GT3 Damage on Cars...

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  • 48 comments
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GT3 Damage on cars...

  • Yes, It would be cool!

    Votes: 54 76.1%
  • No, It would be stupid.

    Votes: 13 18.3%
  • Dont really care

    Votes: 5 7.0%

  • Total voters
    71
I think damage would be cool, but only if the AI were improved first. Right now the silicon twerps aren't smart enough to avoid other cars. :mad:

Also, it would be good to have options, like the tire wear option. You know, full damage, medium, light, none. Something like that.
 
As it is right now, you can bump off cars or ride the outside of many corners to take turns faster than you could otherwise. This type of play is obviously unrealistic and should be punished by the cars taking damage.

This would also shut down the rubberband powered escudo endurance.

In my opinion the absence of car damage and poor AI are the major things that keep GT3 from being a perfect game.
 
i think that the car manufacturer would not like it because it would make the car look all wrecked up and banged up and they dont want their cars being seen like this.
 
I would like it only as an option, or perhaps once you reach 100% in the game, your % resets, starting all over, but with damage turned on.

That would be cool.....
 
damage would be cool, but a slightly revamped physics model would be needed. how come you cant roll the cars? or flip them?

and repairing your $200k camaro CS5 would get a tad expensive.
 
NO!!!!!!!!!!!!! Damage will not be included unless the producer/creator can get the manufactuers to agree to let the cars be damaged!!!!!!!!!! It all needs licsenceing.

Ferrari
Lambo
Bugatti
Mclaren
Porsche

The Creator needs licsening from them to be able to put there cars in the games!!!!!!!!!!!
 
on the topic of damage, has anyone else noticed any permannent BHP decrease of their cars? stupid me went off and raced the GT World Championship in the amateur series with a tweaked camaro race car and forgot to change the oil before hand.
i completed the championship only to find close to 30BHp decrease. not much out of 963, but still. the same thing happened to my Gt-One, it dropped 60, and my skyline which dropped 50 or so.
oil changes dont do anything to get it back so are these cars engines permantly damaged? they all done over 1000k's too.
 
I dont care!! Or, im neutral on this question!! IF they get the GO from the manufactuers, it would be ok.. but i think i fine without the damage too. Dont have to worry about the car! I say..leave stuff like this to the realistic games like TOCA or some similar game(s).
 
Originally posted by ELecTriC
I dont care!! Or, im neutral on this question!! IF they get the GO from the manufactuers, it would be ok.. but i think i fine without the damage too. Dont have to worry about the car! I say..leave stuff like this to the realistic games like TOCA or some similar game(s).

Thank u, finally some shares my views!
 
Don't really like damage. Kind of takes away from the enjoyment of a game. I'd flip out if I damaged my car during an Enduro, and my top end and acceleration was affected. (Don't even say that you could pit in and have it repaired, because there is only so much that can be done in a real race, and in my opinion that would be extremely unrealistic.)
I agree with the idea that damage should be left to hardcore sims. What began the GT series was the idea that it would be the greatest driving simulator. Does anyone remember how thick the manuals were in that game, teaching you the nuances of driving? I'm sure that I'm not the only person to test out some of that knowledge in the real world either.;)
It's all about the driving to me, and I hope it stays that way.
 
GT3 is a realistic game. But I do agree with Tom. That's why I think it should be optional. It would be an interesting new facet, and if you don't like it, you can turn it off! Seems like a sensible compromise to me.
 
wasn't gt3 supposed to have damage at the very beginning of development, because i remember seing a screenshot of a beat up rx7.
 
Originally posted by Tom McDonnell
Don't really like damage. Kind of takes away from the enjoyment of a game. I'd flip out if I damaged my car during an Enduro, and my top end and acceleration was affected. (Don't even say that you could pit in and have it repaired, because there is only so much that can be done in a real race, and in my opinion that would be extremely unrealistic.)
I agree with the idea that damage should be left to hardcore sims. What began the GT series was the idea that it would be the greatest driving simulator. Does anyone remember how thick the manuals were in that game, teaching you the nuances of driving? I'm sure that I'm not the only person to test out some of that knowledge in the real world either.;)
It's all about the driving to me, and I hope it stays that way.

Overall, the simple fact is that the incentive to bounce off cars or to bounce around the outsides of corners to turn more quickly needs to be removed. One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.

If you haven't tried this, you should. It will make you appreciate one of the major flaws in GT3. When going around a corner, don't use the breaks at all. In fact, keep on the accelerator. Instead of trying to take 'the correct line' just steer with the curve, but stay along the outside of the corner. You can take corners MUCH faster than if you were to drive correctly. Try this on the first 2 corners of Tokyo and you'll shave seconds off your time. This also works well on Cote d Azure's first turn, and the one at the top of the first hill - the blind turn right after the sun-in-your-eyes.

