I would really like a difficulty setting. As in, the current mode is easy mode. Then there is intermediate, hard, and professional.
Easy Mode:
All driving aids can go to 10, and no damage is enabled. No repair costs, and all purchasable things are 200% (twice as much) as expensive, cars and parts and so on.
Intermediate Mode:
All driving aids can go to 5, and mechanical damage is enabled on weak. No repair costs, and all purchasable things are 170% as expensive.
Hard Mode:
All driving aids can go to 1, and mechanical damage is enabled on strong. Repair costs are at value X(x is a very low realistic value for the repairs), and all purchasable things are 130% as expensive. Races can be DNF by damage.
Professional Mode:
All driving aids are restricted to 0, and mechanical damage is enabled on strong. Repair costs are at x2 (Twice the value of Hard mode, and this should be an estimate of actual cost), and all purchasable things are 100% as expensive. Races can be DNF by damage.
In case someone wants to move up and change, their money will not stay the same. If you move from easy to pro, your money would be divided in half. If one tries to dupe and switch modes, their money will be divided to compensate.
Between races, if a car is DNFed from crashing, they must be repaired before racing that vehicle again. Switching to easy/intermediate mode will fix all vehicles as a fail safe.
This setup would be an easy way to curve novices, or "noobs" from crashing around a course and getting the same cash and exp as an individual who has a flawless race w/o any driving aids.
These 100% would apply to credits earned and also exp, assuming it (EXP) makes it to GT6.
Can I have some feedback on this? I know it doesn't really matter and obviously it will never be implicated into GT6, but who knows if something that gets brought up can be of use.
Easy Mode:
All driving aids can go to 10, and no damage is enabled. No repair costs, and all purchasable things are 200% (twice as much) as expensive, cars and parts and so on.
Intermediate Mode:
All driving aids can go to 5, and mechanical damage is enabled on weak. No repair costs, and all purchasable things are 170% as expensive.
Hard Mode:
All driving aids can go to 1, and mechanical damage is enabled on strong. Repair costs are at value X(x is a very low realistic value for the repairs), and all purchasable things are 130% as expensive. Races can be DNF by damage.
Professional Mode:
All driving aids are restricted to 0, and mechanical damage is enabled on strong. Repair costs are at x2 (Twice the value of Hard mode, and this should be an estimate of actual cost), and all purchasable things are 100% as expensive. Races can be DNF by damage.
In case someone wants to move up and change, their money will not stay the same. If you move from easy to pro, your money would be divided in half. If one tries to dupe and switch modes, their money will be divided to compensate.
Between races, if a car is DNFed from crashing, they must be repaired before racing that vehicle again. Switching to easy/intermediate mode will fix all vehicles as a fail safe.
This setup would be an easy way to curve novices, or "noobs" from crashing around a course and getting the same cash and exp as an individual who has a flawless race w/o any driving aids.
These 100% would apply to credits earned and also exp, assuming it (EXP) makes it to GT6.
Can I have some feedback on this? I know it doesn't really matter and obviously it will never be implicated into GT6, but who knows if something that gets brought up can be of use.