GT5 - Not a good wet track simulator?

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Dearborn, MI
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MotorCtyHamilton
After driving in the latest wet seasonals I just felt that GT5 did not simulate very well racing in the wet. I have raced around 20 times in the wet in my real life 8 year racing career. I'm pretty good in the wet in real life. The fun of it is that there is a rain line that is very differet than the dry line. Think of the race track like a used piece of sand paper. With the sand paper, the part that your fingers were pressing on wore down. Same with the race track on the dry line; the tires polish the race track to be more smooth on the racing line. When it rains, the water sits on the surface more in these areas. There is much more grip off-line or on the rain line. I find it super fun IRL to search around for these grippier sections of track. Sometimes you have to set up the car to slide across a slippery patch just knowing that there is grip on the other side. The key to racing in the rain is to aim for the dull spots and avoid the shiny spots.

In GT5, it seems that we can run anywhere across the surface and have the same grip. They did program a visual representation of the dry line in the rain, but didn't seem to program any grip difference. I would have expected "The Real Driving Simulator" to have programmed wet driving more closely to RL. Especially considering that Kaz is a road racer himself.

Your thoughts?
 
Bearing in mind its on a console and it is already chock full of content, I think we should give them a break, but yeah I would also like to see an improvement.
 
so far there are only 2 games wich simulates weather condition very well and they are the f1 from codemasters (dirt is good too) where you can find the different stages of grip
 
It's good to see a post like this, that uses real life experience as a direct comparison to modeled physics in a game that is widely considered as a driving simulator. Not having the same real life experience myself, I do agree with what is being said and that the grip seems the same across the entire wet track.

With that said, I can also see where the limitations of programming might come into play and this might just be one of the concessions that PD had to make to provide all of the content that they do for this game. I'm not saying that is the case, but certainly, a case can be made for this particular physic not being modeled in the game, too. Although, without direct input from someone "in the know" at PD, we can only speculate why a wet track does not feature slicker spots where the rain pools on the dry line.

Also, as many know, roads and tracks are the most slippery at the start of rain, since the oils on the surface instantly float on the water surface until it has been raining long enough to wash some/most of them away. In the game, however, I don't think that is modeled either.

It is also a great suggestion for improvement by PD.
 
It's flawed, but I don't really care too much to be honest, I'm just glad that it's in the game.
PD have no excuse for fixed tire pressures, though. :grumpy:.
 
I think the same applies to rally racing, snow and dirt. Similar to racing in the rain, you want to plant your nose in a grippy section and let the tail swing around in the loose section. However, in GT5 you get the same grip driving through the weeds of Toscana as you do the edges and center of the dirt. You can still get the vehicle to rotate, but not because of tire placement.
 
This is interesting, because GT5 is the only game I have played(don't think I ever drove rF in the wet) in which there is such a marked difference between the racing line and off-line in the wet. In every other game I've always found driving my normal line to be fastest, F1 2010 included.

But from the first wet AMG event right up to the latest seasonal, I find that if I try to slow down or turn in on the racing line, I get all sorts of lock-up and understeer. If I try to hit the gas on the racing line I spin almost every time. But if I am off of the racing line, I can brake, turn, and gas much more effectively, nearly as strong as in the dry in slower cars, as long as I slow down a bit extra. In fact, if the car is floored with plenty of grip coming out of a corner and I cross the line, I often get instant wheelspin if I don't lift. Once I cross it, it's fine again.

I can't compare it to race driving outside the game and don't deny anyone else's findings, I guess I just got the only copy that is like this.
 
This is the kind of thread I really want to see. I want to see how people experienced in this kind of racing feel about GT5's simulation. I hope they improve on it before GT6 comes about. 👍
 
This is interesting, because GT5 is the only game I have played(don't think I ever drove rF in the wet) in which there is such a marked difference between the racing line and off-line in the wet. In every other game I've always found driving my normal line to be fastest, F1 2010 included.

But from the first wet AMG event right up to the latest seasonal, I find that if I try to slow down or turn in on the racing line, I get all sorts of lock-up and understeer. If I try to hit the gas on the racing line I spin almost every time. But if I am off of the racing line, I can brake, turn, and gas much more effectively, nearly as strong as in the dry in slower cars, as long as I slow down a bit extra. In fact, if the car is floored with plenty of grip coming out of a corner and I cross the line, I often get instant wheelspin if I don't lift. Once I cross it, it's fine again.

I can't compare it to race driving outside the game and don't deny anyone else's findings, I guess I just got the only copy that is like this.

My experience has been the same, perhaps we're differing in our game setups with the OP.
 
To the OP: Seasonals use offline physics, which have "grip reduction on wet track or track edge" set to "low". Try putting grip reduction settings to "real" while in an online room and see what the wet driving is like in the online room then.


I agree on the fact that the game doesn't simulate the slipperiness of a track when the rain has just started up.

It may be that the AMG special event and wet licence tests use the "real" grip setting, but I don't really know.

The racing line will have less grip than the rest of the track when the track surface is at something like 35+% surface water (easiest to see at Spa, as the racing line is very easy to spot without having the driving line aid on). After the track has dried a bit, you'll find that the racing line will now have more grip than the rest of the track due to it being slightly more dry. Aquaplaning is also present, and I have experienced it a good amount of times on different wet circuits in the game.
 
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