GT2 Racing Line mod

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This is the Gran Turismo 2 Racing Line mod. Based on my other racing line modification for Gran Turismo 4. Unlike GT4, where I have some prior modding experience, I know the square root of jack about modding GT2, Therefore this mod was entirely vibecoded. The source code is not, only the adaptation to GT2 is.

How does it work?

This adds a racing line in the style of the GT4 license tests by patching the executable and by modifying track data and frame drawing order to add an extra cycle to load the CPU driving line. Shows the blue line for general driving except for when braking, which then the line turns red, The line is pseudo-dynamic, which means that the braking points are calculated before the race loads, so the same limitations apply that my GT4 version does.

It can be turned on and off via R3 and the option saves with your save file.

This has only been tested on top of GT2 Project A Sped v1.2, It likely will not work on other versions.

Where does this work?

This is for simulation mode only, but everything within Simulation mode should load the racing line. These will not help for the start-stop tests and other situational stuff because the line just adheres to the data from the track which is on.
Notes:

- You may see some line "warping". This is due to the inaccurate geometry calculations of the Playstation. You need to enable the "PGXP geometry correction" algorithm in Duckstation or other emulators to clean them up.

- If this does not work on other GT2 builds, you have my express permission to modify it to get it to work on those games.

Link: https://www.mediafire.com/file/4ansefwf4alfvgq/GT2_Racing_Line.7z/file

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