GT6 game play more about money grubbing than racing?

  • Thread starter Thread starter redrick
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Yea I have played on-line @coreytrini, they were bad before, really bad. After the a small update yesterday they're paying out just a little more not much though. I wounder if they're any other type of factors that alter the pay out besides number of people and laps.
 
Yea I have played on-line @coreyt the rini, they were bad before, really bad. After the a small update yesterday they're paying out just a little more not much though. I wounder if they're any other type of factors that alter the pay out besides number of people and laps.
thats a good question because i race street cars most of the time between 500pp and 600pp but on gt5 i normally got a good pay out. It suppose to be realistic Jeff Gordon, ken Block, Tanner frost the great Mario Andretti and all the other great racers wont take that small pay out. when we race online we're up against some of the best players in the world we should be rewarded fairly for our skills
 
yeah pretty much, and at least they have been fairly subtle and they arn't as in your face as other games. its the new generation of money grabbing, its a real shame really. free to play and micro transactions are the plague of the gaming world. :(

Too bad there's nothing "Micro" about the prizes. 7000000 ceedits costs almost as much as a whole new game here in Sweden :(

I despise microtransactions equally to day one dlc.
 
The only way to find out is to play around with the cars as parts wise to see if that alters the payout, its worth a try. We already know that number of people and laps great increase the payout. Could the cars performance change the payouts as well?
 
The one thing that strikes me as "funny" is that the gaming companies and publishers always present microtransactions as being beneficial to the casual gamer. As in, "It is not about us making money. We are doing it for the casual gamer that does not have the time to grind credits but wants to experience the expensive cars in the game." All the game publishers are doing this whether it is MMO, RTS, FPS, Driving, etc., etc. Face it, they do not make the games because they love to make games, not any longer, They make the games to make money and they want the money to keep coming in long after they make that initial sale of a boxed or downloaded game.

That being said, I can play the game the way I want to without being hampered by low payout. I like driving sims and have no interest in owning a lot of cars. I just want a select few and they are not particularly expensive. I should be able to progress through the game with these and the prize cars.
 
For me the added tracks, added cars and the vastly improved physics are the most important things and the main reason I regard GT6 as far superior to GT5.

Yeah, for me it's a real dilemma. With the physics improvement it's impossible to go back to GT5. The extra tracks are great but not a deal maker. The added cars would be great if I could ever afford them. OTOH some of the most important things to me are also the endurance races. What could the thinking possibly have been for leaving these out?:) And the online racing, as pointed out by people like Johnnypenso, coreytrini and corsa911 is almost impossible. The low pay-outs- even with the latest patch, and removal of shuffle racing make getting cars to use very problematic without using micros. They might as well charge by the minute for online. Ooops, better not give them ideas.

I get the feeling I'll just be doing much less gaming in future and more reading until the next competitor takes advantage of GT's greedy and arrogant blunders. I find lately I keep getting up from a gaming session and find I've just spent hours doing something I haven't enjoyed all that much.

Regards to all,

Rick
 
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Yea I have played on-line @coreytrini, they were bad before, really bad. After the a small update yesterday they're paying out just a little more not much though. I wounder if they're any other type of factors that alter the pay out besides number of people and laps.

"A little more but not much." Why would they do that unless they're starting to get the idea people may not be so happy. All the more reason to keep complaining. There are a lot of things that could be done with updates, from adding enduros to increasing payouts across the board.

But as long as the company has a financial interest in keeping players short of credits the game is compromised- unless that interest is reversed by a drop in sales. Reviewers listening?

And I think long-time GT players will scrutinize GT7 for PS4 (like for the possibility of even more hidden costs) a lot more closely now before buying into both, and as many use PS3 only for playing GT, that could hurt Sony quite a bit. No, it's not going to bring down the company or lower it's share price or whatever in any detectible way. But their penny-pinching greed over GT6 shows that they care about such things very much.
 
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So many people want to declare what "GT has always been about". It's always been possible to play GT "earning the best cars, the hard way", but the great thing about GT(I can only speak to 4 and 5) is that you had the choice to make it about just about anything in the automotive world you wanted. It's had the least forced linearity of any game in any genre I can think of.
Absolutely, I really do like that GT has been progressing through the years and I agree that it tries to give you more choices!
Like a lot of people, you just don't get it... GT was about earning cars the hard way...because that's all you had. You raced the AI and the harder they made the game, the longer you played. That was great in the 90's and 00's before ONLINE.... Unlike you, I'm not trying to explain away stagnant game design with the useful response of, "that's the way it's always been". And unlike you, I don't want to take that away from you or deny it to you. What I want are alternative ways to play the game that reflect the growing popularity of ONLINE racing and the diminishing pool of people who want to play an extensive offline career mode. If you don't want all the cars to start, don't take them. If you don't want to do an Online Career Mode then don't. See, we can all win.

If PD doesn't get with the times and move ahead about 15 years they will eventually lose out to the next competitor and one is on the horizon. The new online setup is pretty good, if we only had some money and cars we could use it because the payouts are a joke online.
What I stated is my experience and my opinion, so please do not make any presumptions on what I do or do not get. I know you are an excellent racer in the online community and you don't like exactly what GT is offering right now. I too, enjoy the online experience PLUS the offline difficulties. I in no way want to just leave it to 100 cars and what you perceive to be a stagnant game design, so don't mistake my statement for that. However, since the payouts have always been crap, I didn't expect that to change. Would I like it? Sure, but did I anticipate it? No way.
I believe this series is far from stagnant- new tracks, new physics, new cars, new dynamics, etc. I'm sorry that you see it that way. There is just only so much any developer can do at one time and I imagine that most of us that want the game to get better couldn't do a better job than they already are. If you want something different, then have fun finding it. I hear iRacing is great! Ultimately, I do want us all to win in this so that the series can continue to grow, but there is no way that everyone is going to be pleased all of the time- we just either have to deal with what we have or move on. If enough people don't like the formula PD is putting out, either they'll fold or change.
 
