Graphics in GT5 - aspects and opinions (read the first post)

  • Thread starter Thread starter eran0004
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What are the strengths of GT5's graphics?

  • The numbers

    Votes: 11 13.4%
  • The special effects

    Votes: 17 20.7%
  • The detail

    Votes: 48 58.5%
  • The realism

    Votes: 60 73.2%
  • The beauty

    Votes: 34 41.5%
  • Absense of bad things

    Votes: 7 8.5%
  • Other

    Votes: 4 4.9%

  • Total voters
    82
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11,611
Sweden
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eran0004
I find the graphics debate quite interesting, some think that GT5 has fantastic graphics, some think that they are really bad. Usually the debate transforms into bashing at that point without investigating the matter any deeper. Now, I created this thread as a way to find out more about the different opinions regarding the graphics in GT5. Further below I'm presenting a few different aspects of graphics, followed by some questions. They are meant as a tool to think about the graphics, and an aid to articulate opinions about them.

Here follows a long and boring introduction, you may skip the gray part if you like

Graphics has always been a big part of gaming, and rightfully so as graphics has been the main element in which games communicates to the gamers. We've obviously gone a long way from the early days of computer games, when hardware limitations made graphics a matter of drawing a scenery pixel by pixel. Later on, when the first games in a 3d environment came, the polygon count of some objects could be as low as 1, and yet the gamer would still treat the object like the tree or the sword or the anti aircraft shell that it was meant to represent. When you dropped a bomb on the enemy flattop carrier in Hellcats Over the Pacifics (1991) the following explosion was a giant tetrahedron in red and black shooting up from the impact site. Quite spectacular at its time. But as hardware capacity has evolved exponentially throughout the years, so has the graphics of the games.

The graphics of GT5 is a popular subject for debate. The quality of graphics has for the last two generations of consoles been a major selling point for most games, including of course Gran Turismo 5. But how do we measure quality of graphics?

All about numbers?
- How many millions or billions of colours that can be used
- How high the polygon count is
- How high the texture resolution is
- How many frames per second the game runs at

All about special effects?
- Is there shine, glare, bleed and shadows?
- Are there weather effects, change of time effects, night effect?
- Can the objects be demolished or altered? Blown up and torn apart?

All about detail?
- Are there any stars in the sky?
- Are there any bugs on the ground?
- Is there any gum on the pavement?

All about realism?
- Does the graphics make me feel like I am in a real world when I'm playing the game?
- Do the trees in the game look like real trees?
- Are the colours the same as in nature?
- Does the light on transluscent and shiny objects behave like it does in the real world?

All about beauty?
- Are the created worlds beautiful (but not necessarily realistic)?
- Do I enjoy looking at the graphics?

All about what's bad?
- Is there anything that breaks the illusion of reality?
- Is there anything that makes the graphics uncomfortable or annoying to watch?
- Is there anything missing from the graphics that should have been there?

Other aspects?
- Name them below and I will insert them in the appropriate category.


Of these aspects presented above, which are the most important to you?
Which are the least important?
Which aspects would you say are GT5's strengths, and why?
Which aspects are GT5's weaknesses, and why?
What improvements in terms of graphics would make you enjoy the game more?


Guidelines:
1. This is not a GT vs. other games thread. References to other games can be made to give examples, but please keep it clean.

2. This is not a war. I am interested in opinions, not the truth. There is no need to proving your point, or to bash at others sharing their opinions.

3. I welcome discussions in this thread, but I don't want debates (especially not the bashing kind). Respect each other and the different opinions.
 
Hnnnn, Being around since GT1, most of yr questions seems noobish (forgive me) and a bit foolish...

For me they're as far as they could without braking our PS3 and with the knowledge they had about the cell etc...

PD actually allways tries to reach the limit...

Fill the rest up with fantasy!! Like we all used to do!
 
If I may make reference to another game :), I think that GT5 definitely has superior graphics to F1 2011 (which has taken a lot of flack this year for its graphics and low FPS), but I also think that even GT5 has both low frame rates and pixelated textures (mostly trees) on many tracks. F1 2011 isn't as bad as it's made out to be, but it's definitely not good.
 
Hnnnn, Being around since GT1, most of yr questions seems noobish (forgive me) and a bit foolish...

For me they're as far as they could without braking our PS3 and with the knowledge they had about the cell etc...

PD actually allways tries to reach the limit...

Fill the rest up with fantasy!! Like we all used to do!

I've been around scince GT1 too, the graphics were awesome back then, especially the first time I played the Hi-Fi version :)

But the question is what aspects of graphics you think are the strengths of GT5 and what (if any) are the weaknesses. Not wether they could do it better or not.
 
