GT Sport VR quick taster

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In the UK, at least, Sony dropped the price yesterday of PSVR with Demo games and either GT Sport or Skyrim to £250. Was tempted but did not bite. Well today I was in Southampton West Quay (large city shopping center) where Sony had a stall and offering VR demos to anyone. So I gave GT Sport VR a whirl. And it was a WHIRL!! Two laps in a BMW chasing a Porsche. The experience was not pleasant. The car slid sideways in all the tight corners. Not like the tyres were losing traction but like it was on ice where there was no traction to be had. It was a very non-real experience. The second dominant impression was the the resolution was rubbish. Think GT1. It was really bad. Fortunately I only did two laps. By the second half of the second lap I was feeling distinctly unwell but was determined to finish. I was so happy to take off the headset. Two hours later I was still feeling the nausea of the experience.

On the upside I am now 100% convinced that I am not going to spend £250 on the kit. I would not even take it as a present - I would resell it in that case.

When I got home I had to recreate the 1 on 1 race in Arcade Custom race. It was SO MUCH MORE immersive playing in front of a big 1080P screen (not 4K you note). Everything was crisp and the car handled perfectly - no more sliding on ice.

So, in conclusion, if you are thinking of PSVR then TRY IT FIRST. I really really did not like it at all.

CJ
 
In the UK, at least, Sony dropped the price yesterday of PSVR with Demo games and either GT Sport or Skyrim to £250. Was tempted but did not bite. Well today I was in Southampton West Quay (large city shopping center) where Sony had a stall and offering VR demos to anyone. So I gave GT Sport VR a whirl. And it was a WHIRL!! Two laps in a BMW chasing a Porsche. The experience was not pleasant. The car slid sideways in all the tight corners. Not like the tyres were losing traction but like it was on ice where there was no traction to be had. It was a very non-real experience. The second dominant impression was the the resolution was rubbish. Think GT1. It was really bad. Fortunately I only did two laps. By the second half of the second lap I was feeling distinctly unwell but was determined to finish. I was so happy to take off the headset. Two hours later I was still feeling the nausea of the experience.

On the upside I am now 100% convinced that I am not going to spend £250 on the kit. I would not even take it as a present - I would resell it in that case.

When I got home I had to recreate the 1 on 1 race in Arcade Custom race. It was SO MUCH MORE immersive playing in front of a big 1080P screen (not 4K you note). Everything was crisp and the car handled perfectly - no more sliding on ice.

So, in conclusion, if you are thinking of PSVR then TRY IT FIRST. I really really did not like it at all.

CJ

I have the VR headset and got myself Driveclub VR. Graphics were excellent to be fair but after a couple of minutes I felt unwell tried to push through it but no the feeling of nausea was to much. I still use the VR headset mainly for Robinson the Journey which is excellent and no nausea ever so pros and cons.
 
Sadly, VR on PS4 is not ready for primetime with AAA, pretty graphics titles like GT Sport and the proof is baked right into this game. 2 cars and a walled-garden "demo VR mode" in a Sony AAA studio title. That pretty much says it all.

The processing power is just not there on the current console generation to deliver a full-field VR racing experience. We must wait for the next release cycle.
 
Man i wish i didn't suffer from the it'll never happen to me syndrome? Absolutely loving GTSport so thought i would go a step further and get the VR,What a Mistake,the resolution is Horrible and after 4 laps of sliding off the track on Autodrome i still feel like i'm going to hurl,So sick i'm having to wait for the last manufacturing race if even possible,(I've Never ever been sick on a boat?)Gonna box it back up and return to Best Buy,Disappointed....
 
Simulation Sickness is something the military have been aware of for years. Basically your inner ear knows you are not moving, but your eyes are telling your brain that you are moving. This makes your brain think your body has been poisoned. First it will try to sweat the poison out, if the confused sensation continues it will try to make your stomach puke the poison out.

As soon as you feel uncomfortable stop playing! If you endure 5 mins of feeling uncomfortable, it will take you 20 mins to feel better.
I guess this is why its suggested kids under 12 not play, as they will endure anything for fun.

It took me two weeks of 5 minute sessions to teach my brain that its just a game. Even the smell of the plastic/rubber got to me, but I knew I had to get my VR legs. Since getting my VR Legs I have not had a problem with any VR title. If the online community was busier on Driveclub VR, I wouldn't play anything else.
Half the people who have tried my PSVR have felt ill, half have been fine.

I used to get sick in the car as a kid, I guess that was a sign I was going to have to work through VR.

