Gt5 le mans championship sign-ups

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GT5 LE MANS CHAMPIONSHIP

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Welcome to the GT5 LE MANS CHAMPIONSHIP!!!

This Le Mans Championships will consist of a two class system.

LMP1
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lMP1 have a 700 hp limit.
This is the list of cars that are allowed in the LMP1 class.

Audi R8 Race Car '01
Audi R8 Race Car (Audi PlayStation Team ORECA) '05
Audi R10 TDI Race Car '06
Bentley Speed 8 Race Car '03
Pescarolo Sport Courage C60 - Peugeot Race Car '03
Pescarolo Sport Pescarolo C60 Hybride - Judd Race car '05
Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04
Peugeot 908 HDi FAP - Team Oreca Matmut '10
Peugeot 908 HDi FAP - Team Peugeot Total '10


GT2
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GT2 has a 590 hp limit.
This is the list of cars that are allowed in the GT2 class.

Audi R8 LMS Race Car '09
BMW M3 GTR Race Car '01
Chevrolet Corvette C5-R (C5) '00
Chevrolet Corvette Z06 (C6) RM '06
Chevrolet Corvette ZR1 (C6) RM '09
Citroën GT by Citroën Race Car
Dodge Viper GTS-R Team Oreca Race Car #51 '00
Ferrari 458 Italia '09
Ferrari F40 '92
Ford Ford GT LM Race Car Spec II
Ford Ford GT LM Spec II Test Car
Jaguar XJ220 LM Race Car

Lamborghini Murciélago LP 670-4 SuperVeloce '09
Lamborghini NOMAD Diablo GT-1 (JGTC) '00
Mazda RX-8 Concept LM Race Car
Nissan GT-R Concept LM Race Car
Pagani Zonda LM Race Car
RUF RGT '00

Saleen S7 '02

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Regulations

Racing Softs are allowed
No Driving Line
Tcs max is 3
all other aids are off.

Schedule
1. Monza 30 laps Date: June 30th, Time: 4 pm central time.
2. Laguna Seca 30 laps Date: TBA
3. Daytona Road Course 30 laps Date: TBA
4. Indy Road Course 30 laps Date: TBA
5. Cote de Azur 25 laps Date: TBA
6. Nurburgring Gp/F 30 laps Date: TBA
7. Circuit De La Sarthe 30 laps Date: TBA

Qualifying will be held through live online sessions.

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Procedure

* A group of drivers per class will be given 2 flying laps to set a qualifying lap. The race will be set to 4 laps, 1 outlap, 2 flying laps, and 1 "cool down" (If more than 1 driver are qualifying, we need the 4th lap to not put any stress on the last driver in the pack since he technically could be more than 180 seconds behind the first car, depending on how many cars are in the session at the same time).

* Laps will be monitored and watched by fellow competitors to validate cleanliness.
* The number of cars allowed to run in each session will depend on track length.
* Once the race has been started by the host, cars will roll on their warm up lap.
* Drivers must leave gaps between each other to allow sufficient space.
* Once finished, spectators will declare if their assigned driver ran a clean or dirty lap.
* If a protest arises over a doubtful or dirty lap, the replay will be saved by the host and checked by the stewards.
* If confirmed dirty, a timed penalty will be imposed depending on the severity of the offense (Standard 5 seconds).
* The process will be until all drivers that are confirmed for the race have qualified.

Grid Positions on Race Day
The grid will be set by running a formation/parade lap. After the race countdown reaches zero, you must hold your positions! Remember your
spot from the qualifying results, as well as the drivers in front of and behind you.

I. Gt2 Traffic Procedures
Any GT2 car can use the entire width of the track, however, as soon as it is caught by a fast approaching LMP1 car, the GT2 driver must hold its line and allow the faster car to go through at the first available opening. If for some reason the GT2 driver has been caught up in traffic and is unable to hold it's line, the overtaking car will flash his high beam lights to indicate that he is about to overtake. A driver that chooses to ignore the signal multiple times will be reported to the Stewards.

II. Passing
Who has the right of way into a corner will depend on the positions of the cars. If an overtaking car is fully alongside its competitor within or after the braking point, the rights to the corner go to the overtaking driver. The car being overtaken must surrender the position and should not turn in to the other driver. Otherwise, if the overtaking driver is not fully alongside its competitor at the turn in point, the rights belong to the driver ahead, and it is the obligation of the car attempting to overtake to give the other driver room and do everything possible to prevent an incident. As we all know, peripheral vision is limited in Sim Racing so it is advised that you maximize the available resources we have, such as mirrors, track maps, and audio cues like engine and exhaust notes, to prevent incidents.

III. Defensive Driving
Depending on the situation, any car can be overtaken from either side of the track. You can defend your position only 'once' by changing directions. Anything overly aggressive like sudden movements (when the overtaking car is about to pass and is very close) or deliberately squeezing the car beyond the edge of the track or any other unusual change of direction are strictly forbidden. This is considered illegal blocking and any driver found guilty of using such a method of driving should be reported to the Stewards.

Driving down a straight and placing your car off or opposite the driving line far in advance before the braking point, forcing your opponent to take the outside line or a different line in general, is considered a reasonable strategy for defending your position. This counts as 'one move' - pertaining to the 1st paragraph above. Any more sudden movements right after will be considered illegal blocking and should be reported to the Stewards.

IV. Track Contact
a) Drivers must always keep 2 wheels on (or vertically in line with) the track at all times
b) The edges of the track are marked with white lines and are considered to be a part of the track. Gray/Concrete cobbles are part of the tack.
c) The Rumble Strips are part of the track; however, all surfaces with green paint, either beside it or be the rumbles themselves, are not part of the track
d) Do not hit any objects visible or invisible (eg. cones, barriers, walls, etc.)

In a situation where the driver goes off the track, and without prejudice to part (e) below, he may rejoin, only when it is safe and without gaining any advantage.
Also, if a driver unintentionally or intentionally leaves the track and gains a spot, he must relinquish that spot or he will be penalized.

e) Drivers committing serious mistakes repeatedly or appearing to have a problem keeping the car on the track will be reported to the stewards which could result in penalties.

PRIZES

The winner of each class after every race will receive a helmet, suit, paint, or car of their choice.



Feel free to ask any questions by pm.



SIGN-UPS:
GTP:
PSN:
Class:
Car:
 
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I'm interested, would you allow the McLaren F1 '94?
 
I would not mind unless it has a huge advantage against the other cars.
 
GTP: MitchZ06
PSN: Mitch_Z06
Class: GT2
Car: McLaren F1 '94
 
Hello! I think you can just free race cars to race. One more tip, Make HP, Weight and pp restriction to LMP and GT cars. I'll participate, but i need to know day and time.
 
GTP:HummelRacing33
PSN:GTP_HummelRacing
Class:GT2
Car:Mazda RX-8 LM Race Car
 
I'm interested depending on date and time. I would drive in LMP1 class :)
Either R8 '01 or 908.
 
the dates and times will be set to work around everyone's time zones.
 
*update*

only 11 slots left for this league.
 
OK :)

EDIT: I've decided I'm actually in too many leagues to compete in this one. I love racing these cars in this game and this looks like a well organised league but I haven't got any time free these days so I'm afraid I'm going to have to pull out. Sorry for any inconvenience caused. I wish you guys the best :)
 
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All right thats fine, good luck in your other leagues.
 
Im moving soon and don't know if i will be able to make it. I will update you as soon as possible. Sorry for any inconvenience. I hope i can race.
 
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