I'm with @redrick, the payouts hurt the game. I've won 450,000 credits but only have 250,000 in the bank, it takes about 50% of your cash just for simple tires and LSD upgrades. You can repeat races over and over I suppose, but I am a one and done move to the next race player. At least my fleet of blue cars meets all entry requirements so far and a lot of tuning is not really needed. I liked adjusting suspension and tranny settings though.
 
I'm with @redrick, the payouts hurt the game. I've won 450,000 credits but only have 250,000 in the bank, it takes about 50% of your cash just for simple tires and LSD upgrades. You can repeat races over and over I suppose, but I am a one and done move to the next race player. At least my fleet of blue cars meets all entry requirements so far and a lot of tuning is not really needed. I liked adjusting suspension and tranny settings though.
This sounds like real life... huh? Racing payouts at the majority of the levels are a pittance compared to upgrades and repairs. The real driving simulator doesn't stop at just the cars, it can certainly play the economic part, too. Is that not interesting? It may suck, but it's a fair statement.
 
Can we discuss money glitches on the forum? I want to know some.

I really want to know how to make a lot of credits without a ton of effort.

I'm sure eventually the seasonals will have good enough payouts to make some credits easily but who knows when. How the hell are we gonna save up 20 million credits for some of those cars? Let alone buy all of them like I did it GT5?

I might actually do the microtransactions if they weren't such a massive ripoff. The 2.5 million pack should be $5, not $20 or whatever it is.

I've been playing the game nearly nonstop since friday (when I'm not at work) and I still haven't even saved up 2 million to get my first veyron
 
Sorry but have you raced online and won a couple of races?? the pay out is so small for example on la sarth 2 lap race at 550pp the pay out 3,700cr that is no way better.

That's nearly as bad as GTA V.
 
Guys, guys. These things that PD have always had in GT games are there only for money grabbing. You see, they were playing the long game. The put them in the older ones to get us used to them and then...BAM! 15 years later micro transactions are a thing and people are already used to the game economy and payout system.

low payouts + 15 years of waiting + micro transactions = PROFIT!

Very sneaky PD, very sneaky.
 
Hey, with the new seasonal in play (BMW M4), the whole idea of PD holding back credits for microtransactions is probably going to be put to bed. It's probably a sign of things to come. It'll be my mantra ad nauseam for those who aren't patient; Patience my friend, Patience!
 
Seriously, this game is a gigantic let down.
I want PD and KY to know that many of us were expecting an upgrade from GT5.
Perhaps it has been the complete opposite.
Their desire to make a last ditch effort to make money before PS4 and GT7 are showing.
If they couldn't "wow" us, they should have left it alone and made a better version.

Here, here for being bamboozled, thinking they were buying the most up to date, fancy, updated GT racing game.

>:p
 
I remember racing around and around Red Rock Speedway in an escudo to gain credits in GT2, over and over and over ad nauseum........

Grinding has always been part of GT series, and GT6 dont seem any different to me.

If anything GT5 was the aberration, with it's high paying seasonals and log in bonuses....
 
Im with ya Rick!!! Did not think about the fact that they were so concerned about $$$ changing hands over credits. Now we know why!

The last issue Im gonna state on this topic is about the cars:

There are so many. Why? So people have a lot to choose from and "experience". There are probably 600 cars I'd like to have a roll around with. With the payouts it's not gonna happen.
 
I remember racing around and around Red Rock Speedway in an escudo to gain credits in GT2, over and over and over ad nauseum........

Grinding has always been part of GT series, and GT6 dont seem any different to me.

If anything GT5 was the aberration, with it's high paying seasonals and log in bonuses....
This. I don't like microtransactions either, but from everything I'm seeing this game is just like every other GT game at launch. I happen to like the old GT grinding formula, as (for me) it adds a bit of real-world budgeting to the gameplay that you wouldn't get if you could just buy whatever you wanted right off the bat.

If anything, the fact that they priced microtransactions so ridiculously high seems almost like they did it on purpose to deter people from buying them at all. I doubt PD was the driving force behind MT, otherwise we wouldn't be seeing free DLC already with more to come. I'm sure it was all Sony's idea and PD didn't have much of an input.
 
I don't know what people are on about. I only played a couple of hours since the game came out and i allready have 1,3mil. Some prize cars sell for more then 100k. So i don't really see the problem.
if you wold amke even more, you would have all your cars you want in 3 weeks and then what?
 
I don't know what people are on about. I only played a couple of hours since the game came out and i allready have 1,3mil. Some prize cars sell for more then 100k. So i don't really see the problem.
if you wold amke even more, you would have all your cars you want in 3 weeks and then what?

That's the point I guess, everyone wants everything now.
 
This sounds like real life... huh? Racing payouts at the majority of the levels are a pittance compared to upgrades and repairs. The real driving simulator doesn't stop at just the cars, it can certainly play the economic part, too. Is that not interesting? It may suck, but it's a fair statement.
Maybe, I guess they want to slow down tuning, goes to the GT5 Seasonal Events that didn't allow any tuning except brake balance. I was able to make many GT5 cars "feel" the same.
 
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