GT7 Ebrake and Brake speed glitches

  • Thread starter Thread starter _Mc_433
  • 42 comments
  • 1,015 views
Messages
27
United Kingdom
United Kingdom
Hi everyone, im making a post here again to try and get some more traction on these issues. Our drag racing community made a post about these bugs back in GT Sport, but we unfortunately didnt get much traction to expose these, but I think with the recent ebrake ban in sport mode, we could be in a better place to show whats going on.

In the Drag racing community, we have over the years found some very interesting bugs that give players an unfair advantage in not only drag racing, but normal racing too.

First off, to explain the bugs with the ebrake, it is possible to modulate the ebrake pressure in such a way which will not bog the car down but instead make you gain an unproportional amount of grip compared to the load put on your car, essentially making you accelerate faster with the correct gear ratios. Another bug with the ebrake is also the premise that the brake bug works on. You can press the ebrake a very light amount which we call "no-show eboost" that essentially does the same as stated in the previous bug, but you can hold this pressure for a much longer time, creating an even more disproportional amount of grip and acceleration, not to mention people can also rapidly tap this light pressure for the entire way through the cars acceleration, which makes the car accelerate even in the cars final gears. The best pressure to apply for the ebrake no show bug, and the brake bug is 6%, anything around there will work, but 6% is the best, and also for the ebrake bug, having a drift handbrake on 66% will make it a lot better.

Now for the brake bug, the brake bug only now really works on the light 6% premise stated earlier, however it is no longer as strong as it was in GT Sport. The brake bug has only been noticed to work on very spesific cars like high power FWD and some others. It is the same premise as the no-show boost where you can press and hold the brakes at 6% which will give the car a disproportional amount of grip compared to the load put on the car, causing acceleration, but this is stronger than the eboost where the brake bug is possible.

Last time we posted about this, we were met with people not believing us, about if these bugs were possible, even after showing evidence, which was unfortunate but we hope to change that, and get people on our side about these bugs. I would like if there was fixes for these, but in the meantime maybe an option to ban the ebrake in online lobbies too, and not just sport mode, then a more concrete fix can be made in the future.

Ill try to answer all questions and supply evidence if asked, hopefully with these issues resolved, we can ensure a more fair platform for everyone.
 
Last time we posted about this, we were met with people not believing us, about if these bugs were possible, even after showing evidence,
I don't know who "we" is, but could one of them provide some video this time?

I re-read the entire thread you bumped to direct people to this one, and... no video (except the weird and entirely worthless one in the opening post which reiterated the claims between rambling and shouting but didn't bother with showing it in action). The reason it went quite the way it did was the decision of two of the people posting about it to claim anyone faster than them was using it, anyone disagreeing with them was using it, and then a bunch of other insults that got one of them banned and the other flounced. And no actual evidence of it was shown, despite everyone waiting for it and asking for it, and trying to help them produce it.


Again, the PS4 and PS5 record everything that they see, top replays are freely available, and GT7 now even has a data logger with telemetry traces which would show this braking glitch in effect, so providing a video explaining the problem and showing top players using it should be pretty easy...

1782162351889.webp
 
I don't know who "we" is, but could one of them provide some video this time?

I re-read the entire thread you bumped to direct people to this one, and... no video (except the weird and entirely worthless one in the opening post which reiterated the claims between rambling and shouting but didn't bother with showing it in action). The reason it went quite the way it did was the decision of two of the people posting about it to claim anyone faster than them was using it, anyone disagreeing with them was using it, and then a bunch of other insults that got one of them banned and the other flounced. And no actual evidence of it was shown, despite everyone waiting for it and asking for it, and trying to help them produce it.


Again, the PS4 and PS5 record everything that they see, top replays are freely available, and GT7 now even has a data logger with telemetry traces which would show this braking glitch in effect, so providing a video explaining the problem and showing top players using it should be pretty easy...

View attachment 1546244
Yea sure, I'm not saying at all that any of the top players are cheating, I'm not too sure at all where that argument came from, and I've got 0 affiliation with the guy that made that original post, but the fact that this is possible in the game is more of my concern.

What sort of video would you like? The best way to showcase this IMO is a general video of acceleration, Ill use a car on the bluemoon bay racetrack, and line up just before the start and finish line on the track, ill then set a ghost without the ebrake cheat, then i will run the same car with the cheat from the same spot, and you can see the difference. I know last time people wanted some other methods, but this can reproduced a lot more consistently and it can be directly translated to racing, where on corner exit you could use this no problem, and gain free acceleration.

