grip levels

  • Thread starter Thread starter grimreaper 86
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hope nobody has asked this, i did search but zero results.

is it just my imagination or are there different grip levels on different tracks, for instance laguna seca is a hot sunny day time track, and it feels like there is more grip than ssr5 at night:confused:
just curious.
 
Originally posted by grimreaper 86
hope nobody has asked this, i did search but zero results.

is it just my imagination or are there different grip levels on different tracks, for instance laguna seca is a hot sunny day time track, and it feels like there is more grip than ssr5 at night:confused:
just curious.

That sounds about right. A hot track would warm up the tires more quickly, bringing you into the best performance range in less laps. However, hotter surface would also decrease tire life. A cold track such as the nighttime SS5 would require more laps to bring the rubber to optimal temps.
 
I never noticed this. I'll have to check it out. I've wondered if the tarmac composition affected the tires at all.
 
This really is an interesting theory, I wonder if you're onto something here.

I just happend to have run a few on ssr5 a couple of hours ago and it was indeed a slippery surface.

I bet famine would have something to say about this... but you know, this also taps on a concept I mentioned in another place.

Wouldn't it be nice if you could select track conditions, time of day and stuff like that.

Rain or sun, hot or cold, morning, afternoon or night... that would be so sweet.

If we could do that, deepforest 2 would be perfect... right now it is good, but with that orange sunset lighting. :indiff:

Anyway, excellent observation and question... too bad I doubt we will ever get an honest answer.
 
I'd check it out tonight, but I sent my PS2 and all my games to Austin. Perhaps I can find a friend who has it.
 
I find R11 to have the worst traction among the dry tracks, with R5 being notably better but still slick compared to some of the daylight tracks.
 
Hi all, I am new to replying to this forums which usually houses great discussions such as these. I am not new to GT3 or any racing game at that. I noticed this thread and would like to say from my knowledge that if a sunny track has more grip, it does not seem physically accurate. A track with no sun would traditionally have a lower temp allowing the car to be faster and providing more grip, there would also be no seperation or cracks in the pavement as the track heats; having this heat would allow oils and grease to rise up from the crevases (sp?) in the track surface and prove to make a slicker track. A hot surface would allow the temps of the tires to come to optimum level quicker, but would provide a much more slick racing surface. I may very well be wrong, but from what i know it seems a shaded, cooler, track is faster.
 
Maybe carrying more speed into a turn causes us to naturally feel the car slip easier (if the night tracks are accurately modeled as faster), although comparing two totally different tracks is not accurate. Maybe there is some psychological thing with the appearance of the tracks....maybe im looking too far into things.
 
Welcome to
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Timmy
Enjor your stay :)
 
I'm pretty sure tracks do have different grip levels based on their surfaces. Whether temperature affects it I'm not entirely sure, I have a feeling that 'warmer' tracks simply have a different surface setup with a different grip level. But given how I've noticed cars perform turning on Seattle vs Grand Valley I think it's the case. The only way to test would actually be acceleration I think - see how long it takes you to accelerate to a certain speed on each surface maybe? I don't think you can judge turning that accurately just by yourself, but you can certainly get a feel for it.
 
Engines perform differently at different climates, temps, cloud covers etc. If all of these were put into the physics engine that would be amazing, but i believe that just the three surfaces would provide a different level of grip and the physics reach no further in detail.

Thanks for the welcome Ryen49.
 
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