- 956
- doriPop
Let me start by telling you that I have a very basic knowledge of cars and how they work. My knowledge is limited to what I've seen on TV, experienced in racing games, and encountered while working at a salvage yard for a few summers.
With this in mind, I want you to tell me if I am incorrect in any statements I make with this thread. When I build a drift car, and when I perform the drift itself, my mechanical knowledge plays a very small role in how I perform. I instead rely on my logic and work within the bounds of what I imagine physics would allow.
Buying tires: What will merit me the least amount of traction at high speeds? This is obvious to me, as simulation tires seem the equivalent of standard real-life sport tires.
Acceleration: I'll be sliding alot, which means I'll be losing speed. What will I need to keep my speed up through a turn? The LSD adjustments and sportier gear settings seem most logical. Also, adding a triple plate clutch seems to make the bite more intense and results in a much more efficient shift, resulting in a much less noticeable loss in speed.
Counter-grip: To me, this is where suspension and camber settings really seem to make an impact. The less rubber touching the ground, the better. Adjusting the front camber so that mostly the inner edge of the tire is what meets road seems to help the car oversteer, dipping the nose into the corner as my rear wheels ride more of the outer edge of their tires, allowing for the car to find it's angle more efficiently. The stock suspension allows much play for feints, and it seems to me as if it balances out the offset and reversed cambers of each set of wheels.
Gear-grinding This seems to help with throttle regulation through larger turns. If I absolutely must slow down, but I need to keep my throttle buried to hold my angle/line, I downshift and let the transmission whine. This seems to work, at least for me. When I reach the end of the turn, I'll find myself sliding too far, inducing a spin. I upshift into the proper gear, my tires bite, and I straighten out using countersteer and letting the car ease back into place on it's own.
Momentum regulation: I worry at times about this when building a drift car. If I lower the weight too much, will I be able to carry my car through the turn on power alone? Or, on the other hand, if it weighs too much, will my drivetrain be enough to counter the momentum of diving into a turn? Will my tires be able to grab well enough to stop the car from dragging itself into a wall? Will the car have enough momentum to propel itself enough to break traction where and when I need it to?
These things are constantly on my mind when I play GT3, drifting or not. My lack of actual technical knowledge forces me to depend on my logic.
This is how I drift. This is how I've drifted since I knew how to operate a videogame console. It's never really failed me, but I have a feeling I may be doing better or worse than I think I am.
I would greatly appreciate feedback.
With this in mind, I want you to tell me if I am incorrect in any statements I make with this thread. When I build a drift car, and when I perform the drift itself, my mechanical knowledge plays a very small role in how I perform. I instead rely on my logic and work within the bounds of what I imagine physics would allow.
Buying tires: What will merit me the least amount of traction at high speeds? This is obvious to me, as simulation tires seem the equivalent of standard real-life sport tires.
Acceleration: I'll be sliding alot, which means I'll be losing speed. What will I need to keep my speed up through a turn? The LSD adjustments and sportier gear settings seem most logical. Also, adding a triple plate clutch seems to make the bite more intense and results in a much more efficient shift, resulting in a much less noticeable loss in speed.
Counter-grip: To me, this is where suspension and camber settings really seem to make an impact. The less rubber touching the ground, the better. Adjusting the front camber so that mostly the inner edge of the tire is what meets road seems to help the car oversteer, dipping the nose into the corner as my rear wheels ride more of the outer edge of their tires, allowing for the car to find it's angle more efficiently. The stock suspension allows much play for feints, and it seems to me as if it balances out the offset and reversed cambers of each set of wheels.
Gear-grinding This seems to help with throttle regulation through larger turns. If I absolutely must slow down, but I need to keep my throttle buried to hold my angle/line, I downshift and let the transmission whine. This seems to work, at least for me. When I reach the end of the turn, I'll find myself sliding too far, inducing a spin. I upshift into the proper gear, my tires bite, and I straighten out using countersteer and letting the car ease back into place on it's own.
Momentum regulation: I worry at times about this when building a drift car. If I lower the weight too much, will I be able to carry my car through the turn on power alone? Or, on the other hand, if it weighs too much, will my drivetrain be enough to counter the momentum of diving into a turn? Will my tires be able to grab well enough to stop the car from dragging itself into a wall? Will the car have enough momentum to propel itself enough to break traction where and when I need it to?
These things are constantly on my mind when I play GT3, drifting or not. My lack of actual technical knowledge forces me to depend on my logic.
This is how I drift. This is how I've drifted since I knew how to operate a videogame console. It's never really failed me, but I have a feeling I may be doing better or worse than I think I am.
I would greatly appreciate feedback.