I can do the same for the brake cheat too, although that is going to be with a different car, this specific cheat only works with a few.

Also when I say "we" I suppose im just speaking on behalf of the community that knows about this, I dont think anyone who knows would like it to contunue in the game.
 
The best way to showcase this IMO is a general video of acceleration, Ill use a car on the bluemoon bay racetrack, and line up just before the start and finish line on the track, ill then set a ghost without the ebrake cheat, then i will run the same car with the cheat from the same spot, and you can see the difference.
Just Do It Shia GIF by MOODMAN
 
You are faster in your 2nd run because you start ahead of where the 1st run started…
View attachment 1546290

Even if that margin would result in that large of a difference, starting ahead would actually make me lose instead of win, if a car starts further behind the start and finish line, it has a larger amount of time to accelerate before the ghost starts, so this is simply not a factor.

Ive also got no reason to lie about any of this, this is a bug in the game and im just asking for a fix, it isnt to try to prove a point, I just want it to be known and people to be aware.
 
Last edited:
Even if that margin would result in that large of a difference, starting ahead would actually make me lose instead of win, if a car starts further behind the start and finish line, it has a larger amount of time to accelerate before the ghost starts, so this is simply not a factor.

Ive also got no reason to lie about any of this, this is a bug in the game and im just asking for a fix, it isnt to try to prove a point, I just want it to be known and people to be aware.
Whatever it doesn’t matter because this isn’t a thing, it’s not a bug, the “cheat” doesn’t exist. Show the telemetry data if it does otherwise you can’t replicate it due to the inconsistency to replicate a repeatable exact start position
 
Last edited:
Whatever it doesn’t matter because this isn’t a thing, it’s not a bug, the “cheat” doesn’t exist. Show the telemetry data if it does
Yea absolutley, should I just set a ghost with the cheat the same way in the video, and then just show the telemetry acceleration of the ghost? Ive never personally used the race telemetry feature. If you tell me what you exactly want i can show it, not a problem.

Again, what is the reason for me to lie about any of this, ive posted a video and debunked your claim, im willing to provide anything that proves this.

I also mentioned that the slight start position inaccuracy wouldn't have favoured the glitched run, it would have made it slower, starting ahead reduces the amount of time for the car to accelerate before the ghost starts, making it slower, however I beat my ghost quite easily by over a car length.
 
Last edited:
Yea absolutley, should I just set a ghost with the cheat the same way in the video, and then just show the telemetry acceleration of the ghost? Ive never personally used the race telemetry feature. If you tell me what you exactly want i can show it, not a problem.

Again, what is the reason for me to lie about any of this, ive posted a video and debunked your claim, im willing to provide anything that proves this.
You haven’t debunked anything, this isn’t a glitch, you’re faster in one run vs the other because of the inconsistency in start positions
 
Last edited:
You haven’t debunked anything, this isn’t a glitch, you’re faster in one run vs the other because of the inconsistency in start positions
As mentioned above, the start innacuracy doesnt favour the run that is glitched, what telemetry would you like to see exactly?
 
As mentioned above, the start innacuracy doesnt favour the run that is glitched,
Maybe I got the screenshots switched round but the start position is the issue.
Try this “glitch” on special stage route x or even the blue moon bay oval, without stopping for a drag start and you’ll see no difference. It’s the inconsistency of the drag start position.
what telemetry would you like to see exactly?
The telemetry of both runs against each other is a start…
 
Last edited:
Maybe I got the screenshots switched round but the start position is the issue.
Try this “glitch” on special stage route x without stopping for a drag start and you’ll see no difference. It’s the inconsistency of the drag start position.
If you read the original post, I explained that the e brake glitch has a few different methods, for you to see an acceleration already at high speed, ill have to perform the glitch differently, ill have to rapidly tap the ebrake at 6% which is a completely different showcase entirely, but still can be done. The acceleration test is performed with holding 6% as thats when the cars want to break traction.

For the telemetry would you like to see both runs performed live then I enter each telemetry section on an uncut video, or would pictures be good enough? What data exactly are we looking at? Ive not personally used this feature.
 
this isn’t a glitch, you’re faster in one run vs the other because of the inconsistency in start positions
What makes you believe that's the case? You pointed out that in the second run he started ahead of the first run, but that would make the second run slower - not faster. The reason for that is if you start further behind then you're carrying more speed (all else being equal) when you cross the start line, which is where the ghost recording starts at.

Had he started further behind on the second run your objection would make sense, as he then would have carried more speed across the start line.
 
What makes you believe that's the case? You pointed out that in the second run he started ahead of the first run, but that would make the second run slower - not faster. The reason for that is if you start further behind then you're carrying more speed (all else being equal) when you cross the start line, which is where the ghost recording starts at.

Had he started further behind on the second run your objection would make sense, as he then would have carried more speed across the start line.
Maybe I got the screenshots switched round but the start position is the issue.
I was editing screenshots at 4am, I think I put the wrong one around.

If this really is a thing there’d be more evidence available that clearly shows it and the telemetry available. Some YouTuber would of had a shocked face emoji and 30 videos on it by now.

Edit: Ok yes may mistake I got the screenshots mixed up 3765 is the 2nd run, and just to make sure and let people now 3765 comes after 3764 if you don’t believe me.
IMG_3677.webp
IMG_3678.webp


All we need is the telemetry data as it’ll show the start speeds are different due to the start position being different, not this “glitch”

This wasn’t a thing 5years ago, and it’s not a thing now
 
Last edited:
I was editing screenshots at 4am, I think I put the wrong one around.

If this really is a thing there’d be more evidence available that clearly shows it and the telemetry available. Some YouTuber would of had a shocked face emoji and 30 videos on it by now.

Edit: Ok yes may mistake I got the screenshots mixed up 3765 is the 2nd run, and just to make sure and let people now 3765 comes after 3764 if you don’t believe me.View attachment 1546313View attachment 1546314

All we need is the telemetry data as it’ll show the start speeds are different due to the start position being different, not this “glitch”

This wasn’t a thing 5years ago, and it’s not a thing now
I see, well it's easy to make a mistake and even easier early in the morning.

There is a small difference in starting positions there, but I don't think it's enough to explain the differences between the runs.

With telemetry we could check the speed gradient during the acceleration phase and immediately tell if there's any difference.
 
The joke is the whole thing is dependent on the handbrake, which never activates in their run shown.

Oh I’m just really lightly touching the brake… yeah it still engages regardless even at 66%


Edit: Debunked - the distance in ghost disparity is due to the variability in start position as previously mentioned
 
Last edited:

I'll admit to being sceptical when I first came across this thread, but wow... I do have a few questions regarding that video, though.

You claim to be depressing the handbrake about 6% in your boosted run, but I'm not seeing the handbrake button light up in the HUD. Does it not light up until it's at 100%? It's worrying that this exploit doesn't show up in replays and thus impossible for us players to detect.

Does this trick work only at the start to give more launch traction, or does it actually increase acceleration at all speeds? Also, does this work with all cars, or only with powerful RWD cars? Will it boost the speed of the Himedic, for example? Does it give extra grip in the corners too?

Also, just for that extra bit of precision, I think you should've been driving in AT instead of MT. Also, I'd turn off Stability Control, in case that was somehow reacting to the handbrake.

I know it's hardly an ideal test, but I'd love to see the difference in trap speed at to 0–1000m Drag Race mission with and without the glitch.

Consider me super intrigued by this!
 
The joke is the whole thing is dependent on the handbrake, which never activates in their run shown.

Oh I’m just really lightly touching the brake… yeah it still engages regardless even at 66%


Edit: Debunked - the distance in ghost disparity is due to the variability in start position as previously mentioned

So this video seems to be a very large misrepresentation of the starting position inaccuracy, your ghost quite literally starts about a car length ahead of you before accelerating.

What is your ghost settings? Do you have your ghost offset not at 0? Also notice how you are still pulling relitivley equal regardless.
 
So this video seems to be a very large misrepresentation of the starting position inaccuracy, your ghost quite literally starts about a car length ahead of you before accelerating.

What is your ghost settings? Do you have your ghost offset not at 0?
It’s on zero, this is a 1-1 replica of your video and settings
Also notice how you are still pulling relitivley equal regardless.
Because of the starting position difference, the ghost ahead is reaching a higher speed, at the start line it might be 0.5mph faster because of the difference in starting position, but at higher speeds that 0.5 is like 3-5mph because thats how speed works,

Both runs I used automatic and I didn’t use the handbrake…
 
Last edited:
I'll admit to being sceptical when I first came across this thread, but wow... I do have a few questions regarding that video, though.