For me its the realism. Its how the game feels visually even when the graphics aren't spot on for a certain track or car. It doesnt feel cartoony, too clean like some other games.

Just go to one of the many youtube videos of an overcast Spa with a premium cockpit view, its just awesome:

 
Let's say, before release, F1 2011 was supposed to give us a super a uber graphic, imho that was a fail. At least on Ps3, we are in 2011 and you sell us a low frame rate game? Are you kidding me? The only other racing games on PS3 that graphically worth the money are Dirt 2 and Dirt 3. A shame Codemaster exagerates bloom and post processing compromising the fps in F1 2011.

I complained about jaggy shadows in GT5 but all in all I can live with, the main problem is the exagerate tilting in dashboard view, I can't use that view as often as I want to, but the frame rate is far beyond his rivals and I like the GT5 photorealistic look, expecially at the Nordschleife, Spa and Le Mans. With some more Ram graphically it could have been 10/10 or even 11/10.

Basically on PS3 we have GT5 and 2 rally games, the rest is sub standard, suffers from heavy bugs or it's arcade. Maybe you can save F1 CE if you never played it but it's quite an old game.
 
There are many positive things I could say but I'll count the negatives:

-Drops often way below 60 fps

-Doesn't have really native 1080p (1920x1080), it has 1280x1080

-I will never believe them there is 4x anti-aliasing in 720p

-Has pop-ups on numerous tracks (we're in 2011 people)

-Uses redicilously ugly thechniques to keep framerate above 30 (EXTREME low-resolutioning of objetcs in the distance-ever noticed the big building in the far on Tokyo in replay mode, in the first corner? It looks worse than PS1, I am real, check it out if you don't believe me, also many trees look "holy" from far, also low-res around car when there are particle effects)

-low-res textures EVERYWHERE

-Extremely low-poly tracks

Conclusion: We need the PS4 with LOTS of Ram ASAP. (And I really hate it when people say it's too early for next-gen-really? 360 came out 2005, we are almost entering 2012, almost 7 years, really too early?)
 
For me its the realism. Its how the game feels visually even when the graphics aren't spot on for a certain track or car. It doesnt feel cartoony, too clean like some other games.

Just go to one of the many youtube videos of an overcast Spa with a premium cockpit view, its just awesome:



This ^^, racing on Spa with weather is a beautiful experience, the hazy look as though its going to rain at any point is truly breathtaking, on the point of realism ive only just realised this so it could of been in the game from day one or since spec 2.

I love the fact that once your fuel starts to deplete and your tyres reach optimal temperature your top end will start to increase and continue to increase as your car gets lighter, may not sound like much but to me its what this game symbolises and for that i love it, yes i would love to see more things added but what we have right now is truly great and will continue to get better as this game continues to evolve.
 
There are many positive things I could say but I'll count the negatives:

-Drops often way below 60 fps

-Doesn't have really native 1080p (1920x1080), it has 1280x1080

-I will never believe them there is 4x anti-aliasing in 720p

-Has pop-ups on numerous tracks (we're in 2011 people)

-Uses redicilously ugly thechniques to keep framerate above 30 (EXTREME low-resolutioning of objetcs in the distance-ever noticed the big building in the far on Tokyo in replay mode, in the first corner? It looks worse than PS1, I am real, check it out if you don't believe me, also many trees look "holy" from far, also low-res around car when there are particle effects)

-low-res textures EVERYWHERE

-Extremely low-poly tracks

Conclusion: We need the PS4 with LOTS of Ram ASAP. (And I really hate it when people say it's too early for next-gen-really? 360 came out 2005, we are almost entering 2012, almost 7 years, really too early?)

So the numbers (framerate, resolution) seems to be a big weakness in your point of view. Does a lower framerate break the illusion of reality, or does it make reaction time slower, or is it annoying to watch?

Low resolution objects, like that building in Tokyo, around the car when there's particle effects, standard cars etc, is that a problem mostly when watching replays and taking photos then when racing, or are those things a problem when racing also? I mean, they are there, but are they making the driving experience worse?
 
Does a lower framerate break the illusion of reality, or does it make reaction time slower, or is it annoying to watch
It makes them all. I hate low frame rates but I can accept a SPORADIC drop from 60 to 50 as in GT5, far less noticeable than a nasty chronic drop from 30 to 20 fps. An occasional 60 to 50 if you have good post processing it's almost a non issue.
PS I have a slim 250gb maybe things are different with fatties I don't know.
 