VR graphics will never be as good as TV graphics full stop.
When VR is in 4k per eye, TV graphics will be 16K. People will be saying 'I cant play in that 4k crap, it looks like PS4. I love my 16k TV'.
 
Stop with that vr thing, im glad gt sport didnt go to much with it because otherwise it will limitet other things, vr is still too early get over it.. Games are not gonne go full vr when only 3 % of the gamers care about vr
 
By some peoples logic, consoles shouldn't have existed pre PS3.
I can say that having a steering wheel setup and VR is the best gaming experience ever.
Dirt Rally VR shows that a full game can be done even limited by the non pro PS4. I would love an F1 VR game where its just me the engineer and the pit crew with all the F1 tracks.

I would recommend anyone with a PS4 and a wheel setup to get PSVR, even as limited as it currently is.

Driving around the Scotland town in Driveclub VR, my body expected to feel the warmth of the sunshine as it flooded into the car. Multigrid racing is possible, but the game needs to be developed from the ground up for VR, Driveclubs graphics could have been so much better if they had adopted Dirt Rallys car model. GT Sport could have more cars if it didn't need to run on the standard PS4.

I've had more than my monies worth out of full price PSVR, though I doubt I would have bothered with it had I not already got a wheel setup.

Playing with a wheel and PSVR you still need to accept you are playing game physics and drive to the game physics. The cars in driveclub VR feel more like real life than the cars in GT Sport.
 
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I am happy to accept that VR is not for everybody for various reasons; however I just did some laps in GTSport VR and the immersion is sensational. I agree that the VR visuals can be improved, however I would like the game to have more VR racing options.
For those yet to experience VR, it is great to be able to look around corners on approach, but the best part in my opinion was getting a truer sense of depth. Travelling up and down hills gave me a real sensation of being on the track.

Gran Turismo is marketed as a Simulator; the VR immersion takes the simulation to the next level.
 
I have returned my PSVR. Cant understand why they selling it with so low resolution.
Also my body reacted to it like it was poison, loosing litres of sweat. And lences were steamed up all the time.
Driveclub disappointed with graphics.
One thing I liked was StarWars VR mission.

Anyway, I can't get myself not to see that pixel mesh. And for me, that pixel mesh kills all immersion and is very annoying.
 
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I would NOT recommend VR in its current state, for purely medical reasons.

My company invested in VR development very early. We were in the first shipment of the Oculus DK1 and I'm quite certain I was among the first in my country to try it out. I am not stating this to brag btw, but rather to demonstrate that I have been dabbling with it for a *long* time now.

Firstly, the "VR Legs" thing is correct. Most people will adapt, but few can start using VR without any ill effects in the beginning. My adjustment went quickly, probably aided by my knowing what to avoid to not trigger nausea. But if you do trigger it early (by running a title with poor performance, or trying any title with weird non-seated movement) the effect will likely be severe and it will take you days to recover.
I did a mistake later in the testing and over-extended my time in one of our simulated situations that involved heavy movement, and I got ill for a full day, even though I had pretty much adapted at that point.

But that is not the primary reason I recommend against it. Eyesight is.
The current VR rigs (as you surely know) work by using a screen very close to your eyes, which combined with lenses allow your eyes to focus on a very close surface as if it was located at infinity. This causes a conflict within the vision centre in the brain as you are forced to decouple your focusing mechanism from your eye alignment mechanism, a combined system your brain has improved upon since you were born.

Early research has shown this to have two interesting effects: In individuals with strabismus, VR can actually improve or cure it. However, in individuals without strabismus, VR can induce it.

All the above combined with the small uptake among the general public led to me deciding not to pursue VR development. I think main stream adoption will come later. At the very least it will have to become natural and pleasant to use, and combined AR/VR solutions such as Magic Leap may deliver. Time will tell.

But as of now: Sure it can be cool and very immersive, but it is *not* something I would recommend spending any length of time in.
 
I would NOT recommend VR in its current state, for purely medical reasons.

My company invested in VR development very early. We were in the first shipment of the Oculus DK1 and I'm quite certain I was among the first in my country to try it out. I am not stating this to brag btw, but rather to demonstrate that I have been dabbling with it for a *long* time now.

Firstly, the "VR Legs" thing is correct. Most people will adapt, but few can start using VR without any ill effects in the beginning. My adjustment went quickly, probably aided by my knowing what to avoid to not trigger nausea. But if you do trigger it early (by running a title with poor performance, or trying any title with weird non-seated movement) the effect will likely be severe and it will take you days to recover.
I did a mistake later in the testing and over-extended my time in one of our simulated situations that involved heavy movement, and I got ill for a full day, even though I had pretty much adapted at that point.

