GT3 doesnt have skid marks and reverse lighting?

Welcome to GTPlanet!

Yes, there will be skidmarks in GT3, but they won't be permanent.  They will only last for the length of your race and will then disappear.  However, all the tracks now seem to have great-looking permanent skidmarks in all the right places (such as Laguna Seca did in the old game) which I think look incredibly realistic.

What exactly do you mean reverse lighting?
 
Ahh, GT3 does'nt have skidmarks sorry. Only the ones drawn onto the track.
Unless you have actually played the US GT3 and then posted that. But it takes up too much processing power, and PD said that they decided against it because they could'nt get it to look right.
 
Ahh, GT3 does'nt have skidmarks sorry. Only the ones drawn onto the track.
Unless you have actually played the US GT3 and then posted that. But it takes up too much processing power, and PD said that they decided against it because they could'nt get it to look right.
Thanks for clearing that up, Mustang.  Will they last for the remainder of the race (as I said earlier), or will they not exist at all (other than the ones drawn on the track)?
 
I spent probably 6 hours playing last night.  There are perminant skidmarks on each raceway, but the cars do not create their own.  In other words, you can do a smokey burnout and doughnuts all day long and leave no mark.
 
He said about no reverse lighting as when u are in reverse the white lights that would apear on the back of your car do not light up in this game. I think it would be a lot better if they did.
 
Back