GT5's pixelated smoke ruins things for me and totally kills what would have been awesome shots in photo mode.
 
My only "gripe" on the graphics is kind of dumb but, how come some of the reflections on the cars have that milky look to them.
 
The frame rate and resolution of the car reflections when using roof cam are often unbelievably bad, but then with such a small amount of RAM available there will always have to be concessions made. On Nordschleife the track spectators may be animated but have you seen them close up?

GT5 excels graphically because resources are used in a very efficient way. What isn't likely to be the focus of attention when racing is often the most compromised.

I agree that the pixellated smoke effect ruins some tracks, particularly Charmonix. Maybe PD will pull some neat engine enhancements and correct these issues with time? Or at least by the time we see GT5 Spec 3.0.
 
I don't get on here too often most of the time just lurking in the shadows as a guest, but one thing I can say is GT5 graphics while good to me it doesn't give me a sense of realism.

Some thing get attention to detail like some weather effects and such, but even though those things look great what happened to other things such as the crowd being dynamic like GT4(although only somewhat)?

Even though this is sort of a bad example because it's a acarde racer NFS Hot Pursuit 2010 had environment effects one race I remember you could see the water crashing along a hillside while racing. I thought that was awesome and was something I was looking forward too in a game like GT5.

I won't be too negative against the game though cause there was some firsts (some I wish never happened yet) that were pretty darn good.
 
Let's not forget GT5 have to deal with a respectable physic engine. Arcade games can take advantage of the ridicoulosy simple physics so they can gather more resources for graphics. The best arcade racer, at least graphically is Wipeout HD, 60 rock solid fps and awesome details.
 
Let's not forget GT5 have to deal with a respectable physic engine. Arcade games can take advantage of the ridicoulosy simple physics so they can gather more resources for graphics. The best arcade racer, at least graphically is Wipeout HD, 60 rock solid fps and awesome details.

Still drops resolution from time to time in order to achieve that. Shows how ****** ps3 hardware is (GPU, Video Ram). Seriously double the amount of v-ram and shaders on the GPU would have done WONDERS. Remember the first video of MGS4? Everyone thought to good-looking to be true, and they were right, but with the before mentioned specs that would have been no problem. Also in 1080p and 60 frames I believe.=Sony screwed up, they thought teh allmighty cell will do it. In the beginning they were designing the PS3 even without a GPU, shows how redicilous these people are, who make the tech-descisions.

Here's the video I mentioned:

 
Realism. Even with some artifacts, glitches in graphics. It looks better than any other racing game :)

Even GT5P does for that matter

 
The worst thing about the graphics in GT5 is the massive disparity between elements in the game. Some tracks and cars looks awesome (even with the poor shadows), but some cars and tracks look really poor. I know the standards v premium argument has been done to death, but at the very least the tracks all should have been as good as each other. The poor GT4 ports just look so naff (yet still a blast to race on).

I voted for the detail, the realism and the beauty. At it's best nothing touches GT5, as mentioned take a premium car onto one of the premium tracks like Monza, Spa etc and it's sublime.

But then take one of the standards onto Trial mountain and it's just GT4 HD.
 
Let's say, before release, F1 2011 was supposed to give us a super a uber graphic, imho that was a fail. At least on Ps3, we are in 2011 and you sell us a low frame rate game? Are you kidding me? The only other racing games on PS3 that graphically worth the money are Dirt 2 and Dirt 3. A shame Codemaster exagerates bloom and post processing compromising the fps in F1 2011.

I complained about jaggy shadows in GT5 but all in all I can live with, the main problem is the exagerate tilting in dashboard view, I can't use that view as often as I want to, but the frame rate is far beyond his rivals and I like the GT5 photorealistic look, expecially at the Nordschleife, Spa and Le Mans. With some more Ram graphically it could have been 10/10 or even 11/10.

Basically on PS3 we have GT5 and 2 rally games, the rest is sub standard, suffers from heavy bugs or it's arcade. Maybe you can save F1 CE if you never played it but it's quite an old game.


ohh god you are right, F1 CHAMPIONSHI EDITION (my first ps3 game) looks so good, but cmon, the "hard" difficult its too hard, i cant race witouth crashing, AI its just so hard. reaaly a coll old "underground" game.
 
ohh god you are right, F1 CHAMPIONSHI EDITION (my first ps3 game) looks so good, but cmon, the "hard" difficult its too hard, i cant race witouth crashing, AI its just so hard. reaaly a coll old "underground" game.

I've won the championship in hard mode with crashes on with a Honda.
 
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