But that is not the primary reason I recommend against it. Eyesight is.
The current VR rigs (as you surely know) work by using a screen very close to your eyes, which combined with lenses allow your eyes to focus on a very close surface as if it was located at infinity. This causes a conflict within the vision centre in the brain as you are forced to decouple your focusing mechanism from your eye alignment mechanism, a combined system your brain has improved upon since you were born.

Early research has shown this to have two interesting effects: In individuals with strabismus, VR can actually improve or cure it. However, in individuals without strabismus, VR can induce it.

All the above combined with the small uptake among the general public led to me deciding not to pursue VR development. I think main stream adoption will come later. At the very least it will have to become natural and pleasant to use, and combined AR/VR solutions such as Magic Leap may deliver. Time will tell.

But as of now: Sure it can be cool and very immersive, but it is *not* something I would recommend spending any length of time in.
Got any links to any articles about this research? I can't find anything. But given that VR has been out in the wild for years now if this was a real problem surely reports of it actually happening would be fairly widespread. But in reality millions of people are using them with apparently no lasting ill-effects.
 
Got any links to any articles about this research? I can't find anything. But given that VR has been out in the wild for years now if this was a real problem surely reports of it actually happening would be fairly widespread. But in reality millions of people are using them with apparently no lasting ill-effects.

My bad. Was actually checking for my sources to include links, but it turns out it is "merely" opinion on the part of Samsung and certain doctors. So there is no published research to refer to.

Still, it is a very crude way to trick your brain while exposing your eyes to a situation they are ill-suited to deal with. It is also hard (without a study) to tell which effects are a natural decline in eyesight and which occur due to long VR exposure.

Future technologies will be far safer. In the case of Magic Leap, the technology will project a light-field (so reverse from the Litro cameras) which the vision system in the brain will perceive as natural.
 
Just to throw my hat in the ring, I for one think VR Gran Turismo with a wheel is fantastic, it is just content that is lacking.

The immersion and intensity of racing Gr.4 cars around Nurburgring Nordschliefe is one of the best single player gaming experiences I've ever had.

Like others have said previously, it can be nauseating. Avoid crashing, banked tracks, and cars that pull too many G's in the corners (Gr.3 and above) or it'll be an unpleasant experience.

4K resolution it is not, but it's plenty crisp to see the corners and the depth perception you get, far outweighs a doubling of the pixels, in my opinion anyway.

Provided Polyphonic make the VR an option throughout the game instead of the 'walled garden' as described above, I'd recommend it to anyone with the spare cash to buy it.
 
It's interesting that samsung (A TV producer) and 'some doctors' found that in a study, reading that reminded me of cannabis studies done by big pharma companies.
There are plenty of doctors who will protect their career or take a back hander to say what any company with the money wants them to say.

In my experience, my eyes are focusing on various things in VR and I blink, much like real life. When I play on a TV my eyes aren't focusing on different distances and I rarely blink.
When I was writing code for a living, I would stare at a monitor 6 hours straight without refocusing my eyes and rarely blinking.
I'm no scientist or doctor, but I know what I know.

I cant understand why they sold anything pre 4k, such low resolution, the sad fact is that graphics don't make a game. I understand people with bottle bottom glasses having an issue, but surely real life has horrible graphics.

If anyone isn't getting perfect high quality resolution albeit within the cockpit of their cars, then they haven't got it set up right or it's an issue with their eyesite. Yes outside the car isn't as good as TV, but its better than PS1 and PS2 and most of the PC driving games I grew up on. Unlike Driveclub VR, in GTS you can see where the road goes without knowing the track or looking at the map.
 
This is not really connected, but when I was a young teenager, those Magic Eye pictures became all the rage (autostereograms). They are pictures that look like a mess of dots, but if you unfocus your eyes (disalign them) you can see a 3D image appear.

I had to train my eyes to make it work, but when I did I went crazy for it. Had a couple on my wall that I would look at all the time. I used to even try to do it with patterns in peoples carpets etc.

I have often felt that my vision tends to separate one image into two unless I concentrate, and that autostereogram abuse is probably the culprit. There is nothing on the internet about potential risks though.

I originally assumed VR would work without my glasses because the screen is so close and I'm shortsighted, but focal points remain so I can't see clearly unless I wear contacts. That actually reassured me so I'm not in the slightest bit worried about VR.
 
