nasanu
(Banned)
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- nasanu
- nasanu
Sorry for the crude heading, but I could not think of an elegant way to put it.
It has always been a dream of mine to be able to play a GT game online, however I have great fears that this game even more than others will be spoilt by cheating and a lack of foresight on the part of the developers.
Taking a look at the leading two online racers, PGR2 and Pro Race Driver 2 (PRD2), neither offer fair competition. PRD2 is riddled with cheats, either riding walls, cutting the grass, finding bizarre bugs and early in the game even cheat codes could be used online. PGR2 is a little better, but not much. Most of the time trials on offer in the game are won by players who ride the walls. The ring time trial is won by cutting the grass. And now players have found a physics glitch which allows faster shifting giving players who know how and want to use it an advantage over fairer players. But if that was not enough, people have found a way to get chipped xboxs online with modified disks containing altered car files. For a while and maybe still now a blue Enzo was sitting on top of the Enzo challenge.... It only comes in three colours, neither blue.
But these games are not on PS2 and they are not Gran Turismo. However I put the argument forward here that because of the design of the GT games GT is less secure and more open to exploits than either of the two games mentioned above.
First the minor problems with GT. Wall riding if GT4p is anything to go by is certainly a valid tactic for those with no honour. It takes a large impact to get a penalty and wall rides can slip by the system with out notice. Also some tracks have massive shortcuts and in some play modes PD decided not to penalise for using escape roads to cut out large sections of track. There is another penitential problem for online play. If PD penalise hitting other peoples cars then drivers will brake test you on the straights. If they dont then drivers will ram you into the walls. Lose lose.
Now the major problem GT faces going online. Car storage. We all know the garage is stored on the memory card and we all know how easy it is to alter those cars giving them impossible stats. Hybrid cars will be everywhere online. But even cars not in the garage can be altered as people have been doing with GT4p and GTC before it. mark my words, cheating will be rampant.
There are fixes to this, however I do not think Sony and PD care enough to fix them. Thats if they have even thought of them. A simple checksum checking a car file against a known good file on the server would do the trick along with license test rules for setting lap records and lower impact penalties. But I dont see this happening.
GT4 online will be great with friends but just like a drug free athlete, don't expect to be competing for records.
It has always been a dream of mine to be able to play a GT game online, however I have great fears that this game even more than others will be spoilt by cheating and a lack of foresight on the part of the developers.
Taking a look at the leading two online racers, PGR2 and Pro Race Driver 2 (PRD2), neither offer fair competition. PRD2 is riddled with cheats, either riding walls, cutting the grass, finding bizarre bugs and early in the game even cheat codes could be used online. PGR2 is a little better, but not much. Most of the time trials on offer in the game are won by players who ride the walls. The ring time trial is won by cutting the grass. And now players have found a physics glitch which allows faster shifting giving players who know how and want to use it an advantage over fairer players. But if that was not enough, people have found a way to get chipped xboxs online with modified disks containing altered car files. For a while and maybe still now a blue Enzo was sitting on top of the Enzo challenge.... It only comes in three colours, neither blue.
But these games are not on PS2 and they are not Gran Turismo. However I put the argument forward here that because of the design of the GT games GT is less secure and more open to exploits than either of the two games mentioned above.
First the minor problems with GT. Wall riding if GT4p is anything to go by is certainly a valid tactic for those with no honour. It takes a large impact to get a penalty and wall rides can slip by the system with out notice. Also some tracks have massive shortcuts and in some play modes PD decided not to penalise for using escape roads to cut out large sections of track. There is another penitential problem for online play. If PD penalise hitting other peoples cars then drivers will brake test you on the straights. If they dont then drivers will ram you into the walls. Lose lose.
Now the major problem GT faces going online. Car storage. We all know the garage is stored on the memory card and we all know how easy it is to alter those cars giving them impossible stats. Hybrid cars will be everywhere online. But even cars not in the garage can be altered as people have been doing with GT4p and GTC before it. mark my words, cheating will be rampant.
There are fixes to this, however I do not think Sony and PD care enough to fix them. Thats if they have even thought of them. A simple checksum checking a car file against a known good file on the server would do the trick along with license test rules for setting lap records and lower impact penalties. But I dont see this happening.
GT4 online will be great with friends but just like a drug free athlete, don't expect to be competing for records.