Graphics Tracks

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Maxitsu
I saw some reviews of the game. Alot of the the time they say tracks are wonderful but some of the tracks are bad or are not so good. like trial mountain, autumn ring, and the costum tracks.

Well i certainly don't agree whit this. We all know why the Costum tracks are less detailed compared to Nurb, Toscana Circuit, Eiger etc. And Trial Mountain and other tracks are still awesome if not perfect! I love the tracks in GT5.

I only Expected more tracks, atleast the double the ammount we have now. I still want more tracks.
 
I saw some reviews of the game. Alot of the the time they say tracks are wonderful but some of the tracks are bad or are not so good. like trial mountain, autumn ring, and the costum tracks.

Well i certainly don't agree whit this. We all know why the Costum tracks are less detailed compared to Nurb, Toscana Circuit, Eiger etc. And Trial Mountain and other tracks are still awesome if not perfect! I love the tracks in GT5.

I only Expected more tracks, atleast the double the ammount we have now. I still want more tracks.

La Sarthe 2005 definitely looks sub-par (play the 2009 and 2005 tracks back-to-back and you will see the immense difference), nothing wrong with the rest.
A lot of people are speaking negative about the graphics on Trial Mountain, but I don't think it's bad.
 
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I think most reviews complained about the lack of scenery in the new additions. Cape Ring I remember got a bashing for that, its miles of grass, then some sea, then some trees... Very little in the way of buildings, spectators, sophisticated / realistic scenery build up etc. The custom tracks then feature nothing at all really, apart from the start area.

Just brings me back to ModNation Racers... The way you could drive the track layout, and then it would autopopulate it all with life before handing the reigns back for your own spin on it... Makes the "track editor" within GT5 feel more like etch-a-sketch.
 
I think most reviews complained about the lack of scenery in the new additions. Cape Ring I remember got a bashing for that, its miles of grass, then some sea, then some trees... Very little in the way of buildings, spectators, sophisticated / realistic scenery build up etc. The custom tracks then feature nothing at all really, apart from the start area.

Just brings me back to ModNation Racers... The way you could drive the track layout, and then it would autopopulate it all with life before handing the reigns back for your own spin on it... Makes the "track editor" within GT5 feel more like etch-a-sketch.

hmm, true, but you can't compare GT5 whit Modnation. i have modnation. its cool but it could only amuse me for 2 weeks. I still Love GT5 i even still enjoy GT4...
 
Wonder why PD just didn't do as other companies and instead of spend enormous amount of time making stunning premiums, some stunning tracks while others were treated like...cool crap:boggled:. Yes, standart cars and (if we can say so) tracks could be also gorgeous if things were done the way they were supposed to be (ORGANIZATION AND PLANEAMENT). Anyway, at least PD shows us what PS3 is able of, so thanks I guess. Finally, hope PD learned from their acomplishments and mistakes so GT6 can be better (and on PS3 please):).
GT(5) 4life bro:cool:
 
I saw some reviews of the game. Alot of the the time they say tracks are wonderful but some of the tracks are bad or are not so good. like trial mountain, autumn ring, and the costum tracks.

Well i certainly don't agree whit this. We all know why the Costum tracks are less detailed compared to Nurb, Toscana Circuit, Eiger etc. And Trial Mountain and other tracks are still awesome if not perfect! I love the tracks in GT5.

I only Expected more tracks, atleast the double the ammount we have now. I still want more tracks.

You don't have the right to voice this opinion until you've played other games to compare it to. Go play Forza Motorsport 3 and you'll see the difference. Nurburgring Nordschliefe looks better in FM3 than in GT5. Laguna Seca looks way better in FM3 than in GT5. Several tracks like Trial Mountain look like they're running on a PS2. This isn't even debatable. It's just a fact that they look like crap.

Here's Laguna Seca in GT5:
gt502a.jpg


Here's Laguna Seca in FM3:
fm302.jpg


Look at those and then tell me with a straight face that Laguna Seca looks good in GT5. Just try it. Laguna Seca isn't even the worst GT5 has to offer.

Go do some research and then maybe you can come back and tell us about how all the tracks in GT5 look good.
 
You don't have the right to voice this opinion until you've played other games to compare it to. Go play Forza Motorsport 3 and you'll see the difference. Nurburgring Nordschliefe looks better in FM3 than in GT5. Laguna Seca looks way better in FM3 than in GT5. Several tracks like Trial Mountain look like they're running on a PS2. This isn't even debatable. It's just a fact that they look like crap.

Here's Laguna Seca in GT5:


Here's Laguna Seca in FM3:


Look at those and then tell me with a straight face that Laguna Seca looks good in GT5. Just try it. Laguna Seca isn't even the worst GT5 has to offer.

Go do some research and then maybe you can come back and tell us about how all the tracks in GT5 look good.


Nice how about next time actually take a photo using comparable vehicle models, along with the fact that GT5 Laguna Seca is around 10am and FM3 is around 5pm, lighting makes a huge difference here, white sand tends to look pretty uninspiring in bright light.

GT5's main track side problem is PD doesn't make look like a race is going on that day, there are no fans, no cars parked in the lots, no trucks and vehicles in the paddock at all, so of course the tracks look sparse, and that crappy flat shaded grass is just horrible to watch. PD seems to fill their fantasy courses much better than they do the real courses, Cape Ring has a boat load more eye candy than Laguna Seca. They need to do like they did with the 24hr Nurburgring, it's littered with life which makes it interesting, now if they would make the trees move in the wind and add crowd noise effects when cars come racing by, that would be awesome.

