Plenty of cars here (pause at the 26 second mark for a decent counting view). Just because most of the demos have only been running with 8 cars does not mean that things have been scaled back for good. Prologue has 16, certain demos have had 16... As Keitaro333 says, stop stressin'![]()
I doubt there will be 16 cars on most of the tracks.
I even noticed in prologue that there were just a few multiplayer races with that number of cars.
I think it all depends on the track / details (number of polygons) and we could clearly see stuttering in prologue at times where 16 cars went through slow corners.
Maybe nascar has even 20 but thats because there are just 4 car-models in use.
They will add more detail (polygons) finally so they may reduce the number of cars a bit.
I would prefer even more than 16 (>30) (especially on long tracks as the nordschleife)
but I expect to be dissapointed when the game once releases..
On the first round of the VLN, multi-class endurance championship, that took place at the Nordschleife, there were 163 cars at start, a number superior to the usual due to the presence of official teams testing for the Nurburgring 24h, but is common to have as much as 120 cars on this series.
I doubt there will be 16 cars on most of the tracks.
I even noticed in prologue that there were just a few multiplayer races with that number of cars.
I think it all depends on the track / details (number of polygons) and we could clearly see stuttering in prologue at times where 16 cars went through slow corners.
Maybe nascar has even 20 but thats because there are just 4 car-models in use.
They will add more detail (polygons) finally so they may reduce the number of cars a bit.
I would prefer even more than 16 (>30) (especially on long tracks as the nordschleife)
but I expect to be dissapointed when the game once releases..
profi:
Maybe nascar has even 20 but thats because there are just 4 car-models in use.
It doesnt matter that there are only 4 types of models in nascar. They all have polygons anyway so they can have the same amount as with any other type.
Another thing is that they may have less polygons each because for ex. they dont have headlamps and even make the models a little less detailed in general to have more of them on the track.
The thing is, the number of cars you may want on track at once kinda' varies according to the race type and length. Shorter races consisting of just 3 or 4 laps of a normal track do not really need 16 cars, because most of them will either be in front of you or behind you for the duration of the race. On longer races with more overtaking potential, 16 cars makes more sense.I doubt there will be 16 cars on most of the tracks.
I even noticed in prologue that there were just a few multiplayer races with that number of cars.
I think it all depends on the track / details (number of polygons) and we could clearly see stuttering in prologue at times where 16 cars went through slow corners.
Maybe nascar has even 20 but thats because there are just 4 car-models in use.
They will add more detail (polygons) finally so they may reduce the number of cars a bit.
I would prefer even more than 16 (>30) (especially on long tracks as the nordschleife)
but I expect to be dissapointed when the game once releases..
Keep in mind that Kazunori discussed trying to get 20 cars or more on track at once when details of NASCAR came to light, and these guys seem to be masters at drawing maximum horsepower from the Playstation architecture. And everything about GT5 has been a surprise so far, so... we'll be seeing soon.
But if there is only 4 different car models on track game will use less RAM.