Home
News
Forums
New posts
Registered members
Media
New media
New comments
Search media
Latest activity
Guides
Store
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Games
Gran Turismo
Gran Turismo 7
GT7 Trailer impressions and suggestions.revision 2.
Log in
Register
Install the app
Install
Welcome to GTPlanet!
Create Your FREE Account
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="o000o, post: 13290603, member: 266690"] OK, probably time to respond with this thread containing enough information GT World is more like the Track menus of GT7 likely, it resembles GT4's Courses menu in GT Mode (the one with From the East as music): [GALLERY=media, 64588]Gt4 Circuit by o000o posted Jul 1, 2020 at 3:21 AM[/GALLERY] Where GT4 features something like Family Cup, Photo Drive, etc. for those tracks. Although it probably features the track events too for more convenience; I think putting the events by prioritizing the track list makes it more difficult like the event restrictions of time spent to look into other tracks used by the event to complete it (for possible prize car). I was immediately unhappy when N-Class system is introduced in GTS with the absence of PP, the system is inherently flawed to evaluate a car only based on its horsepower. N-Class in GT7 is only the class emblem now like X Class in Forza, PP is now used for actual performance measure. GT Sport has Driving School y'know, it's like traditional license although it doesn't influence events in single player. And Livery Editor must be integrated in GT Auto yeah, GT Auto is a place to take care of your car outside of performance, and livery editor is similar category as rim changing, aero kits, etc. I feel like this - the sponsor attraction, signing contracts, etc. should be applied for any existing events that are motorsport based like Super GT or NASCAR (It's [B]already[/B] there in the previous games like GT5). And for car maker, probably integrate those in the manufacturer events (they should be listed on the Brand Central like in GT2/GT4). I also think that B-Spec is probably should be integrated as the team maker part, more than just coaching AI driver in a race with some commands. The previous GT only had singular events based on motorsport like Super GT's Suzuka 1000 km, so they should implement Endurance Championship for the Super GT Championship of a set distance, not only for Formula GT. "Heritage Showroom" sounds like something done in GT4, the Classics/Legendary Cars section. The trailer already showed the Used Cars as separate menu though. I think it's that way in GT4 because there are manufacturers that have little to no cars available for Used Cars, like Lotus Elises or Jensen Interceptor. If those are integrated in Brand Central the used car dealership will only list that car. The tuning company name should return yeah! [GALLERY=media, 66030]Nismo by o000o posted Jul 28, 2020 at 6:44 PM[/GALLERY] I think so, the fictional Gr cars should be used as the cars' Racing Modifications, in an inverted fashion for GT6 where RM cars got turned into separate cars. However for tuning I think Quick Tune should be utilized as something to quickly turn your car into that performance class, like for example choosing Gr. 4 option will automatically buy any car parts that made your car into Gr. 4 level performance. There should be a way to trim out duplicate cars but this is not logical, Trueno and Levin are really separate for real life (especially with extra prize for converting in GT Auto). Their headlight difference should be enough to give each cars their own identity. For performance there are many cars with AI is also likely the factor of the career not being enjoyable. Dunno if they'll do it but PD's hiring spree includes a place for AI department. Though a better AI is much needed, there should be variative AI too, like an occassional bad AI on the races. Speed wise there's an AI model that can't be caught by humans: [MEDIA=youtube]Zeyv1bN9v4A[/MEDIA] I feel like they don't want to or can't improve AI and therefore they remove qualification and put rubber band to add up difficulties.... No, just remove the credit cap altogether, like in earlier games. This should be used on motorsport related events, but it needs to resemble that event. I think this shouldn't be put in every single events like car focused events like drivetrain challenges. I agree for this one for race cars, but iirc it was about licenses for the race sponsors to have them featured at their car name. I hope this can be implemented for race cars, but if the game can't, keep the different liveries of race cars around, as Super GT isn't about a grid full of Castrol Tom's Supras. Yes, the car's functions should be playable for actual car simulation, other than just driving. I also hope for more options in dealership other than roof, like choosing position of car's steering wheel. I think B-Spec should contain that and other team functions. Yeah, more car functions in gameplay for general, DRS and KERS being one of them. Other than energy consumption for electric cars, the fuel consumption should be made accurate for the cars as well. Other wrong car specifications are R390 GT1 with only 345 hp. There should be more categorization of cars yeah, like car types here, such as hot-hatch, etc. to act more as a car encyclopedia. For a game like GT, yes we really need so many cars. A car nut game should include cars from every decade in the game, with laborate intro showcasing the production and history of the automobile as well as included all of those historical cards in that one section. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
Games
Gran Turismo
Gran Turismo 7
GT7 Trailer impressions and suggestions.revision 2.