- 17

- United Kingdom
Before we proceed: Some AI use was employed to debug issues and also help patch the executable to actually show the modified track object data. If you absolutely hate AI, that is your problem. However I am simply giving you the info to make informed decisions.
A standalone version of the function that is baked into my other mod, GT4 High Contrast. This is for people who like using the standard light theme of GT4 but want some sort of usable driving line. This line is pseudo-dynamic. What that means is explained below.
This patches some functions in the executable and modifies some track object data to allow for a mostly fully functional Racing Line, in the same style as the ones found in B and A license tests.
- This racing line works by adding object data to all races and is basically an exposed CPU driving line path using the look and style of the line seen in the B and A license tests. It is a persistent line and can be toggled on and off with the R3 button (the same way it functions in license tests).
-- What happens is that just before the race starts, the game does some calculations based on your cars stats (it may take slightly longer, around 1 second or so, to enter races), so it will show you roughly where you would need to brake at normal driving speeds. It does not take into account whether you are going slower than that, hence the "Pseudo". This means, for example, that the first corner of any race start will not have the right braking zone for the speed you would be going at that point. That is not something that can be helped because of the way the line itself is built.
Where this has been tested working:
- Everywhere, apparently. This writes directly to the track object data, so anywhere a track loads, the line data will also be present, including practice sessions, GT Mode events, License tests etc.
This is provided as an xdelta patch and must be installed on top of GT4 Spec II v1.10
This also changes the CRC hash of the game, because of modifications done to the executable. The new hash is: C5E004DB - Make sure to update any cheat entries to match that CRC.
Link: https://www.mediafire.com/file/ri5cdmpeqys4c7y/GT4_Spec_II_Racing_Line_mod.zip/file
A standalone version of the function that is baked into my other mod, GT4 High Contrast. This is for people who like using the standard light theme of GT4 but want some sort of usable driving line. This line is pseudo-dynamic. What that means is explained below.
This patches some functions in the executable and modifies some track object data to allow for a mostly fully functional Racing Line, in the same style as the ones found in B and A license tests.
- This racing line works by adding object data to all races and is basically an exposed CPU driving line path using the look and style of the line seen in the B and A license tests. It is a persistent line and can be toggled on and off with the R3 button (the same way it functions in license tests).
-- What happens is that just before the race starts, the game does some calculations based on your cars stats (it may take slightly longer, around 1 second or so, to enter races), so it will show you roughly where you would need to brake at normal driving speeds. It does not take into account whether you are going slower than that, hence the "Pseudo". This means, for example, that the first corner of any race start will not have the right braking zone for the speed you would be going at that point. That is not something that can be helped because of the way the line itself is built.
Where this has been tested working:
- Everywhere, apparently. This writes directly to the track object data, so anywhere a track loads, the line data will also be present, including practice sessions, GT Mode events, License tests etc.
This is provided as an xdelta patch and must be installed on top of GT4 Spec II v1.10
This also changes the CRC hash of the game, because of modifications done to the executable. The new hash is: C5E004DB - Make sure to update any cheat entries to match that CRC.
Link: https://www.mediafire.com/file/ri5cdmpeqys4c7y/GT4_Spec_II_Racing_Line_mod.zip/file
Last edited: