GT7 & PSVR2

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Bendt the upper part of the Playseat backwards? Was that easy to do?
Cutting and welding, are necessary if you need to bend it specifically in this spot. Also, there's a steel plate in this bend that holds the plastic plugs (the holes in the seat back). But I needed to bend it specifically there, as I'm completely satisfied with the support for the rest of the back.With the right tools, it'll take about 40 minutes.

In my case, it was worth it, since sitting with your head constantly pushed forward is extremely uncomfortable in VR.
 
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Are you guys familiar with any VR-specific league? I used to race in one of the biggest league in my country, but don't have time for this anymore and to be honest having limited HUD and sometimes not very VR-friendly car is limiting factor in being super competetive.
 
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I know I know . . . I'm late to the party. But after thousands of hours played - the majority now on VR (I'm getting close to 1500 hours on VR I think) last night I just took the plunge.


Globular Cluster.


I didn't know it was going to be this good.



Consider me a convert. No movement off the sweet spot. No more holding up the thing with the bridge of my nose (granted it wasn't a terrible experience for me, but still . . .) Cool gel on the back of my head. Pulse Elite headphones still fit just fine. Glorious.

It's the last part of what was a slightly unexpected (near) total revamp of my equipment. First I picked up the RS clutch pedal to make sure it would work in my GT Racer rig. When that passed the fit test, next were the RS pedals; I thought I was done for a while. Then the RS50 base & hub went on crazy super-sale. Right after that, the H-pattern shifter also went on crazy super-sale, so I upgraded from my old G Shifter unexpectedly. The old shifter was great! However, the new one is clearly better.

And now the Globular Cluster.

All I need now is for Gran Turismo to add any version - including the one made by Gotham Garage - of the Mach 5.

Any version.


At that point I may never leave my basement other than to feed (there's a half bath down there so I could just make it an efficiency apartment)


Globular Cluster. Money well spent.
 
Globular Cluster. Money well spent.
So true! I would also highly recommend the magnetic adapater for the rubber face shield which makes removing and replacing it a breeze

While they sell it for comfort use in dark spaces, I mainly love it for making lens cleaning so much easier w/o the rubber but removing it the std way is such a pain - so much easier now undo the nose insert and it just snaps right off and on
 
Globular Cluster CMP2 was the game changer for me as well. I've bought PSVR2 near the release, but could never use it for more than 15min so I sold it. Later I bought it again on sale and this time ordered the comfort mod - I can race for 3h straight without issue now.
 
I was able to drive for hours before the Globular Cluster; that continues. Staying in the sweet spot is one of the best things about the mod for me.

With a week between GTWS rounds, I decided to take my VR driving to a slightly different path.

No ABS.

I may post pictures later on, but at least I started with the Honda S 600 at Deep Forest Reverse.

This is one of the places the PSVR2 experience shines.


Being able to hear the difference between a tire locking up and a wheel losing grip is a very important difference. The change in direction and speed is boosted by the depth perception we have in VR. I've by no means mastered the Honda, but I did move up to a few other cars (Alfa Gulia, Ford Box of Evil GT-40) and others.

If you haven't tried it, and you enjoy older cars, give it a whirl in VR.
 
I was able to drive for hours before the Globular Cluster; that continues. Staying in the sweet spot is one of the best things about the mod for me.

With a week between GTWS rounds, I decided to take my VR driving to a slightly different path.

No ABS.

I may post pictures later on, but at least I started with the Honda S 600 at Deep Forest Reverse.

This is one of the places the PSVR2 experience shines.


Being able to hear the difference between a tire locking up and a wheel losing grip is a very important difference. The change in direction and speed is boosted by the depth perception we have in VR. I've by no means mastered the Honda, but I did move up to a few other cars (Alfa Gulia, Ford Box of Evil GT-40) and others.

If you haven't tried it, and you enjoy older cars, give it a whirl in VR.
Old car’s, no HUD, night time if its available..just love it. Might be one of the few things keeping me sane these days.
 
Old car’s, no HUD, night time if its available..just love it. Might be one of the few things keeping me sane these days.
1966 Jag on the Mulsanne straight at midnight (no chicane) is one of my favorite things to do. Hearing the wind noise across the open top . . . looking at the stars (not just that one red one) while occasionally looking over my shoulder at the massive motor grumbling away . . . PEAK.

I had a difficult time recently. The one thing that kept me from absolutely losing it was staying in the basement and driving. I'm on headphones so the house didn't have to hear anything. After dinner I would just go downstairs and resemble a song by Assemblage 23 called "Drive." As the chorus goes:

Sometimes I drive to run from all my demons
Sometimes I drive so I can be alone
Sometimes I drive to see the world in different light
Sometimes I drive for no reason at all


Unrelated - with non-ABS cars - pumping the brakes works fairly well. I'd never actually tried that in GT before.
 
Just did a quick search of the thread and found this post:

The new Power pack races...aren't there 6-24hr races in those?
I wanted to check in with folks.

For those of us who purchased the Power Pack. How did you get along with the endurance races? How long were your stints/sessions and what caused them to end? Was it comfort? Life intruding? Battery on an accessory giving up the ghost?

Also, how many have you tried?

I'm about to embark on my second enduro - Spa. I broke Suzie into 60–90 minute sessions as time allowed, but I've gotten a lot of things since then. I have a new wheelbase and the Globular Cluster which could make a difference. Also, as it's getting warmer, I've moved a fan to blow on the whole setup to cool myself (potentially - still chilly) and provide a bit of cooling for the passively cooled WB.

Anyway, how have you all gotten on with the enduros in VR?
 
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File this under too much fun . . .

Anyone using the GT Race Engineer app . . . I just found out you can enter your name in the settings screen and occasionally the engineer will refer to you by name.

