GT4: hands on

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the game spot crew has plyed GT4 and here is what they have said:

Sony had a pretty elaborate Gran Turismo 4 setup in its booth at this year's E3, with a small arena dedicated to an online mode competition. The build being shown had three different tracks (one of which was a track set in New York City while the other two were circuit and rally tracks respectively). There were also dozens of playable cars in the demo ranging from the Subaru Impreza to an old Pontiac GTO. We selected the Nissan NSX and the New York track and were quickly off and racing.

The biggest initial difference you'll notice between Gran Turismo 3 and Gran Turismo 4 is the graphics. It seems as though Polyphony Digital has substantially upped the amount of trackside detail for some of the courses without sacrificing the quality of the car models. The New York City track looks especially impressive with its entire recreation of Times Square down to the MTV offices and the illuminated NASDAQ sign. The textures in this environment are especially impressive with billboards looking vibrant and crisp. It's also worth noting some of the more subtle details such as the reflective windows on store fronts and smaller objects that cast shadows out onto the track. The car models look just as good as those in Gran Turismo 3 with some subtle environmental mapping apparent on the sides of the cars, but they don't look substantially better than the car models in the previous game. The lighting is also much more defined and is successful in making the game look much more realistic.

As far as the gameplay mechanics are concerned, the driving engine just feels much tighter overall--that being said, it can be pretty unforgiving if you're new to the Gran Turismo universe. It's still incredibly easy to spinout if speed into a turn too quickly or slam on the breaks, which usually takes a few seconds off your track time while trying to straighten out the car. But if you're familiar with the driving mechanics in the Gran Turismo series, then you'll find that breaking and turning are even more intertwined with each other, with both requiring precision timing and finesse to make the most efficient turns.

Interestingly, it seems as though Gran Turismo 4 features even better force feedback steering wheel support as well. As you're driving through the New York City track, you'll go over these little bumps in the road that cause your arms to shake rather violently, forcing you to fight the wheel and keep control of the car. Lastly, online play seemed pretty smooth at this point, though it isn't entirely clear how the online mode is being implemented on the show floor. We'll have much more on Gran Turismo 4 later today

http://www.gamespot.com/ps2/driving/granturismo4/preview_6027869.html
 
did....he say "Nissan NSX"? :rolleyes: Either I missed a memo or he needs to go study some more. Other than that, it sounds pretty promising. Driving in New York sounds pretty sweet.
 
then he caught the mistake and changed it, cuz i KNOW it used to say Nissan, Askia just copy and pasted everythign from the site
 
Originally posted by askia47
We selected the Nissan NSX and the New York track and were quickly off and racing.

:mad: Nissan NSX :mad:

Stupid Gamespot :rolleyes:
 
it seems to be like GT4 is gonna suck. except new cars/
 
Originally posted by Cobraking
it seems to be like GT4 is gonna suck. except new cars/

Suck? Please explain why the hell it would suck. :rolleyes:
 
Small_Fryz
argue.gif

Cobraking for his STUPID :mad: quote
 
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