Note: that Mazda looks crappy in both photos, the FM3 one is missing details in the secondary lamps, while the jag fest that GT5 standard has has more detail drawn onto it's secondary lamps. Go figure! Use the premium enfini next time as it's the same one that FM3 photo is of.
 
There is a noticeable difference in quality between the freshly-created tracks (Rome, Madrid, Cape Ring, Nurb, Sarthe 09, Suzuka, High Speed Ring etc) and the imported-from-GT4 tracks (Trial Mountain, Laguna Seca, Deep Forest etc). For example, if you compare Laguna Seca and Suzuka, you'll see that Suzuka does have better textures and a higher level of detail than Laguna Seca does. Laguna Seca has quite low-res textures and they also suffer from repetition, look at the image above posted by IceMan and this is very evident on the left of the image. The trackside objects (buildings mainly) on Laguna are also low-poly. All of this combines to make Laguna Seca look like a PS2 track, which it is. Now if you take a look at Suzuka, you'll notice that the textures are mainly high-res and they don't suffer from repetition, they instead blend naturally and have no jagged edges. The trackside objects (mainly buildings) also have a higher poly count and nice textures. All of this combines to make Suzuka look stunning and show what the PS3 is truly capable of.

So, in summary, there is a definite difference in quality between tracks, some are ugly, while others are amazing. This isn't particularly visible in normal gameplay, but painfully obvious in photomode. As a big GT fan, this divide in quality is dissapointing, but I've accepted that PD couldn't really have gotten all tracks completed in premium quality in time for GT5. So we'll have to wait until GT6 to get all tracks and cars in premium quality and this time I don't mind waiting if it means GT6 will be a higher quality game.
 
@ IceMan PJN

Dude, next time use premium models in GT5 and use photo mode also, because that's a FM3 photomode picture right there (lots of AA, high res model etc). I'm sure that GT5 photomode adds AA and other effects but there aren't any in the picture you provided.

Oh yea, almost forgot. Screenshots look terible when compared to real time action. That's why FM3 sometimes looks better than GT5.
 
On some tracks that have tunnels, the texturing of the road changes with absolutely no transitions from covered road to uncovered road. This is pretty much the most annoying thing about GT5s tracks for me, that and the static sky...

The crowds could use some work too, though I applaud them for their 2D models of people because it actually sells the effect quite well at speed. But in some tracks, you just can't help but notice how cheesy the effect is when you just happen to see them at the odd angles - which happens a lot.

That's all I have on GT5 tracks.

EDIT:

Also Forza does not look better than GT5... even in photomode with standards. I have a photo album that says so.

And also GT5 NEEDS to bring back New York, Seatle, and Las Vegas Strip with day/night cycles. The absence of American cities to drive my American muscle cars around is extremely annoying.
 
You don't have the right to voice this opinion until you've played other games to compare it to. Go play Forza Motorsport 3 and you'll see the difference. Nurburgring Nordschliefe looks better in FM3 than in GT5. Laguna Seca looks way better in FM3 than in GT5. Several tracks like Trial Mountain look like they're running on a PS2. This isn't even debatable. It's just a fact that they look like crap.

Look at those and then tell me with a straight face that Laguna Seca looks good in GT5. Just try it. Laguna Seca isn't even the worst GT5 has to offer.

Go do some research and then maybe you can come back and tell us about how all the tracks in GT5 look good.

at least put premium cars :sly:

mazdaracewaylagunaseca.jpg
 
@ IceMan PJN

Dude, next time use premium models in GT5 and use photo mode also, because that's a FM3 photomode picture right there (lots of AA, high res model etc). I'm sure that GT5 photomode adds AA and other effects but there aren't any in the picture you provided.

Oh yea, almost forgot. Screenshots look terible when compared to real time action. That's why FM3 sometimes looks better than GT5.

You can't use photomode on the track. The point is that some tracks in GT5 (like Laguna Seca) look pretty bad, not which game has better photomode.

at least put premium cars :sly:

The track still looks worse, which is the point.
 
Premium car + new track (nurburgring GP, Eiger, Rome) + normal conditions (no rain or dynamic shadows...) = Amazing graphics, amazing pictures.

Standard car (especially those imported from GT4 as i believe there are different levels in standard cars ugliness) + old track (Laguna seca, trial mountain...) = not very convincing for a PS3 game.. but the driving physics do let me forget about that issue...
 
Some of GT5 is absolutely awesome and amazing !

Most of it isn't (graphics wise).


PD were doing a great job but their time keeping skills need reviewing greatly.

Then they went on with a "that'll do" attitude for the rest of it.
 
what I hate most is all the clouds on most tracks and the fact that on most tracks the sun is some patch of white sky If they patched it so every track has the same sky as the change weather versions (ie next to no clouds) I would be very happy sorry if this makes no sense
(I also find screen flashing on the Nurburgring GP track every time you change views very annoying)
 
what I hate most is all the clouds on most tracks and the fact that on most tracks the sun is some patch of white sky If they patched it so every track has the same sky as the change weather versions (ie next to no clouds) I would be very happy sorry if this makes no sense

It makes sense... but in photomode you should try to balance the sky with WB or filters.

I think that GT5 looks WAY better than Forza when it's doing what it does best - moving.

I'm a massive Forza fan and think that the detail is better in Forza when you're static, it just doesn't look so good in motion. The only problem is that the Forza 3 palettes give me visual indigestion and many of the unique tracks are quite underwhelming in terms of layout.
 
Laguna Seca may not look as pretty as some tracks, but they've definitely done something with it since GT4. I don't know what it is, but now it feels much more "real"... you really do notice the slopes and hills, and they feel very natural. It was a much more "arcadey" feel in GT4, as far as I remember....
 
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