GT7 Classification system

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Do you think the next game will continue with the Gr. / N category system, or go back to the old PP system, or something else entirely?

Due of the Esports and FIA-related stuff, it wouldn't surprise me if they retained the system from GT Sport. However, I really hope they don't. I think it would be at odds with the notion of this upcoming game being a "complete form of Gran Turismo", since the current system excludes certain categories of cars (or just relegates them to the Gr.X dumping ground), and gives an unfair advantage to certain road cars.

I think it would be best imo if they used Performance Points because that was a lot more balanced, and then just used applied common sense to determine what cars are eligible for certain events.

Would love to know the community's thoughts on this!
 
I hope they bring back the PP system which divided the cars according to their real performance while the N. system is based only on horse power, which does not make much sense because there are other variables to take into account when determining the performance of a car.
Exactly, because with this system you can have a RUF CTR3 and a modified Ford Raptor in the same category, which is stupid.
 
They really need to group the cars properly. They did it right with the Group categories for the most part. But there are still some cars that need to be separated. Group C, VGT and LMP1 in gr1 for example

The N categories are just a mess though. They need to took at how Forza and Pcars groups their cars and do something like that. Put the cars that are similar to each other in the same category, instead of having something like a Dodge Charger and a Ferrari Enzo in the same one. Makes no sense to do this.

They also need to stop allowing de-tunes too. That just makes it even more of a mess.
 
The N-Classes are inherently flawed due to not taking weight and other factors into account and only taking HP into account. A Charger Hellcat should not be in the same category as a Pagani Huayra.

Bring back PP, or try a classification system more like what Forza do
 
I think the system in GTS is largely fine. We just need the following:

-More races that limit players to a selection of cars within a class, rather than either limiting things to one-makes, or allowing all cars in a given class. For example, a Gr.1 race where you are limited to the Group C cars.

-New classes, specifically a "Gr.1V" and "Gr.3V" respectively for cars like the Ferrari 330 P4 and the Shelby Daytona Coupe. I'd also add an "NE-Series" for electric cars.

-A way to address the fact that players will likely have more tuning options in this game. So I think what I'd do, is when road cars are being used, either limit them to being completely stock, or provide tuned cars.
 
I agree with the two comments above largely. Would BHP/KG= work as a way of making brackets or sliding scales? Slightly crude still but better than the current system, universally applicable, and objective. I tried to find a database to do a quick calculation and ranking but can't find one with weight on.

On the races that limit players to cars within a class, I would like to see Year as a parameter for custom races, especially now that there is a fair number of 50s/60s race cars and Goodwood circuit, the .V groups as MIE suggested could also work, and as electric cars are going to be a more important part of the game in the future there definitely needs to be E classes.
 
Maybe they should keep both? Get rid of the N class and make Performance Points the balancing factor for normal cars and have the B.O.P. option only apply to race cars since they're a special case. The race cars would still have their own PP number so they can race outside their class and be upgraded. And I agree with those who said it, more detailed class and car type separation please.
 
It should be like PCars and Assetto Corsa.

Group by Class:

-Sports car
-Muscle Car/Pony car
-GTO
-LMP1/2/3
-Group C
-Vintage GT/Touring/Prototype/Sports car/Rally
-Kei car
-Hot hatch/economy
-track day
-Same class

That's just a snippet of both those games. It doesn't any have to be a number, but actual named classifications.
So, we have this:
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THis way, no confusion over which cars fit where. For all hte bad reviews PCars2 got, it did well to separate many of the classes properly. Some years of cars(and some vehicles, looking at you F-150 and Ford Escort & 2002tii) could be placed differently, but the mjority of classes are correct.
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I think the prototypes that get included in the game should be classed as follows:
Historic P1: 60's and 70's prototypes
Group C: Prototypes from 1980 - 1993
LMP900/LMP1: Non-hybrid prototypes from 2000 - 2011
LMP1 Hybrid: Hybrid prototypes from 2012 - 2020
 
It needs some serious thought. But there's no reason cars cannot fall into multiple categories.

For instance:

Group 1:
LMP Hybrids
Group C
Group 2:
The newer JGTC ones
The older JGTC ones
Group 3
Group 4:

Hot hatches (FF)
GT Cars

N Classes: keep the N-classes except have a proper BoP for each category.
Also sub-divide it into categories that would also have their own BoP, such as:
Muscle Cars
Grand Tourers
Supercars
Hypercars
Japanese Performance Cars
2 Litre
5 Litre
V8

And so on. Kind of like what they've attempted to do with the occasional Race A, except - properly.
 
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I think the system in GTS is largely fine. We just need the following:

-More races that limit players to a selection of cars within a class, rather than either limiting things to one-makes, or allowing all cars in a given class. For example, a Gr.1 race where you are limited to the Group C cars.

-New classes, specifically a "Gr.1V" and "Gr.3V" respectively for cars like the Ferrari 330 P4 and the Shelby Daytona Coupe. I'd also add an "NE-Series" for electric cars.

-A way to address the fact that players will likely have more tuning options in this game. So I think what I'd do, is when road cars are being used, either limit them to being completely stock, or provide tuned cars.
It could work, but I don't really see the point in the system at that point, as it will just get convoluted with all those sub-classes etc.
 
-More races that limit players to a selection of cars within a class, rather than either limiting things to one-makes, or allowing all cars in a given class. For example, a Gr.1 race where you are limited to the Group C cars.
I think that would already be enough, just let us pick a list of allowed cars. It works in GT League and Sport mode, why not give us that power for custom and lobby races.
That way, multiclass would already be a thing (BoP could just be class BoP).

