- 173

- Michigan
- Dynasty-Muffin
Alright, I'll start off with the standard: I'm not a pro driver in any way. I play the game as well as I can, but no way will you see my name on the leaderboards.
I was doing some time trials in single player on the Nurburgring North Coarse, in a maxed out, drop-dead gorgeous Viper GTS '02. I was using Racing Softs for the best lap time(if tires matter) . The car was perfect, until the turn before the first strait before Aremburg. There is a bit of a hill about 100-200 feet before the turn. The entire front end of the car lifts up, rendering the front brakes useless, steering uncontrolled. I was amazed, this thing has a V10 sitting up there, and it just lifted up like a feather. Nonetheless, need to learn how the car handles on the rest of the track, so I continue.
All is dandy until a turn called (Yes, I looked up the names of corners for reference) "Klostertal"'s right-sided curb nearly flips my car over. All 1255 kgs of it. Yea, I've been flipped before, but it can get frustrating when it happens over and over again.
So now, my question: Is there any air modeled in this game? I mean if there is actual air/fluid or something pushing my entire car down so that downforce is existent at all. This Viper can have a front aero kit put on it, but it doesn't seem to do anything but make it look like a fighter jet. I've raced the track in race cars before, but this was my first street car. Sometimes, even the race cars will do this.
Also, I don't mean to sound like I'm whining, I'm just wondering if something comparable to air, or an aerodynamic model is in the game is in the game.
I was doing some time trials in single player on the Nurburgring North Coarse, in a maxed out, drop-dead gorgeous Viper GTS '02. I was using Racing Softs for the best lap time(if tires matter) . The car was perfect, until the turn before the first strait before Aremburg. There is a bit of a hill about 100-200 feet before the turn. The entire front end of the car lifts up, rendering the front brakes useless, steering uncontrolled. I was amazed, this thing has a V10 sitting up there, and it just lifted up like a feather. Nonetheless, need to learn how the car handles on the rest of the track, so I continue.
All is dandy until a turn called (Yes, I looked up the names of corners for reference) "Klostertal"'s right-sided curb nearly flips my car over. All 1255 kgs of it. Yea, I've been flipped before, but it can get frustrating when it happens over and over again.
So now, my question: Is there any air modeled in this game? I mean if there is actual air/fluid or something pushing my entire car down so that downforce is existent at all. This Viper can have a front aero kit put on it, but it doesn't seem to do anything but make it look like a fighter jet. I've raced the track in race cars before, but this was my first street car. Sometimes, even the race cars will do this.
Also, I don't mean to sound like I'm whining, I'm just wondering if something comparable to air, or an aerodynamic model is in the game is in the game.