This is not really connected, but when I was a young teenager, those Magic Eye pictures became all the rage (autostereograms). They are pictures that look like a mess of dots, but if you unfocus your eyes (disalign them) you can see a 3D image appear.

I had to train my eyes to make it work, but when I did I went crazy for it. Had a couple on my wall that I would look at all the time. I used to even try to do it with patterns in peoples carpets etc.

I have often felt that my vision tends to separate one image into two unless I concentrate, and that autostereogram abuse is probably the culprit. There is nothing on the internet about potential risks though.

I originally assumed VR would work without my glasses because the screen is so close and I'm shortsighted, but focal points remain so I can't see clearly unless I wear contacts. That actually reassured me so I'm not in the slightest bit worried about VR.

Ha I'm not alone. Stereograms messed me up as well. Staring at my keyboard still separates the two images and makes it look like bigger keys floating further away. I did make my own magic carpet stereogram demo to fly through a hilly 3D terrain while staring at a monitor full or seemingly random moving dots. After working on that I saw stereograms everywhere.

Perhaps it helps with VR as that also requires uncoupling of focal length and position of your eyes. In VR you do need to turn your eyes in to look at things right in front of you (otherwise you get a double image) yet you still focus as if it's at infinity. After a 5 hour session of Skyrim VR I do need a few moments to focus on the text on my laptop again.

However GT Sport VR is so limited, it won't have any effect :)

VR is fine anyway, I've played hundreds of hours of DC VR, maxed every single accolade. Dirt Rally is a lot easier in VR with a controller, played another 50 games on it and have already put 100 hours into Skyrim VR. My eyes are fine. It's a shame GT Sport doesn't allow racing in VR.
 
Something is very strange. When you look at this video (right from the start)

you see the guy in VR with multiple IA cars.
Don't understand why it's 1 vs 1 now
 
I have a PSVR on PS4 Pro. What convinced me to dive in was that most negative criticism came from people who had never tried PSVR, and positive commentary came from those who had tried it or own it.

I'm pleased I took the plunge. If GTS was the only game supporting PSVR, nah. But it's not.

I have spent hundreds of hours looking at Skyrim on Xbox 360 and Xbox One. Now I have yet another version of Skyrim, and this time I am in Skyrim. It's all around me. The gout of flames from a fire spell is a pulsating, three dimensional torrent of destruction. When I look at the sizzling light piercing the sky from a Standing Stone, I'm looking up at it. I am with the NPCs. A Giant Frostbite Spider is terrifying, Alduin close up is enormous - I feel diminished in size.

The Xbox One version on my 65" 4K OLED TV is a thing of beauty to look at. The PSVR experience is being there.

For now, "being there" trumps "looking at".

And I haven't even started on Dirt Rally!
 
I do not like VR after trying it.
I do however love head tracking.
Would be nice to have that option instead.
 
Yeh my PSVR is on pro, I had it on original PS4 but wanted to know I was getting the best that was possible.

I'm sure you will love Dirt Rally VR, Pikes Peak in VR was my substitute till GTS gave me nurb in VR.

Driveclub VR is also worth picking up if its cheap, in the replays you can choose to be sat in the passenger seat and watch 'you' at work through the lap. Online has been dead for some time, although it is fun setting fastest laps per car/track on the leaderboards.

As for Drinking and driving - as long as you remember where your mouth is, its possible to drink the rum from the bottle with the VR headset in place, assuming you are using automatic and driving on wheel one handed and bottle in other hand. Better yet, setup an F1 straw straight into the bottle.
 
Just got psvr yesterday. It was quite a nauseating experience the first time but, after getting used to it, I had a lot of fun. Both my buddy and I found the dirt tracks to be the most fun. Not sure if it's the slower pace or not. In the Playseat Challenge, the force feedback actually rumbles the seat a lot more than street tracks. Maybe that helps with the out of body experience of the VR. I'm definitely going to experiment with more tracks. One thing I didn't like was the placement of the gear shift indicator. Several cars had it way off to the right so I'd have to look right to know when to shift. Found myself running on maxed out gears often. If they moved it more in line of sight, it would be better for me.

If I can find Drive Club VR and/or Dirt Rally I'm definitely gonna try them out.
 
Just got psvr yesterday. It was quite a nauseating experience the first time but, after getting used to it, I had a lot of fun.

I had the same experience. First couple of times I shut it down as soon as I felt queasy. Now I can do a few hours with no bad effects. In fact I just returned after 2 hours in Skyrim. I'm back now.
 
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