The N-cars BoP is useless though and needs to be changed.
 
On balance the current categories work for race cars. They should just make it more configurable so you can select specific cars or a period of time, ie ‘82-‘93, to cover Group C/IMSA GTP.

The N-class system needs work as we should be able to upgrade things such as brakes and aero. Aspects that have a significant impact on car performance.
 
I think that would already be enough, just let us pick a list of allowed cars. It works in GT League and Sport mode, why not give us that power for custom and lobby races.
That way, multiclass would already be a thing (BoP could just be class BoP).

The N-cars BoP is useless though and needs to be changed.
This.
 
I’d like the return of the PP system for general-purpose performance balancing (primarily for road cars), but I think I’d also like an adjusted version of the N-classification system to return for Sport mode performance brackets. I’d want the N-bracket ranges to be determined by power to weight rather than just power, and really just have the classification function more as a performance/pace level indicator than anything else. Anything within an N-bracket (ideally) would be BoP’d to itself. I don’t know how it would work if tuning parts are re-introduced, but maybe that could come into play with BoP or pushing slower cars into higher brackets.

So for example, a theoretical GT7 00’s BMW road car would have maybe 450-480pp and be placed in N400 when entered into Sport mode or BoP. You could also slap a turbo, exhaust, and weight reduction kit and make it it eligible for N500. A theoretical GT7 Nissan GTR GT3 could be ~6-700PP, but placed in the Gr. 3 designation when entered into Sport mode/BoP.

Having both these performance classification systems as options would open up a lot of customization potential for custom races or lobbies. You could either set PP range parameters like in the past, or a set class (or classes) like we can now. PP would allow users to use their specific tuning layouts (assuming all that returns) and odd mixups i.e. top supercars vs race cars like in the lobbies in the PS3 era, and BoP would allow for (ideally) tried-and-tested pre-balanced sets of cars, albeit maybe stock or locked/partially locked part configurations/setups.

Essentially on event setup you could have something like “Performance Restrictions>BoP/Custom”, where selecting BoP then gives a drop down list of the classes you want to make eligible or ineligible, and selecting Custom would give a drop down menu where you can restrict min max values for PP, HP, torque, weight, size, etc., just like you can in lobbies now.

This would be the ideal way to go about it IMO.
 
I’d like the return of the PP system for general-purpose performance balancing (primarily for road cars), but I think I’d also like an adjusted version of the N-classification system to return for Sport mode performance brackets. I’d want the N-bracket ranges to be determined by power to weight rather than just power, and really just have the classification function more as a performance/pace level indicator than anything else. Anything within an N-bracket (ideally) would be BoP’d to itself. I don’t know how it would work if tuning parts are re-introduced, but maybe that could come into play with BoP or pushing slower cars into higher brackets.
While PP doesn't have classification, I'd like for them not to use N system to classify them, use something that isn't related to numbers like probably GT's License letters?
 
Now that old PP system is back, I've been thinking about something. Remember racing cars races with PP in GT5-GT6? You basically had multiple different classes of racing cars in one race that had similar PP levels. Same thing seems to be in GT7 now, where we can see 917 racing against GT3 cars. That isn't a bad thing, I think it's kind of interesting and fun. But...I also hope they still keep proper Gr classes with BoP. Mainly for Sport mode/competitive side of the game.
 
I'd prefer a system that mimics real life motorsport, as close that is feasibly possible.
I realy don't want to go back to racing GT cars against prototypes again like in GT6 if you put the difficulty up high. I want to forget GT6 so bad tbh.


Same thing seems to be in GT7 now, where we can see 917 racing against GT3 cars.

Tbh seeing that gave me anxieties about GT7. I do get it though, everyone wants to know how modern race cars stack up against legendary race cars. I wouldn't mind there being parameters that can be set for those who want to do that sort of thing though. I just don't want any part of it when racing seriously.
 
Regarding that trailer, we cant race that combo in Custom Race - a historic GR.X, is One Make only. The good thing is, maybe we can choose such options in GT7.

The way the historic races in GTS are structured, it's multi-class: prototype/sports car, GT and touring car. The Goodwood race runs the full gamut of classes.

Hopefully, we'll see an adjustment of all classes.
 
Regarding that trailer, we cant race that combo in Custom Race - a historic GR.X, is One Make only. The good thing is, maybe we can choose such options in GT7.

The way the historic races in GTS are structured, it's multi-class: prototype/sports car, GT and touring car. The Goodwood race runs the full gamut of classes.

Hopefully, we'll see an adjustment of all classes.
The thing with the 917K vs Gr.3 race on the trailer is that I feel it is a PP-based race.
 
The thing with the 917K vs Gr.3 race on the trailer is that I feel it is a PP-based race.
I definitely get you. Thing is, something like a McLaren P1 GT-R, may have a higher PP than a Mustang GT4 and/or GT3 car. I still doubt we'd see it in any of the race car classes equivalent to GR.1(if GR.1 is still a thing).

I really prefer not to be proven wrong.
 
I'd prefer a system that mimics real life motorsport, as close that is feasibly possible.
I realy don't want to go back to racing GT cars against prototypes again like in GT6 if you put the difficulty up high. I want to forget GT6 so bad tbh.




Tbh seeing that gave me anxieties about GT7. I do get it though, everyone wants to know how modern race cars stack up against legendary race cars. I wouldn't mind there being parameters that can be set for those who want to do that sort of thing though. I just don't want any part of it when racing seriously.
Me neither, and I hope it stays out of Sport Mode. But I wouldn't mind to have mixed class racing with a same PP level in some public lobbies.
 

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