I don't use this technique - it ruins the game, but I did experiment with it to see just how much faster I could go driving incorrectly. So.... I'll say again: One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.
 
Originally posted by brilhasti


Overall, the simple fact is that the incentive to bounce off cars or to bounce around the outsides of corners to turn more quickly needs to be removed. One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.

If you haven't tried this, you should. It will make you appreciate one of the major flaws in GT3. When going around a corner, don't use the breaks at all. In fact, keep on the accelerator. Instead of trying to take 'the correct line' just steer with the curve, but stay along the outside of the corner. You can take corners MUCH faster than if you were to drive correctly. Try this on the first 2 corners of Tokyo and you'll shave seconds off your time. This also works well on Cote d Azure's first turn, and the one at the top of the first hill - the blind turn right after the sun-in-your-eyes.

I don't use this technique - it ruins the game, but I did experiment with it to see just how much faster I could go driving incorrectly. So.... I'll say again: One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.

I think that you would lose a great deal of mass market appeal if you were to remove the bump and go technique. I also disagree with the notion that you can take turns faster. I tend to drive pretty flawlessly (meaning I don't bump, I follow the line, not meaning I turn in perfect laps.) My friend is the bumper king. I never lose to him. The only advantage that bumping walls gives, is that a mediocre player can exceed his limitations and not be lapped. A skilled player that stays on the road will always win, and it won't be particularly close.
I've thought of the idea that you get slowed when you bump, but I feel that might be a problem as well. When I am running laps for time trials and licences, I tend to ride everything to the edge. Have you ever felt the pad rumble a teeny bit as you brush the wall with your back end. I'd hate to lose speed over that, when in a real world application, it wouldn't.
Try using a faint motion going into the turn. Even better yet, master intertial drift. You'll never post faster times.
All this is written as a former rubber baby buggy bumper.:D
 
Originally posted by Tom McDonnell


I think that you would lose a great deal of mass market appeal if you were to remove the bump and go technique. I also disagree with the notion that you can take turns faster. I tend to drive pretty flawlessly (meaning I don't bump, I follow the line, not meaning I turn in perfect laps.) My friend is the bumper king. I never lose to him. The only advantage that bumping walls gives, is that a mediocre player can exceed his limitations and not be lapped. A skilled player that stays on the road will always win, and it won't be particularly close.
I've thought of the idea that you get slowed when you bump, but I feel that might be a problem as well. When I am running laps for time trials and licences, I tend to ride everything to the edge. Have you ever felt the pad rumble a teeny bit as you brush the wall with your back end. I'd hate to lose speed over that, when in a real world application, it wouldn't.
Try using a faint motion going into the turn. Even better yet, master intertial drift. You'll never post faster times.
All this is written as a former rubber baby buggy bumper.:D

Well you have to know the correct technique and which corners are better to bump off of than others. Usually its the 90 degree ones that would have had to slow down a lot for. I absolutely guarantee there are some corners that can't be taken faster than bumping.

Now your point about losing 'great deal of mass market appeal ' makes sense, but lets not brand the game as 'the most realistic ever' if it encourages smashing your car into things. Perhaps in arcade mode this would be great. When I play simulation mode in a game that is supposedly the most realistic racer ever, it get seriously turned off by such a glaring flaw.
 
Originally posted by brilhasti


Well you have to know the correct technique and which corners are better to bump off of than others. Usually its the 90 degree ones that would have had to slow down a lot for. I absolutely guarantee there are some corners that can't be taken faster than bumping.

Now your point about losing 'great deal of mass market appeal ' makes sense, but lets not brand the game as 'the most realistic ever' if it encourages smashing your car into things. Perhaps in arcade mode this would be great. When I play simulation mode in a game that is supposedly the most realistic racer ever, it get seriously turned off by such a glaring flaw.

I'm going to have to check out Cote D' Azure now, because it's the only track I can't definitively say I can get a better time on without riding the walls.
I definitely hear what you are saying though. You know what it boils down to. If people like us were the only ones playing the game, it really wouldn't even be an issue. I think that they could wash the whole thing away by killing the city tracks, and replacing them with more real tracks like Laguna Seca, and Midfield, where people that leave the track, stay off the track.😈
Donnington would be another great choice.
 
I would like to see Damage in any future versions of GT for the Gran Turismo Mode only. It would still be a good laugh being able to crash your way around tracks when racing friends on the link up mode in Arcade. At the moment people use their cars as battering rams for driving around walls, ramming other cars out of the way etc... for the purpose of winning races and getting fast times. I'm sorry people but if you do that in real life your either gonna be dead, in hospital or locked up in jail. Come on GT when you say the Real Driving Simulator how can you say that without damage?? Half the problem has to be the car manufacturers themselves. They sure as hell dont want to see one of their cars wrecked and burning by the side of the track. Personally I cant see GT ever adopting damage for this reason alone. :shakehead
 
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