If the Standards with graphic features were reskinned, especially the race cars, that would go a long way to making them suitable for PS4. But I do want to see the cars brought up to Superstandard level as has been done with some of them in GT6. And make them suitable to be damaged, have bodykits, Race Modded, liveried, just like the Premiums. The tracks need a facelift too.
When it comes to damage, I doubt they'll be anything mind blowing, but I wasn't too keen on PD removing the 'soft body physics' as it were from GT5. With a bit of tweaking, they might come to a satisfactory level for all cars in the game. If you had
dents, scratches, paint from other cars being transferred to others though grinding, and windows getting cracked or even shattering, I'd declare the cosmetic damage in GT7 pretty good. These special effects would be
easy to make, and would keep all those damage lovers happy.
Mechanical damage on the other hand, can
easily be improved. Just
add extra components to the damage model, so cars get damaged in a more realistic manor, making racing much more challenging. For instance, you could damage the
radiator of the car, and not long after, the engine would
overheat, lose power, and unless you pit to fix the problem, the
engine would die completely. How about
wheels falling off if you crash into a barrier too hard? Imagine doing that in an endurance race! Only then would you know what it's like to retire from an event. That to me is what Gran Turismo should grow into in terms of damage.
GT7's damage doesn't have to be great. Just satisfactory. I hate how numerous people think GT7's damage model should be to the standard of games like Next Car Game and Rigs of Rods...