GT5 Penalty System?

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What Penalty System do you want in GT5???


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Peter

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lol not happening
This has been something that has been buzzing around in my mind for awhile now, the penalty system. If you're a ling time GT player, like me, you would know what i'm talking about. GT4 had a 5 second penalty in special events for wall contact and car contact, which slowed the car down to 31mph. In GT5:P, the penalty system got a massive update. Differing times for different infractions you did, you being intangible when in a penalty, and those pissing moments where you get one on a flying lap only to be ruined because the penalty just pops up even when you didn't actually cut that corner so much. So ,what do you want? The same GT5:P one or a new one(if so, please explain)?
 
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a new penalty system of course. It's not hard to make a realistic one, like in Simbin games
 
Repeated cuts shortcuts should result in a DNF. Damage is tough because I can get taken out if someone hits me. This is more true to life, but I want to have some "fun" while I'm at it. If damage is only given to the offending racer, that might be ok, but I wonder how the math will determine who the affending racer is, although on UltraSim modes it would be a nice touch for everyone that's serious about the sim for all damage to be reflective to the hit.
 
No ramming penalty please. Just wall riding and shortcut penalties. If it's better than the one in GT5P I'll be satisfied.
Edit: I forgot that GT5 might have damage:D
 
I think the system in GT5P is basically the way to go. It just needs to be fine-tuned to how contact is made between cars (who's fault it is, is a VERY hard thing to define in equations), and also the zones for cutting corners and touching walls need to be set very thoroughly.

In my opinion, leaving the track with all four wheels is cause enough for a penalty. The length of time that power is cut should depend on the usual speed at the point of infraction, because, if you are able to cut a chicane that you usually have to take with 50 km/h instead with 200 km/h because of the natural track lay-out, and only get a 5 second-power cut, you might still be able to go faster, which must not happen at all! Wall-touching should always yield a penalty, maybe unless the angle of impact is so small that it can be considered 'leaning' on the wall. Like touching a wall where you only get a scratch but no body deformation. Especially no mercy with wall-riders!!

On second thought...it's not really that easy. You should not necessarily be penalized for leaving the track with all four wheels anywhere, because, if you imagine you're fighting to hold the car on the track, go off slightly, you should be able to catch the car and get it back on track. Sometimes that's only possible when you can floor it to stabilize the car, which you obviously can't do, when you get a power-cut penalty. Maybe a delayed penalty would be possible there. Or a drive-through...?
 
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The current one is pretty good but not perfect so some improvement or fine tuning should be in order with the full version.

I mentioned in another thread with regard to the horn button. If your lap time is faster than the car in front of you and you are getting ready to pass a press of the horn button should alert the driver ahead that you are getting ready to pass to be more careful of ramming or blocking. Then the action of pressing the horn will also flash the headlights and activate a save replay plus maybe put more emphasis for a penalty on the driver ahead. I think this might solve the issue of the penalty and if still contested it is easily reviewed through the replay mode in different angles with slow motion, fast forward, rewind, frame by frame with even the steering and pedal action of both cars.
 
Anyone here think that 31mph is probably too much or not enough? Tell me what you think.
 
The GT5-P penalty system is good enough! It just needs some fine tuning! And wall riders and shortcuters, should be slowed to 30mph then start the 5sec.!!!
 
Use penalties for TIME TRIALS.

Everything else? Turn them off. I've got punished unfairly many times with penalties while racing :{

Plus, damage on should fix the problem of wall riding and ramming other cars.
 
If there is damage for all cars, then the only penalties needed would be for cutting the track or other smaller infringements. However have a feeling that won't be the case so a greatly modified version of the penalties we see in GT5P would be the best outcome.

They especially need to work on the ramming penalties where often the innocent driver gets penalised. Just last week had a race at fuji where twice in the race I was hit in the side by a driver, I got a ramming penalty while he got nothing. Or other times when you're nudged off the track by someone, you hit a wall at highish speed & again, you get the penalty & they don't.

I've never had a problem with the simbin penalty system so perhaps something like that could be implemented.
 
I'd like to see an all new penalty system. If a driver repetitively takes short cuts, they should get a warning flag (black and white flag split diagonally) first, then if they continue to take shortcuts, then the driver should be hit with time added at the end of the race for shorter races and drive through penalties for longer races. If a driver doesn't take his drive through within, say, 3 laps then they should be disqualified. I guess the same system could work for punting too.

I think the current system used for time trials is perfect, so no adjustments there in my opinion.
 
Penalties should apply for corner-cutting; wallriding; taking advantage of tarmac runoff areas; making use of other cars as braking aids; and causing other cars to push you to give you extra speed (likely to occur in multi-class racing if there is some in GT5).

One penalty should apply to every mode of the game and be impossible to disable:
If you perform any one of the above actions, the lap time counter should be turned off for the remainder of the lap (a similar/identical system is in place in F1:CE).
If the use of any of the above actions causes you to start off the next lap at a faster speed than otherwise possible, the lap time counter should remain off for the duration of that lap too.

During races, extra penalties should apply. These could include:
Slowdown penalties like the ones used in GT4’s missions and special condition races.
Drivethrough penalties.
Stop–go penalties.

There are other types of penalty that should never be used, in my opinion:
Time penalty added to your finishing time (used in TRD3, and in real life in F1).
Complete disqualification from the race (that would be very annoying in endurance races).

A properly programmed penalty system would remove the need for putting extra barriers into recreations of real tracks, Côte d’Azur being an obvious example. Even more crucial for the Top Gear Test Track…


I haven’t played GT5P so I don’t know about the ghosting used in that, but I have seen ghosting used online in GRID: if a player stops on the track, goes very slowly or drives in the wrong direction, their car becomes a ghost so that they don’t mess up the race for others. That is also a very useful penalty to have in place.
 
