Originally posted by ELecTriC
I dont care!! Or, im neutral on this question!! IF they get the GO from the manufactuers, it would be ok.. but i think i fine without the damage too. Dont have to worry about the car! I say..leave stuff like this to the realistic games like TOCA or some similar game(s).
Originally posted by Tom McDonnell
Don't really like damage. Kind of takes away from the enjoyment of a game. I'd flip out if I damaged my car during an Enduro, and my top end and acceleration was affected. (Don't even say that you could pit in and have it repaired, because there is only so much that can be done in a real race, and in my opinion that would be extremely unrealistic.)
I agree with the idea that damage should be left to hardcore sims. What began the GT series was the idea that it would be the greatest driving simulator. Does anyone remember how thick the manuals were in that game, teaching you the nuances of driving? I'm sure that I'm not the only person to test out some of that knowledge in the real world either.
It's all about the driving to me, and I hope it stays that way.
Originally posted by brilhasti
Overall, the simple fact is that the incentive to bounce off cars or to bounce around the outsides of corners to turn more quickly needs to be removed. One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.
If you haven't tried this, you should. It will make you appreciate one of the major flaws in GT3. When going around a corner, don't use the breaks at all. In fact, keep on the accelerator. Instead of trying to take 'the correct line' just steer with the curve, but stay along the outside of the corner. You can take corners MUCH faster than if you were to drive correctly. Try this on the first 2 corners of Tokyo and you'll shave seconds off your time. This also works well on Cote d Azure's first turn, and the one at the top of the first hill - the blind turn right after the sun-in-your-eyes.
I don't use this technique - it ruins the game, but I did experiment with it to see just how much faster I could go driving incorrectly. So.... I'll say again: One of two things need to happen. Either you need to be slowed down more so that this is not advantageous, or your car needs to take damage.
Originally posted by Tom McDonnell
I think that you would lose a great deal of mass market appeal if you were to remove the bump and go technique. I also disagree with the notion that you can take turns faster. I tend to drive pretty flawlessly (meaning I don't bump, I follow the line, not meaning I turn in perfect laps.) My friend is the bumper king. I never lose to him. The only advantage that bumping walls gives, is that a mediocre player can exceed his limitations and not be lapped. A skilled player that stays on the road will always win, and it won't be particularly close.
I've thought of the idea that you get slowed when you bump, but I feel that might be a problem as well. When I am running laps for time trials and licences, I tend to ride everything to the edge. Have you ever felt the pad rumble a teeny bit as you brush the wall with your back end. I'd hate to lose speed over that, when in a real world application, it wouldn't.
Try using a faint motion going into the turn. Even better yet, master intertial drift. You'll never post faster times.
All this is written as a former rubber baby buggy bumper.![]()
Originally posted by brilhasti
Well you have to know the correct technique and which corners are better to bump off of than others. Usually its the 90 degree ones that would have had to slow down a lot for. I absolutely guarantee there are some corners that can't be taken faster than bumping.
Now your point about losing 'great deal of mass market appeal ' makes sense, but lets not brand the game as 'the most realistic ever' if it encourages smashing your car into things. Perhaps in arcade mode this would be great. When I play simulation mode in a game that is supposedly the most realistic racer ever, it get seriously turned off by such a glaring flaw.