Haven't tried it out myself yet; anyone here done so?

Picture for illustration

Screenshot_20260521_112847_GT Race Engineer(1).webp
 
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A little story about how much better graphics matter when you are focused on racing. I've got PS5 Pro and I've been using the VR reprojection settings since the option appeared. Around a month ago I bough OLED TV so I was switching between VR, my LCD monitor and new TV just for comparison purposes for a few hours. Of course I got back to using VR 100%. Racing online, trying to do my best in time trials and beating Sophy, at the same time enjoying the graphics (with 'omg it's so much better than standard PS5' on my mind). Well, yesterday I entered display menu and it appears the 'reprojection for PSVR' option was actually turned off :D I think when switching between TV/LCD I turned it off by accident and haven't noticed difference big enough for my brain to notice it looks 'worse' than before.

Maybe it will be useful for someone considering 'upgrading' to PS5 PRO.
 
So this game will probably be my only use for the PVR2 ...news is PSVR2 no longer Sony IP now owed by Zuckertrucker
 
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So this game will probably be my only use for the PVR2 ...news is PSVR2 no longer Sony IP now owed by Zuckertrucker
I'm not sure that's true. Selling patents isn't the same as selling a product line developed from those patents, and we're not even sure which patents were sold.


 
BWX
I'm not sure that's true. Selling patents isn't the same as selling a product line developed from those patents, and we're not even sure which patents were sold.



I dont think I get what he's saying but, I know that VR tech ins't inherently sony, but selling off key aspects or all of it, why do it? Is sony saying they got something on deck for a PSVR3 and the old tech is for sale??
 
I dont think I get what he's saying but, I know that VR tech ins't inherently sony, but selling off key aspects or all of it, why do it? Is sony saying they got something on deck for a PSVR3 and the old tech is for sale??
Patents were owned by Sony Group Corporation and, as strange as it may sound, not directly by Sony Interactive Entertainment, the division responsible for PlayStation and PSVR2.
 
snc
Patents were owned by Sony Group Corporation and, as strange as it may sound, not directly by Sony Interactive Entertainment, the division responsible for PlayStation and PSVR2.
why sell?
 
I dont think I get what he's saying but, I know that VR tech ins't inherently sony, but selling off key aspects or all of it, why do it? Is sony saying they got something on deck for a PSVR3 and the old tech is for sale??
I'm not claiming to know either way, just saying it may not be as bad as it looks. It is concerning that apparently they aren't even producing PSVR2s anymore. But not sure how anyone knows that for a fact either. But you can't buy one right now. I almost bought a spare when they were on sale for $200, and didn't. I kinda wish I had now. If mine breaks I guess I'll buy a used one or have mine repaired. Or maybe Sony are cooking up something different. Hard to say. I can't imagine GT8 comes out and it's not PSVR2 compatible.
 
why sell?
For money ;d More concerning is that the PSVR2 has been out of stock on the US PlayStation Direct store for weeks (or maybe even months, I'm not sure), and it looks like production has stopped altogether.
 
BWX
I'm not claiming to know either way, just saying it may not be as bad as it looks. It is concerning that apparently they aren't even producing PSVR2s anymore. But not sure how anyone knows that for a fact either. But you can't buy one right now. I almost bought a spare when they were on sale for $200, and didn't. I kinda wish I had now. If mine breaks I guess I'll buy a used one or have mine repaired. Or maybe Sony are cooking up something different. Hard to say. I can't imagine GT8 comes out and it's not PSVR2 compatible.
In the same boat...I got the first releases, but hardly use mine, and don't quite seeing it breaking for a spare...so fingers crossed it'll still run like my OG PS2. Personally even though I got the Globular Cluster I still find in kinda uncomfortable to wear after an hour.

snc
For money ;d More concerning is that the PSVR2 has been out of stock on the US PlayStation Direct store for weeks (or maybe even months, I'm not sure), and it looks like production has stopped altogether.
Meta has insane amounts of cash ...so I could see why to them specifically. Honestly think they'll take the eye tracking stuff for their future headsets and will likely dump the rest of the tech.
 
In the same boat...I got the first releases, but hardly use mine, and don't quite seeing it breaking for a spare...so fingers crossed it'll still run like my OG PS2. Personally even though I got the Globular Cluster I still find in kinda uncomfortable to wear after an hour.


Meta has insane amounts of cash ...so I could see why to them specifically. Honestly think they'll take the eye tracking stuff for their future headsets and will likely dump the rest of the tech.
Yeah I have one from the very first batch, ordered it on the first day available to order and it still works fine. I don't use it is a ton, and can use it for about 3 or 4 hours before I get tired. Globular Cluster helped me a lot. Microsoft Flight Simulator 2024 and GT7 are what I use it for most but sometimes play other titles. Could be Sony are making another PSVR2 revision or maybe they are still going to produce PSVR2, who knows. They're usually pretty quiet about things so not sure how anyone knows they are or are not producing them. I didn't pull the trigger on a spare because I figured maybe they were going to come out with a new revision of the PSVR2 or PSVR3 eventually or whatever. It's really hard to say what they're going to do.
 
Well….I mean, if PS6 is going to be over 1k and no psvr 3 its going to make deciding to go Pimax and PC a whole lot easier. I’ll stay with GT7 for a good while more because I really like vr and 1.71. The more visceral now and the VR brings that home so much better than any flat experience ever could. I’m still amazed that Sony let Meta roll them so hard, from a marketing perspective, when psvr2 was released. When I think of the line Zuck had his minions parrot the most, that Psvr2 was…SooOOoo Expensive, and how it relates to the average price of pretty much anything today..it just feels absurd
 
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