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Yep, I didn't think about shortcuts. A penalty system for shortcuts, touching walls (wall riding), if you touch a car and this car goes off track and gets damaged, you should be penalized.

In time trail, the penalty system is simple. Go off track, take a shortcut and you lap time will not count.

Damage is penalty enough when it comes to crashes, etc ... .

A penalty for touching another car, like in GT5p, is exaggerated. Watch a WTCC race and you'll see that they hit each other's car's all the time without being penalized.
 
The real issue is how PD are going to calculate who is at fault in a collision between two cars. The system in the current version of GT5:P is pretty good and will likely be perfected come GT5, they should have plenty of data from GT5:P to base it on. I'll be happy if they can apportion blame correctly 99% of the time.
 
Repeated cuts shortcuts should result in a DNF. Damage is tough because I can get taken out if someone hits me. This is more true to life, but I want to have some "fun" while I'm at it. If damage is only given to the offending racer, that might be ok, but I wonder how the math will determine who the affending racer is, although on UltraSim modes it would be a nice touch for everyone that's serious about the sim for all damage to be reflective to the hit.

That's just like V8 Supercars 3. (or Toca Race Driver in other areas i think) It gives the penalty depending on who is the offender. It is pretty realistic too. :)
 
A penalty for touching another car, like in GT5p, is exaggerated. Watch a WTCC race and you'll see that they hit each other's car's all the time without being penalized.
It depends on the race series, really. As far as I know, touring car series' in Europe are pretty easy on drivers hitting each other but many other race series around the world are not.
 
I would say new , but knowing PD I think they'll never pull it off so i vote NO.
With damage in place I have a feeling that's enough penalty. 👍
 
I think the only way to make ppl drive carefully is to implement not just damage but also to make each car unique in a way that u buy it once and if u crashed it in a race u will have to buy new one for yourselft and for everybody else who got damaged thanks to u. Also would be nice to implement fine system - 1 contact with other car 10,000$ e.g. Only than the folks gonna drive carefully. But i must admit now driving in pro online ppl drive pretty carefully as opposed to what it was in the beginning
 
I think the only way to make ppl drive carefully is to implement not just damage but also to make each car unique in a way that u buy it once and if u crashed it in a race u will have to buy new one for yourselft and for everybody else who got damaged thanks to u. Also would be nice to implement fine system - 1 contact with other car 10,000$ e.g. Only than the folks gonna drive carefully. But i must admit now driving in pro online ppl drive pretty carefully as opposed to what it was in the beginning
so i vote new penalty system.
 
If we have damage in all cars in GT5,

I think the present GT5P penalty system is good enough to implement a good realistic driving!

👍
 
One thing that annoyed me was when battling with a fellow driver and i'm on the inside of the chicane, and we make some contact, i get penalized ,and i lose the chance of fighting back.
 
I like the Simbin style of penalties. Damage = penalty for hitting things. For cutting the track, you get a few warnings before getting a drive through or stop go penalty. If you cut the track in qualifying/time trials the lap time doesn't count.
 
a new system would be useful...cause damage wouldn't stop someone to overtake you. something like pit drive through or something more realistc and the contact system should be change cause online sucks

sorry for my english
 
Adding damage doesn't solve all situations. If someone ram my car to wall and my car got damaged, it is not fair that he drive like a mad man and I got punished for the rest of the race. I hope there is some kind of license system in future racing games. You need to earn your advanced license from driving carefully. And you might lose your advance license if you start to drive carelessly. Player games can be set with different licence requirements so you could choose what kind of players you would like to play with.
 
Adding damage doesn't solve all situations. If someone ram my car to wall and my car got damaged, it is not fair that he drive like a mad man and I got punished for the rest of the race. I hope there is some kind of license system in future racing games. You need to earn your advanced license from driving carefully. And you might lose your advance license if you start to drive carelessly. Player games can be set with different licence requirements so you could choose what kind of players you would like to play with.

I would like some sort of licence system in place, but it'd be hard to make it fair. A new person might crash a lot in the first few hours of playing, then once they got better at it, it'd take him many many hours of clean racing to get themselves out of the lower end licence. Maybe if you can string together a few races without a crash, it automatically takes you up to the next level regardless of your history.

Also, a penalty system for when people crash into you would be hard to implement IMO. It can often be vague who actually caused a crash, and I dont trust that anyone can accurately program a good penalty system. You might unfairly block someone, they accidently knock you off the track, and then THEY get the penalty, that hardly seems fair.

Damage is a great equalizer, 95% of people who race dont want to crash, having damage makes people drive more cleanly. Its only the 5% who actually want to cause an accident that ruin it, but a licence method would be good for "culling" these people from the higher classes.

Maybe even have a "report" system, where after a crash you have 20 seconds to press a button to file a complaint against the person which goes on their profile, gather enough complaints and you wont have access to some online races or get kicked from the race you are in. That way if a crash occurs and you dont think it was anyone's fault, everyone can keep going happily without any strikes against their name.
 
A new penalty systm would be good. But when someone wants to cut the corner they should get a 10 second penalty no matter how far away they are from the apex. Lets face it, if you want a Combine Harvester buy a Combine Harvester. If they cut the corner 2 more times then they should be disqualified from the race altogether, Online and in Career mode. There have been to many Drivers who choose the fastest car like the Ford GT LM and still cut the corners.

I say to ya'll who want to do this......get off the game altogether and go back to need for speed or some other Arcade dim witted racer.

Proper race rules should apply as we are racing, it should not be a dumb down version of a penalty system that helps cheaters.
 
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