not the other tracks? :dunce:
You must have missed the interview in which Kazuori san talked about it being a gradual process. They will be making all tracks time change eventually, it is an aim of theirs.

Oh, and whilst on the subject of being lazy: their is not spelled there. It might be worthwhile learning that simple thing before accusing others of being too lazy to do something more complex.
 
Pretty sure It's an updated, but watered down build of GT5 so it loads quickly and not representative of the final product, although I only expect GT6 to be a slightly more refined looking GT5... I'll play the **** out of it.

If Mike Cerny is accurate about getting back to PS1 triangle times, we probably won't have to wait 6 years for GT7, most likely 2-4 I bet.
 
Pretty sure It's an updated, but watered down build of GT5 so it loads quickly and not representative of the final product, although I only expect GT6 to be a slightly more refined looking GT5... I'll play the **** out of it.

If Mike Cerny is accurate about getting back to PS1 triangle times, we probably won't have to wait 6 years for GT7, most likely 2-4 I bet.

PD had a fully working game engine by the time PS3 launched, Its not programming time. It's the poor design choices and lack of community feedback. They made GT5 the way they wanted, not Sony's way and surely not what the consumers wanted. They have no deadline and a seeming limitless budget.
 
Why do you people always have to attack on somebody that has negative criticism about GT? Its not your job to defend public relations on a corporate product, is it not?
 
Why do you people always have to attack on somebody that has negative criticism about GT? Its not your job to defend public relations on a corporate product, is it not?
I would say mostly respond rather than attack.

Personally I do so because there is some inconsistency in a poster's logic or statement that I feel needs correcting.

I play a lot of games that are classed as cult status - ie: not mass consumption titles. It pains me when you get a flood of negative commentary about a game that isn't necessarily warranted. In some cases, those complaints stem from the poster not understanding what the game was, or how it isn't just another CoD.

Then there are also the ones who all but say. If you like 'X' you have terrible taste...now that's just a challenge which begs to be met :sly:
 
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Why do you people always have to attack on somebody that has negative criticism about GT? Its not your job to defend public relations on a corporate product, is it not?

Its called having a different opinion.
Im still trying to figure out what fedelity means but I agree with OP a little bit.They really should update all of the tracks like they did autmn ring.I wont say its because they are lazy they just have an incredibly small team for the amount of content/work going in the game.
 
I will guarantee the framerate and poor AA will be in final GT6 release and Kaz will use the PS3 architecture and memory as the excuse.

It's not an excuse. Rather, it's a huge obstacle to get around.

Thats why he didn't make it for PS4

Because a much more powerful console would have.....actually never mind, we already know why they didn't make it for the PS4, it's been discussed hundreds of times.


Nothing to blame but himself when it turned out bad because he'd rather focus all his attention on trying to be a second rate race driver!

How do you know that his driving affected the development of the game in a negative way? Got any actual proof or are you just pissed and throwing poo left and right?

I don't see what's wrong with the designer of a simulator trying real world racing, if anything, all of them should. It's only natural that you experience firsthand what you're trying to simulate. The physics you admired did not just improve by themselves, somebody had to go out and collect real world data.
Kaz did use the racing GT-R on the ring with sensors for data collection for the game and PD generally sends employees to tracks around the world for that purpose. Maybe they should stop it and just make their own physics up from behind a desk, how about that?
 
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It's not an excuse. Rather, it's a huge obstacle to get around.

It's true. However, this obstacle has been known about for seven+ years now.

Good game design is taking the limitations of the hardware into consideration and producing something that looks good within those limits. Maybe that means you can't have million poly cars and fancy lighting transitions.

Bad game design is doing all the things you want regardless, and then pointing out that the hardware makes it difficult afterwards. This is right up there with "the dog ate my homework" and "my mother made me do it".
 
It's true. However, this obstacle has been known about for seven+ years now.

Good game design is taking the limitations of the hardware into consideration and producing something that looks good within those limits. Maybe that means you can't have million poly cars and fancy lighting transitions.

Bad game design is doing all the things you want regardless, and then pointing out that the hardware makes it difficult afterwards. This is right up there with "the dog ate my homework" and "my mother made me do it".

I'd rather reserve judgment until the final product.
 
The new and improved autumn ring has proven that PD is to lazy to spruce tracks up while blaming the ps3's "power"

I mean why does there trade mark track Grand freaking puke texture valley look the same as it did in gt4!!! The autumn ring has birds, a plane tall grass etc. ITs absolutely beautiful and begs me to ask the question? why not the other tracks? :dunce:

Because you need to do work to get that result. The new autumn ring did not just come as a gracious gift from the gods, you know. Finite time, finite resources, there's only so much you can do.

And please provide a source where PD says that they can't update tracks because of the PS3's power.
 
It's true. However, this obstacle has been known about for seven+ years now.

Good game design is taking the limitations of the hardware into consideration and producing something that looks good within those limits. Maybe that means you can't have million poly cars and fancy lighting transitions.

Bad game design is doing all the things you want regardless, and then pointing out that the hardware makes it difficult afterwards. This is right up there with "the dog ate my homework" and "my mother made me do it".

Why bother improving anything? Games that were made 40 years ago on very primitive hardware were fun enough. Hell, you don't even need a computer to make a good game, let's all go play hide and seek!

If you don't push the boundaries, you don't know where they are. Let's see what PD have been cooking before damning their apparent technical zeal.
 
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