You claim to be depressing the handbrake about 6% in your boosted run, but I'm not seeing the handbrake button light up in the HUD. Does it not light up until it's at 100%? It's worrying that this exploit doesn't show up in replays and thus impossible for us players to detect.

Does this trick work only at the start to give more launch traction, or does it actually increase acceleration at all speeds? Also, does this work with all cars, or only with powerful RWD cars? Will it boost the speed of the Himedic, for example? Does it give extra grip in the corners too?

Also, just for that extra bit of precision, I think you should've been driving in AT instead of MT. Also, I'd turn off Stability Control, in case that was somehow reacting to the handbrake.

I know it's hardly an ideal test, but I'd love to see the difference in trap speed at to 0–1000m Drag Race mission with and without the glitch.

Consider me super intrigued by this!
To answer the questions, yes 6% handbrake doesn't make the handbrake indicator show up, you can try this yourself quite easily and there is a decently large margin, the way you can tell is when you try to accelerate, your car wont move, but your ebrake light wont be on.

The spesific glitch shown in the video would only work on corner exit / lower speeds and with most AWD and RWD vehicles, the same glitch but with your brakes would be used for FWD vehicles. The glitch seems to only increase grip and boost speed under acceleration and im unsure if it helps cornering.

As mentioned in the original post there is a few variations of thr glitch, one is tapping 6% which works in the later gears, and then a whole other version of the glitch that rapidly spams the handbrake which you can see, but gives you a huge speed boost, I think thats only avaliable for high power awd cars though.

I think im going to do another video with AT, and all assists off, and then give my non glitched run an advantaged start, then the glitched run can pull back. I think with the 0-100m trap speed test, I believe that will show up in the race telemetry? Ill be showing that to prove this in the next video.

It’s on zero, this is a 1-1 replica of your video and settings

Because of the starting position difference, the ghost ahead is reaching a higher speed, at the start line it might be 0.5mph faster because of the difference in starting position, but at higher speeds that 0.5 is like 3-5mph because thats how speed works,

Both runs I used automatic and I didn’t use the handbrake…
I just mentioned there that im going to do another video, but this time give the non glitched run an advantaged start, then ill use the glitch to pull back from a disadvantaged start, ill also show telemetry, would that suffice?
 
I just mentioned there that im going to do another video, but this time give the non glitched run an advantaged start, then ill use the glitch to pull back from a disadvantaged start, ill also show telemetry, would that suffice?
hows about showing the telemetry we've been asking for like 5 times now
 
To answer the questions, yes 6% handbrake doesn't make the handbrake indicator show up, you can try this yourself quite easily and there is a decently large margin, the way you can tell is when you try to accelerate, your car wont move, but your ebrake light wont be on.
Yeah not true
 
hows about showing the telemetry we've been asking for like 5 times now


Here is the video with proof of the indicator not showing and the car at full throttle, starting from a disadvantaged position and still pulling away, and telemetry view of the glitched run starting at a lower speed due to the disadvantage, and still pulling away, with all assists off an AT.

I don't know who "we" is, but could one of them provide some video this time?

I re-read the entire thread you bumped to direct people to this one, and... no video (except the weird and entirely worthless one in the opening post which reiterated the claims between rambling and shouting but didn't bother with showing it in action). The reason it went quite the way it did was the decision of two of the people posting about it to claim anyone faster than them was using it, anyone disagreeing with them was using it, and then a bunch of other insults that got one of them banned and the other flounced. And no actual evidence of it was shown, despite everyone waiting for it and asking for it, and trying to help them produce it.


Again, the PS4 and PS5 record everything that they see, top replays are freely available, and GT7 now even has a data logger with telemetry traces which would show this braking glitch in effect, so providing a video explaining the problem and showing top players using it should be pretty easy...

View attachment 1546244
Replying to you to hopefully get your attention again, I have made a few videos showing the glitch off now, hopefully good enough evidence for you to see
 
In the video im currently waiting to upload, ive also got proof of the car not moving while full throttle, and no ebrake indicator active. You just arent pressing the pressure hard enough.
Ok I’ve pressed it harder, but my runs without the handbrake are faster

 
Ok I’ve pressed it harder, but my runs without the handbrake are faster


You have to be very precise, only a few % of variance from 6% you will get diminishing returns pressing it too hard. Please take a look at my video which proves my run with telemetry.

What if i make another video with the handbrake unbound for my glitchless run, then change the controller settings over to use the handbrake on the glitched run?
 
Last edited:
Back